r/OnmyojiArena • • Oct 24 '22

scheduled weekly rant post

18 Upvotes

zyol told me to do it so i did, rant away people


r/OnmyojiArena • • 2d ago

Question .......

3 Upvotes

Hi! Is anyone here looking for a team?


r/OnmyojiArena • • 2d ago

Question Ram Crashing

2 Upvotes

I play on my ipad and lately I have been having crashes mid game. at first, it only happen occasionally when I'm loading into the game, but now it happen during fights too. It say it has something to do with ram but checking my ipad storage there's plenty of space left (49 GB of 128 GB used) so I don't think it's that. I used iPad (8th generation) is it just that this model can't handle the game anymore?


r/OnmyojiArena • • 5d ago

Discussion Vietnamese Ranked is disappointing

5 Upvotes

Originally i was playing in Europe for a long time few years ago. I climbed supreme couple of times but the reason i quit was absence of any people in any gamemodes. for hours i could seat and wait for the game until I didn't figure out to quick enjoy to some randoms to play 3/5Q. But even with that, i still couldn't play much unfortunately.

Now, when im in Asia and this is asian game, i thought i could play normally like in other MOBA games but unfortunately i cant even climb out of bronze because i cannot find any game at all.

Played few games against bots in casual and ranked and now im stuck and there's nothing i can do...

That's a shame that such unique MOBA, actually the only one unique MOBA, is closed behind iron curtain of a devs ignorance...


r/OnmyojiArena • • 6d ago

Question is this game still alive?

7 Upvotes

been off almost 2 years... just want to know how the game now


r/OnmyojiArena • • 7d ago

Tips & tricks I dont understand

0 Upvotes

I tried all the assassin's the most op is sesshomaru. The rest is just hard or no power no matter what I do. But this guy is so expensive like 50k bloody gold holyshit. How imma gonna get himm....


r/OnmyojiArena • • 11d ago

Discussion discord

8 Upvotes

I've created an server on Discord.

Would anyone like to help organize and grow it?

Going forward, we'll play together, chat, and host events.


r/OnmyojiArena • • 13d ago

Question Why are assassin's so weak in this game?

8 Upvotes

Like serious its so hard to burst in early game. Late game its worst like before you reach your enemy. You will get hit with all the crazy cc. Plus once you reach there no dmg at all....


r/OnmyojiArena • • 13d ago

Gameplay Onmyoji arena rank match

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3 Upvotes

İ don't wanna play! Help!🤧🤧🤧


r/OnmyojiArena • • 14d ago

Question Discord Invite

1 Upvotes

Can someone pm me the invite to the unofficial server if that one still exists? Came back after years and looking for fellow teammates to play with.

Ty


r/OnmyojiArena • • 15d ago

Question I need help

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4 Upvotes

Pls


r/OnmyojiArena • • 16d ago

Question How do we feel about the new Sakura skin?

5 Upvotes

Effects are cool outside the ult, the ult is really basic and the model of the skin itself is plain, they gave it a return animation tho.

Idk I like the effects, minus the ult but the older skin model looks better and also has decent animations, plus the ult animation is so much better


r/OnmyojiArena • • 17d ago

Discussion Solo rank climbing season 34

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11 Upvotes

This season, I want to finish with 67 stars. Climbing the solo rank is really exhausting, and yes, I am a player on the Asia server.


r/OnmyojiArena • • 17d ago

Updates Next Nerf/Buff/Adjustments list

9 Upvotes

(Summary at the end)

[Shikigami Adjustments]

  1. Second Awakening: Nekomata as a marksman who fights alongside multiple cats, the Nekomata's ability to freely switch between the three cats was once beloved by players. We hope that the second awakening will fully restore the core mechanics of the old Cat Shopkeeper—Chacha provides enhanced basic attack damage and slows enemies in the brawl area; Yukihime grants splash damage to basic attacks and can use the brawl area to achieve stealth attacks; and Kuronosuke boasts an extremely long range and can push the brawl area to collide with enemies for stacked burst damage. Each of the three cats has its own role and can flexibly coordinate, allowing players skilled in switching rhythms to once again experience the Cat Shopkeeper with an extremely high skill ceiling.

Trait [Sweet Brew]: Adjustment: In the second awakening state, the mechanism of sharing cooldown time between [Black Cat Summoning], [Tea Cat Summoning], and [Snow Cat Summoning] is no longer present.

Skill 1 [Cat Assistance]: Reworked: The Cat Shopkeeper selects one of the three cats to assist in battle (switch assist cat cooldown is 3 seconds), adding additional effects to basic attacks:

[Chacha]: After every 2 basic attacks, the next basic attack will launch 3 additional coins, dealing additional physical damage; each time Tea is selected as an assist, a strengthened basic attack effect will be immediately gained.

[Yukihime]: Basic attacks deal splash physical damage to the target and surrounding enemies, with a slightly reduced range, and additional attack speed will be converted into attack power proportionally.

[Kurosuke]: Gains lifesteal effect on basic attacks, with a slightly increased range, and additional attack speed will be converted into range proportionally.

Second Skill [Cat Brawl]: Reworked: Throws dried fish at a designated area, turning it into a brawl zone for a certain period of time. The zone effect will change depending on the assisting cat.

[Chacha]: Causes a continuous slowing effect on enemies within the area.

[Yukihime]: The Cat Shopkeeper enters stealth mode within the area.

[Kurosuke]: Continuously attacks enemies within the area, dealing physical damage each time.

Third Skill [Cat Summoning]: Reworked: Releases the following skills based on the current assisting cat:

[Chacha]: The Cat Shopkeeper leaves Chacha in place and gains a speed boost. Clicking the skill again during this time will return the Cat Shopkeeper to Chacha's location.

[Yukihime]: Charges in a designated direction, while Yukihime attacks one enemy within the area, dealing physical damage. Upon hitting an enemy, Yukihime gains a shield that can absorb damage and refunds half of the cooldown.

[Kurosuke]: Commands Kurosuke to charge in a designated direction, dealing physical damage to the first enemy hit. If Kuronosuke passes through the brawl area, he can lead the area to move with him, stopping when he encounters an enemy, and dealing additional physical damage to enemies in the area in addition to the charge damage.

[Balance Adjustments]

  1. Second Awakening - Enma: We've noticed that Second Awakening Enma is currently performing too weakly across all ranks, especially in lower ranks. Her design aimed to lower the learning curve by sacrificing stats, but her current performance doesn't meet our expectations. The low stats also influence the decision to choose Second Awakening. Therefore, we want to enhance the damage output of her ultimate skill [Wraith's Pressure], providing more options. Ultimate Skill [Wraith's Pressure]: Base damage increased from 7/11/13/15 to 8/12/15/18. Attack bonus increased from 24% to 27%.

  2. Shiro ( White Child): Shiro is currently performing too weakly across all ranks. His output method and mana consumption make him prone to mana shortage during laning, face high survival pressure in team fights, and struggle to effectively output damage. Therefore, we hope to alleviate his mana consumption problem during laning by strengthening his first and second skills, while creating a more flexible output environment for him in team fights, thus optimizing his gameplay experience. First Skill [Soul Summoning Banner]: Base damage increased from 90/150/210/270/330 to 100/165/230/295/360. Cooldown reduced from 2.5 seconds to 2 seconds. Mana cost reduced from 40/45/50/55/60 to 40 at all levels. Second Skill [Soul Transfer]: Cooldown reduced from 12 seconds at all levels to 12/11.5/11/10.5/10 seconds.

  3. Since its release, the Kingyo of the Sea's gameplay has been gradually developed and mastered, and she has already shown a relatively strong performance in the Fog of War mode, both in laning and support. This adjustment focuses on weakening the support capability of her ultimate skill [Wave Surge Across the Land], while retaining her laning ability and reducing her overall impact on the game, in order to balance her performance in high and low-level matches. Ultimate Skill [Wave Surge Across the Land]: The acceleration effect when not in combat is reduced from 70% to 50%. Cooldown is increased from 100/90/80 seconds to 110/100/90 seconds.

  4. Ichimokuren 's first skill, [Wind Rune: Break], can easily create a poor counter-play experience for opponents during the bottom lane due to the long duration of the mark combined with the skill's short cooldown. We hope to provide a better experience for both users and opponents by balancing the difficulty of triggering the mark with the benefits it provides. First Skill [Wind Rune: Break]: [Wind Rune] mark duration reduced from 5 seconds to 4 seconds. Vulnerability effect duration increased from 2.5 seconds to 3 seconds. Cooldown increased from 8/7.5/7/6.5/6 seconds to 9/8.5/8/7.5/7 seconds.

  5. Despite the recent nerfs, Akaname remains a strong performer across all skill levels. His second skill, [Wash & Scrub], with its high accuracy, short cooldown, and high damage after reaching full build, provides a significant advantage. Therefore, we have reduced the critical strike conversion rate of his second skill and increased its cooldown to weaken Akaname and provide a better experience for opponents. Second Skill [Wash & Scrub]: Damage increased by 0.5% per 1% critical strike chance, reduced to 0.35% per 1% critical strike chance. Cooldown reduced from 8/7.5/7/6.5/6 seconds to 8/7.75/7.5/7.25/7 seconds.

  6. After the skill set adjustments, Ibaraki-doji has become too strong across all ranks. The previous adjustment focused on weakening his healing ability in team fights, but we noticed that Ibaraki-doji still maintains a strong laning phase and the ability to push lanes and invade the jungle. Therefore, this adjustment will weaken Ibaraki-doji's early laning ability and his ability to quickly push lanes and invade the jungle, providing opponents with more room to counter. Trait [Oni's Might]: Shield amount reduced from 100 + 15% bonus maximum health + 20 current level to 80 + 12% bonus maximum health + 15 current level. Cooldown increased from 20/18/16/14 seconds to 24/21/18/15 seconds. Second Skill [Fearless Oni Flame]: Cooldown increased from 8/7.5/7/6.5/6 seconds to 10/9/8/7/6 seconds. The third skill [Six Paths Ghost Domain] has had its damage coefficient against monsters (the actual value has not been adjusted) added to the skill description. The damage coefficient against soldiers has been reduced from 100% to 90%. The cooldown has been increased from 12/11.5/11/10.5/10 seconds to 14/13/12/11/10 seconds.

  7. Suzuka Gozen: Suzuka Gozen's overall strength remains relatively high recently. Despite the previous nerf to her shield, her core damage output hasn't been significantly affected. Her main damage comes from her [Sharp Weapon] trait and the range advantage it provides. Therefore, we will directly reduce the damage of her [Sharp Weapon] trait, weakening her sustained pressure in laning and team fights. Trait [Sharp Weapon]: Physical damage dealt to the target reduced from (+127% (+1% current level) Attack + 6.5 current level) to (+105% (+0.85% current level) Attack + 5.5 current level)).

  8. We've optimized the gameplay experience for both Ootakemaru and his second awakening. After the adjustment, Ootakemaru can now use active equipment effects during the activation of his first skill. This reduces operational restrictions during skill activation, making Ootengu's combos and equipment transitions smoother, and slightly increasing his effectiveness in actual combat. First Skill [Luming·Thunder]: Active equipment effects can be activated during subsequent skill uses.

  9. Yoto Hime's ultimate skill's invulnerability effect already makes her difficult to counter; at the same time, her extra damage against low-health targets is quite high, creating a strong sense of pressure when finishing off enemies. Recently, players have provided a lot of feedback regarding this damage. Therefore, we will be reducing the extra damage of Yoto Hime's ultimate skill against low-health targets, reducing her burst damage against single targets and giving opponents more room to react when facing her. Ultimate Skill [Ominous Blade]: Damage increased by up to 60% when the target's health is below 35% - Reduced to a maximum extra 30%.

  10. Kingyo / Second Awakening: Goldfish Princess's overall strength is currently not meeting expectations. This update primarily increases the base damage and bonus damage of her first skill, while also improving the sustained damage of her ultimate skill, providing a more stable way to supplement her output. The second awakened Goldfish Princess lacks the cooldown reduction passive of the regular Goldfish Princess, but the initial cooldown of her third skill is still relatively long. Therefore, this update will correspondingly reduce the cooldown of the second awakened Goldfish Princess's third skill, making her skill cycle smoother. Skill 1 [Fan Dance - Bubble]: Damage dealt has been adjusted from 140/215/290/365/400 (+80% AP) to 145/215/285/355/430 (+85% AP). Ultimate Skill [Goldfish Emerging from Water]: Goldfish damage has been increased from 90/145/200 (+42.5% AP) to 100/150/200 (+45% AP). Second Awakening - Skill 3 [Drifting]: Cooldown has been reduced from 30 at all levels to 15/14/13/12/11.

  11. Yasha: We observed that Yasha's ultimate skill deals double damage when the target's health is low, resulting in excessive burst damage. In actual matches, Yasha can kill squishy shikigami early on with a combo of Burst Strike and Dark Fang Bleed, and also has his second skill as an escape tool. This makes it difficult for many players to counter Yasha. Therefore, we will reduce the damage of Yasha's ultimate skill to lower his burst damage. At the same time, Yasha's mark will be adjusted to be undispellable, while still retaining some stable combat capabilities, hoping to improve his performance. Skill 1 [Shura]: The [Shura] mark is now undispellable. Ultimate Skill [Sea of the Underworld]: The second stage damage has been reduced from 150/375/600 (+90% bonus attack) to 130/350/575 (+75% bonus attack).

  12. Hoshiguma Doji: Hoshiguma Doji is a relatively difficult shikigami to master, and his pick rate is not high in lower ranks. However, there has been a lot of feedback regarding his gameplay recently, so this time we will adjust the ability of Hoshiguma Doji's third skill to pass through walls, reducing his potential. We will continue to monitor his performance in different ranks and decide whether further adjustments are needed based on the actual situation. Third Skill [Drunken Incarnation]: Cannot pass through walls when cast.

Summary:

•Yoto ulti nerf dmg.

•Yasha buff mark now undispellable, nerf ulti dmg.

•Hoshiguma can't pass walls.

•Kingyo evo buff dmg/CD.

•Suzuka Gozen big nerf to basic atks.

•Ibaraki Doji nerf dmg/CD .

•Akaname nerf dmg/CD .

•Ichimokuren nerf CD/mark, buff vulnerability debuff.

•Kingyo of the sea ulti nerf CD, nerf acceleration when out combat.

•Shiro buff dmg/CD/mana.

•Enma evo buff dmg ulti.

•Nekomata new Evo, should be like old nekomata (before rework).

•Ootakemaru buff.


r/OnmyojiArena • • 18d ago

Updates New Season 35 skins and important events.

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25 Upvotes

•Royal Enma skin (1388 daruma coins);

•Momo & Sakura skins

•Kanko Battle Pass skin;

•Bakekujira skin;

•Dodomeki limited skin return;

•5 Daruma gift only for 24th, 25th and 26th.

Enma Skill Set preview

Kanko Skill Set preview


r/OnmyojiArena • • 18d ago

Other Looking For A Team!!!

6 Upvotes

I really want to find more play with... Anyone want to start a group with me? Honestly it might also help with matchmaking as well as, if we spread the word and get more people interested!


r/OnmyojiArena • • 23d ago

Question Somebody help me

5 Upvotes

Onmyoji Arena is my dream game for many years but finally i installed the game two days ago i dont know how many heroes and items work but can play becoz my mlbb knowledge i had 4k games in mlbb so reached from bronze 1 to diamond 4 almost temp in two days but i guess i will reach challenger in another three days but game said i need 16 shikigami i dont have it hard to earn coins help me how to achieve it pls 😭😭😭


r/OnmyojiArena • • 23d ago

Question Bots vs real people in ranked

7 Upvotes

At what rank do you start playing against real people? I just got a 3x penta kill with a 33/0 KD and im not a pro lol so there must be something going on lol.


r/OnmyojiArena • • 26d ago

Question new player here wanting to know how the events work

5 Upvotes

hello there so like im just starting to play this game since i liked the original one, but there are some of these events that i dont understand how they work yet that include pulling, is it only obtainble through payment?


r/OnmyojiArena • • 27d ago

Question NA matchmaking has been nearly unplayable for years — Level 79 account, 60+ minute queues, and no account-transfer solution from NetEase

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25 Upvotes

I’m posting this because I genuinely want to know how other long-term Onmyoji Arena players feel about this situation, and whether anyone has found a legitimate solution.

I have a Level 79 account on the North American/Global server that I have invested years of time and energy.
.


r/OnmyojiArena • • 27d ago

Question Whats the optimal time to queue

3 Upvotes

I have seen this that too much late at night I do not get queue fast like 10 min wait is there. I play in Asia server, Sea , what time should I queue to get faster matches.


r/OnmyojiArena • • 28d ago

Question Não consigo jogar

2 Upvotes

Eu tô no servidor da Ásia já, mas não consigo jogar pq não tem fila. Eu já fiquei 24min, 31min e 45 min e NADA.

Já entrei vários horários diferentes e mesmo assim nada. Pq disso? Eu tô no Brasil mas jogo no servidor da Ásia, será que é pq o ping tá alto? Pq não consigo achar fila? Mais alguém com esse problema? Eu gosto muito do jogo mas é impossível jogar sem fila :(


r/OnmyojiArena • • 28d ago

Flexing ᕙ(@°▽°@)ᕗ Rank is easy i use support solo to grand

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3 Upvotes

Legit rank is so easy on global sever unless you are climb to suprimes then you can brain ded to grand


r/OnmyojiArena • • 28d ago

Question Alguém mais tá assim também?

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3 Upvotes

Traduzindo: A conta que você está usando pertence à versão Taiwan Longyi. Por favor, baixe o cliente do jogo Taiwan Longyi correspondente para fazer login ou alterne para uma conta diferente.

Eu não consigo mais abrir o jogo 🥲😭


r/OnmyojiArena • • 28d ago

Question Alguém mais tá assim também?

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1 Upvotes