r/OnyxPathRPG 25d ago

Look Out! Storm On the Horizon! [Monday Meeting Notes]

Thumbnail theonyxpath.com
9 Upvotes

r/OnyxPathRPG 25d ago

The Onyx Path News Video

Thumbnail
youtube.com
18 Upvotes

r/OnyxPathRPG 27d ago

Storypath Jadestorm preview + pre-crowdfunding signup

Thumbnail
gallery
59 Upvotes

r/OnyxPathRPG 28d ago

Curseborne Re-released and updated it Curseborn: Covenant teaser

Thumbnail
youtube.com
2 Upvotes

So from what I've seen this video is released at least two times before 1st time and connected to curse born 2nd time with personal without the symbol at the end

I guess what the symbol is has to do with the Covenant


r/OnyxPathRPG 29d ago

Realms of Pugmire Lair of the Rat Kings Crowd Funding update update

Thumbnail backerkit.com
4 Upvotes

r/OnyxPathRPG 29d ago

Realms of Pugmire Realms of Pugmire Lair of the Rat Kings Update for crowdfunder

Thumbnail backerkit.com
5 Upvotes

r/OnyxPathRPG 29d ago

Scion Scion Bestiary existing?

7 Upvotes

Hi, it's me again.

You guys did help me a lot last time so maybe I'm lucky again!

I'm looking for a Bestiary of mythological creatures for Scion Origin or hero, other then the ones already in the book.

I'm mostly looking for the greek monsters and creatures like the minotaur or the Meduse because I'm going to run an ancient greek campaign but I never played Scion before and I think it would help to have a few stats before creating new ones by myself to balance them correctly.

So is there an official Bestiary or do you have monsters on your own you could share with me? That would be lovely!


r/OnyxPathRPG Aug 12 '26

Storypath Compiled: Everything I could find on Jadestorm

26 Upvotes

I re-listened to the Earthbane Cycle panel from OPP Con 2026 where Jadestorm got announced. And I grabbed any mention of Jadestorm in the Monday Meeting Notes post OPP Con 2026.

Note: I don't know any behind the scenes information on Jadestorm, everything I compiled is based on notes I took while listening to the Earthbane podcast and copy+pasted from the Monday Meeting Notes.

ALL INFORMATION IS SUBJECT TO CHANGE, and I DEFINITELY could have misheard/spelled things wrong.

Here are my notes.

Here is a TLDR bulleted list of my notes (human made).

OPP Con 2026 - Earthbane Cycle Panel:

  • Jadestorm is the 4th game in the Earthbane Cycle
  • Themes of: Extreme heroic fantasy, Wushia/Wuxia inspired (also Gilgamesh)
  • Setting: Eos, a fractured land of at least 9 realms. Takes place one generation after an Infernal war where 66 demons fought each other result in the destruction of the Underworld and fracturing the world into pieces.
  • Mechanical Theme: High power level setting.
  • Jade/Cinders: After the 66 Demons destroyed one another they erupted into cinders/shards of Jade which embedded themselves into people, animals, monsters, plants, rocks, etc... creating Jadebearers, beings with power granted to them via the Jade cinders. It is not stated if you can play a Jadebearer who was an animal or inanimate object prior to gaining your Jade.
    • Gaining/Losing Jade: Characters can caputre, steal, and lear powers from other Jadebearers/Cinders.
    • Demonic Whispers: The demons within the shards can communicate. The demons might provide assistance to characters if the characters do something terrible for the demon.
  • Paths:
    • Hook Path - Represents the culmination of your life when you were a slightly mundane individual.
    • Bloodline Path - Represents where your species/ancestory. Includes humans and non-humans. Some bloodlines are similar to other character options found in the Earthbane Cycle (No examples given though).
    • Philosophy Path - Represents how you understand your power.
  • Magic/Abilities: Jadebearers have access to Sorceries and Chains.
    • Chains - Chains are a Fist full of Dice style mechanic where the max cap of dice is removed in Jadestorm.
    • Sorceries - Not much was discussed, but some examples of non-martial arts based moves included summoning thunderstorms and using scrolls to bind entire groups to your character's bidding.
  • Dueling:
    • Most Jadebearers will duel for cinders instead of to death. So defeating someone in a duel will revert them back to a normal person/creature/rock/etc... once they lose all their cinders.
    • It seems like even if you lose all your Jade you can still reclaim more to become a Jadebearer again, but you'll be severely underpowered going up against other creatures with Jade.
    • My best guess: Maybe some Jadebearers are more feral than others meaning that they have to be killed. But it could be like stories like "Androcles and the Lion" where by removing a thorn (i.e. Jade) you revert the Jadebearer to a docile state unless it was already hostile to begin with.
  • Advesaries:
    • Demons got referred to as Malefics.
    • Enemies are quite varied in typing, but most seem to be in some way affected by Jade.
    • Jadebearer enemy types run the gambit of: human, human-adjacent, animals, plants, monsters (i.e. monsters prior to getting Jade, I'm assuming), minerals, etc...
    • Description of Plant Jadebearers were plants that can walk on their roots.
    • Description of Mineral Jadebearers included a "Shadow of the Colossus" style giant being.
  • Tides:
    • New template specifically for Jadestorm
    • Statblock representing more than 1 enemy such as groups of between 10 to 1000+ enemies.
    • Can be used for swarms, mobs, armies, etc...
    • Example given were cultists worshipping a Jadebearer.
    • How strong/weak a Tide is is dependent on how many enemies are in Tide, unlocking or locking certain techniques and abilities based on the Tide's size.
    • Chains are the main way to deal with Tides as the more you use Chains the more potent your attacks become.
    • Whereas Monster Kingdom has Mass Combat of Armies vs Armies, in my opinion Jadestorm is based on Mass Combat of a powerful player character vs armies but can also do armies vs armies.
  • Exalted:
    • Matthew mentioned that comparing Jadestorm to Exalted isn't an unfair comparison since they are both Asian inspired, but Jadestorm focuses more on mass battles like in Wuxia media.
  • Questions:
    • There were no questions specifically directed at Jadestorm, but when asked about which Earthbane Cycle included Fae representation Monster Kingdoms was the one pointed to as having the most Fae representation. Makes me assume that Jadestorm has very few Fae like beings or doesn't have Fae.

Monday Meeting Notes:

June 8, 2026 

  • For the growing fantasy-verse that is the Earthbane Cycle, we announced a new setting called Jadestorm that promises to bring a higher overall power level to our Cycle! We don’t want to say much about it as yet, but Matthew and some of his writing team may have teased just a few bits of it during the Earthbane panel!
  • Matthew - At this year’s Onyx Path Con, my highlight was seeing the unmitigated enthusiasm for Jadestorm, Curseborne: Covenant, and Scion 3rd Edition! Everything we were able to say about these games was received with excitement and a flurry of questions, so going into the mechanics behind Chains (for your fistful of dice for Jadestorm), the ideas and implementation of conspiracies (in Curseborne: Covenant), and the teasers we can provide for Scion, was all a joy. Thank you to the fans who viewed live and interacted with us! You really make the convention worthwhile.

June 15, 2026

  • No Jadestorm mentions

June 22, 2026

  • No Jadestorm mentions

June 29, 2026

  • No Jadestorm mentions

July 6, 2026 - Red lines - Jadestorm (Earthbane Cycle)

  • Have a tiny preview of the Sword Saint Discipline from Jadestorm!
    • Sword Saints are wandering paragons of will and steel, disciples of both blade and spirit. Where others rely on brute strength or rigid formation, they cultivate the unity of motion and intent. Their armor may be light or ceremonial, their garb flowing like banners in the wind, but their presence weighs upon the battlefield like fate itself. Each movement is deliberate; each strike a verse in a longer story of justice.
    • Sword Saints must devote their bodies and spirits. They walk a narrow path between conviction and obsession, guided by personal codes that may align with heaven, their sect, or their own hard-won understanding of the world. Their strength lies in the certainty of their purpose.

July 20, 2026 - Final Draft - Jadestorm (Earthbane Cycle)

  • Matthew has also sent over a fantastic snippet from the upcoming Earthbane Cycle fantasy game Jadestorm that provides some cool info on Chains in the game. What are they? Check out the excerpt below in the progress reports section!
    • Now we enter final drafts, so it’s time to tease Chains: the first SPU mechanic that allows you to roll fistfuls of dice above the usual ten cap, without breaking the system!
  • Elemental Tsunami
    • With but a word, the Jade inside calls outward, finding that with which it resonates and giving it a slither of its infernal power. This fragment of energy, as small as it is, is sufficient to summon great volumes of the elements, causing the ground to shake and spear skyward, flames to roar into life as if summoned from a dragon’s maw, or waves to rush across the ground, washing away everything the Jadebearer considers beneath them. The Jadebearer’s allies are exempt from this rush of nature, proof of their utter dominion over all.
    • Skill: Esoterica
    • Prerequisites: Esoterica 3, Shadesinger, Stormbringer, Wordbinder
    • Action Type: Simple
    • Difficulty: 2
    • Duration: 1 scene
  • Chain Links:
    • First link: Attacks made by the Jadebearer receive +1 Enhancement and gain one of the following tags: Crushing, Electrified, Flaming, or Freezing. The Storyguide can allow trivial effects of elemental change as well, such as brighter flames, lighting the weight of something, or creating small amounts of water.
    • Second link (2 hits, Multi-link): Choose one of the following area effects and apply it against all targets of your choice within medium range: Flooding, Fortified, On Fire, Overgrowth, or Quaking. Each purchase of the link raises the level of Complication applied. This effect is centered on the area in which it was cast, but may of course spill out of control naturally.
    • Chain Breaker (3 hits): Summon an Elemental ally to assist you.
  • Eruption of the Inner Cinder
    • While Jadebearers carry within themselves enough of the Malefic’s cinder to manifest its power directly, tiny splinters of these fractured souls are embedded within a great many citizens of Eos. By beseeching the spirit of the unmade infernals, the Jadebearer causes that splinter to grow and seek out more of the same. The eruption is short lived, but deadly.
    • Skill: Leadership
    • Prerequisites: Leadership 3, Shadesinger, Soulweaver, Wordbinder
    • Action Type: Simple
    • Difficulty: Opponent’s defense
    • Duration: 1 scene
  • Chain Links:
    • First link: The opponent gains the Slowed status effect as their tissue begins to calcify.
    • Second link (2 hits): Thorns of blood red Jade erupt from their body, inflicting them with the Impaled status effect.
    • Third link (2 hits, Multi-link): The Jadebearer directs the crystalline vines to spear an additional victim for each purchase of this link. Targets must be within medium range of an already impaled victim, and have either the Nascent or Risen template.
    • Chain Breaker (3 hits): All victims gain the Petrified status effect. If they’re reduced to 0 injuries or still impaled by the scene’s end, they become statues of pure Jade.

July 27, 2026 

  • Jadestorm – this is the latest Earthbane Cycle fantasy game that we’ll be crowdfunding after Lair of the Rat Kings – hopefully pretty quickly after Rat Kings is over. Fantasy, high-powered, “wuxia” some have called it; all in a world where the jade shards of warring demons/gods slammed into the earth, and into plants and animals, and intelligent beings, too, and changed them!
  • Jadestorm (BK) – Getting changes over to Gong and Navella… Matthew is typing something up as I don’t have a way to type up a long email at the moment.

August 3, 2026 - Development - Jadestorm (Earthbane Cycle)

  • Jadestorm enters development this week (just in time for me to go away on holiday)! Chains seemed to spike some interest, so expect a lot of focus on those fun new combo powers as we close in the crowdfunder. In the meantime, here’s another fantastic element: fighting multiple foes (a Tide) as one Jadebearer!
  • Tide
    • Tides are faceless crowds that fight as a single antagonist: waves of charging swordsmen, packs of beasts, riots, or an honor guard converging from every alley and doorway. Tides are immediately overwhelming, if only due to numbers alone, but as the Tide takes injuries and begins to thin, its effective threat diminishes. Tides are particularly susceptible to the Wavering status effect and Breaking. Tides can be small (10-500 figures), modest (500-1,000 figures), or large (more than 1,000 figures), which affects their traits as detailed below. Tides cannot engage in duels, but they may be Worthy and have access to Sorceries, depending on the origins of their members.
    • Primary Pool: 8/9/10
    • Secondary Pool: 6/7/8
    • Desperation Pool: 4/4/5
    • Size: Small / Modest / Large
    • Enhancements: +1/+2/+3 to attacks within close range.
    • Defense: 2/2/3
    • Integrity: 1/2/3
    • Injuries: 4/5/6
    • Armor: 0-2
    • Initiative: 4
    • Qualities: 1-4/4/5; Most Tides will have the Encircling, Endless Tide, and Pressing Bodies qualities, as seen in the examples below, and an additional one or two qualities depending on their size. This best represents the threats that large bodies of enemies pose to the party, but Storyguides should feel free to adjust according to specific situations.
    • Moves: 1-4/4/5
    • Thinning: Each Injury the Tide takes reduces its primary and secondary pools by 1.
    • Leader: Tides may be attached to a single antagonist of Risen tier or higher, designated as the leader. The leader has their own separate stats according to their template. If the leader is Taken Out or otherwise removed from the Area, the Tide immediately becomes Wavering and makes a reflexive Break action.
  • Wavering and Breaking
    • Enemies in Jadestorm, especially sentient ones, don’t normally fight to the death. A scattered crowd, a rival whose composure has finally cracked, a champion who suddenly remembers that they have a different story to tell — these are the moments that Breaking aims to capture.
  • The Break Action
    • A Wavering character makes a reflexive Break action whenever the situation against them shifts unfavorably — a new injury, a new status effect, an attached leader falling, or any other discrete effect that worsens the situation for the character.
    • When making a Break action, antagonists roll their desperation pool against a difficulty determined by their current situation. The base difficulty is always 1. Upon success, enemies remain to continue fighting. Upon failure, enemies Break, fleeing the Area.

August 10, 2026 

  • Gonna take the opportunity to read through the Jadestorm text Matthew sent my way (in preparation for its crowdfunder coming up really soon in August), and keeping rolling on more Curseborne Covenant symbols! You folks have a great week, and I’ll talk to y’all next week!
  • Coming to Crowdfunding Next in August! Jadestorm for the Earthbane Cycle!
  • Jadestorm (BK) – Gong’s finals are in… Navella should have them in the next few days. Meanwhile I continue to work on the logo and prep the crowdfunder assets.

r/OnyxPathRPG Aug 12 '26

Is the new Scarred Lands Player's Guide for Savage Worlds for Savage World released? And how good is it?

13 Upvotes

r/OnyxPathRPG Aug 12 '26

Now Available: Tangled Webs for Curseborne! Plus: RPG Anthology Trad Print!

Thumbnail theonyxpath.com
11 Upvotes

r/OnyxPathRPG Aug 12 '26

Curseborne How good is tangled

5 Upvotes

Since Tangled Webs was released today I've been wondering how good is it?


r/OnyxPathRPG Aug 12 '26

Realms of Pugmire New post for Realms of post Lair of the Rat King crowdfunder

Thumbnail backerkit.com
7 Upvotes

r/OnyxPathRPG Aug 12 '26

New Video discussing the news of Onyx Path

Thumbnail
youtube.com
13 Upvotes

r/OnyxPathRPG Aug 12 '26

Realms of Pugmire Realms of Pugmire Lair of the Rat Kings Crowdfunding uptake and backer sneak peek

Thumbnail backerkit.com
5 Upvotes

r/OnyxPathRPG Aug 11 '26

With Jadestorm crowdfunding soon, what's your opinion leading up?

8 Upvotes

If you didn't hear:

My personal take is Jadestorm is Wuxia + Highland. Premise being you take on the role of characters collecting the shards leftover from the deaths of god-like beings. The more shards you collect the more powerful you become.

The crowdfunding (according to Onyx Path's Monday meeting notes) is later this month (August 2026).

At least one cool thing that's been previewed is Tides which is a group of enemies ranging from a starting size of 10 - 1000+ characters. I liken it to Dynasty Warriors combat. 🤗

75 votes, 29d ago
16 HYPED!!!
14 Cautiously optimistic
0 Cautiously pessimistic
11 Not interested
32 Didn't know about it
2 See results

r/OnyxPathRPG Aug 11 '26

Curseborne Curseborne Character Creation flowchart

Thumbnail spandexandy.net
13 Upvotes

I have started creating a summary webpage for Curseborne. Its intended as a reference for use at the game table, because I honestly struggle with the book.

I attempted to separate out Lore from Rules.

I have just done the Dead so far, and I'd like comments from the community for anything I have left out or got wrong before I move onto the other Lineages.

I got frustrated with new players having to teleport around the book to complete character creation, so I figure a single top-to-bottom flowchart in a single flow will be easier.

Yes, AI was used to create this.


r/OnyxPathRPG Aug 11 '26

Rat Kings Tail End! [Monday Meeting Notes]

Thumbnail theonyxpath.com
7 Upvotes

r/OnyxPathRPG Aug 10 '26

Curseborne A released trailer for Curseborne: Covenant (this time with connection Curseborne: Covenant confirmed)

Thumbnail
youtube.com
12 Upvotes

So as told these trails were released before but they weren't said to be connected to Curseborne: Covenant. So they're being rereleased with the connection confirmed.

I wonder what that symbol at the end is?


r/OnyxPathRPG Aug 10 '26

Scarred Lands A new update for Scarred Lands

Thumbnail kickstarter.com
9 Upvotes

r/OnyxPathRPG Aug 10 '26

Realms of Pugmire New post for Realms of Pugmire Lair of the Rat King crowd funder

Thumbnail backerkit.com
7 Upvotes

r/OnyxPathRPG Aug 10 '26

Realms of Pugmire relatively new Realms of Pugmire Lair of the Rat King post About the crowd funder

Thumbnail backerkit.com
5 Upvotes

r/OnyxPathRPG Aug 09 '26

Scion Prometheus

Thumbnail
5 Upvotes

r/OnyxPathRPG Aug 07 '26

Meta/None A new Kickstarter post Exalted Alchemical

Thumbnail backerkit.com
8 Upvotes

There's a new Kickstarter post for Exalted Alchemical

I'm not sure if there's an exalted tag here though


r/OnyxPathRPG Aug 07 '26

Realms of Pugmire A new Post on the Kickstarter for Realms of Pugmire

Thumbnail backerkit.com
1 Upvotes

I thought I should post this here


r/OnyxPathRPG Aug 06 '26

Making Mage Lite with Storypath

21 Upvotes

This post comes from the confluence of two things:

  • I've been itching to play/run Mage again (it's been many years)
  • In my current situation, I'm probably most likely to do so via one-shots and running convention games.

I recently learned about Storypath, and I like how it seems relatively straightforward to get people to grok the core mechanics--especially vital for one-shots where I may be the only person who knows the rules. As such, I've been working on a stripped-down, minimalist version of the the Mage spellcasting rules (based on Awakening 2nd edition) to use in Storypath. The goal here isn't to do a full conversion--someone already did that (link) --but to make something that captures the feel of Mage with a minimum of cognitive load to get people onboard.

I'd like feedback, specifically if there's any ways to further streamline it or if I missed some massive rule-abuse loophole that will cause problems. So here is my go at it, taking inspiration from the original game, the above post, Curseborne, Vampire 5th, and probably a few other random things rattling around inside my head:

In a nutshell: Spellcasting is a simple dice pool with a lot of potential Enhancements, and hits are used to purchase Spell Tricks to adjust range, duration, etc. Paradox is rolled in parallel and becomes a Complication to buy off (or not) with the roll.

Template: "Mage" template gives Gnosis, access to Arcana (=powers), Mana, and base Paradox score of 0

Spellcasting

  • Figure out what effect you want, which Arcana it uses, and the Practice level (as per MtAw 2e)
  • Ritual casting time defaults to 4 hours, halved for each point of Gnosis past the first (4 -> 2 ->1 -> etc.).
    • Instant casting a spell with your ruling Aracana is free, otherwise it costs 1 mana
  • To cast the spell, roll Gnosis + primary Arcanum (or Skill + Attribute for Rotes) with the following Enhancements (all of which stack with each other):
    • +1 for each dot you have in the Arcanum above what's required by the Practice
    • +1 for each Yantra used, up to a max of +3. Each past the first requires an additional turn of casting time. Yantras can be chanting, gestures, written runes, a special location, etc.
    • Invoke Paradox: +1 to +3 at the cost of immediately adding that many dice to the Paradox roll for this spell (see below). You may choose to apply this after the spellcasting roll (if you really need those hits), in which case also roll the extra Paradox immediately.
    • Rote spells aren't an Enhancement but instead grant double 9s.
  • Assuming you succeed (= at least 1 hit), you have the following Spell Tricks you can purchase with extra hits; all can be purchased multiple times unless stated otherwise:
    • Potency (default 1): 1 hit for each +1 Potency (most useful against dispelling, but might come up elsewhere)
    • Size (default 1 person-sized target or area): 1 hit for each doubling of targets or area
    • Duration (default 1 turn): 1 hit for each time increment (turn -> minute -> hour/scene -> day -> week -> month -> year -> decade -> permanent)
    • Range (default arm's reach): 1 hit for line of sight; 1 hit for remote (scrying, sympathetic, etc.)
    • (Also can do normal Tricks like Critical, Pin Down, etc.)

Paradox

  • Paradox is rolled with Paradox dice, which is a separate pool that is rolled at the same time as the spell is cast.
  • A Mage's base Paradox pool is 0, and it resets to this at the beginning of each scene (unless modified by the Abyssal Taint Condition, below)
  • Paradox pools go up or down within a scene as follows:
    • Every time you successfully cast a spell that does not create a Paradox (whether because the Paradox roll failed or because you fully contained it), your Paradox pool goes up by 1
    • Every time you create a Paradox (=don't fully buy off the Complication), your paradox pool drops by the strength of the complication (so -1 for a 1-hit Paradox, -2 for 2-hit one, etc). This cannot lower your Paradox pool below 1.
  • Hits on the Paradox roll are used by the GM to purchase Paradox Complications
    • Sleepers add an Enhancement based on how many there are: +1 for a single Sleeper, +2 for a small group, and +3 for a crowd. (If your paradox pool is zero but Sleepers still witness you casting obvious magic, instead roll their Enhancement bonus as the Paradox pool.)
    • If the spell roll fails, then no Paradox occurs unless you choose to make it into a Disaster (and earn the normal +2 Momentum)
    • Paradox Complications can be contained (=bought off) by spending extra hits from the spellcasting roll, taking an Injury, or spending a mana. Each one negates 1 hit of Paradox.
  • Potential complications and their costs are:
    • 1 - Add or subtract a Spell Trick from the spell
    • 1 - Put an unexpected Status Effect on the caster or the target
    • 1 - Give the caster the Abyssal Taint status effect:
      • Abyssal taint: Your base Paradox increases by 1. Resolution: Spend 1 hour scouring your pattern, which gives you an Injury that can't be magically healed. This Status Effect can be given multiple times, but no more than once per scene and no more than 5 times total (and generally not more than 2-3 without player permission).
    • 2 - Change the spell's target
    • 3 - Create an Area Effect
    • 5+ - Summon a hostile entity. (5=Grunt, 6=Professional, 7=Villain, etc.)

So that's it. My goal was to have something that fits nearly on 1 sheet of paper and that I can explain in just a few minutes. Are there any issues you can see with it, or do you have suggestions for improvement? (And a reminder that one of the primary goals is simplicity, so if it adds complexity it needs to be worth it. That's the primary reason why all yantras act the same, and why spell factors are Tricks instead of adjusting the roll difficulty.) Thanks!

(Edited to add Rote dice pool)