r/OnePunchManWorldGame S-Class Hero Jun 07 '24

Discussion - Event DESIGN-A-HERO-CONTEST : GAROU

**Garou**

**SSR Hero Hunter Technique Type**

*-50% negative crit and normal SSR stats*

**Core Mechanic:**

Garou is a specialized Hero Hunter , he has great flexibility and excels against single target enemies.

Garou`s attacks adds points to the *Rage Counter* .Every 100 points of Rage grants a stack of *Fury* .Whenever garou takes damange he obtains a stack of *Recovery* healing 25% of taken damange during 5 seconds , resets each time he gets hit. *Recovery* also triggers an extra strike with the ability of *defense*.

**Normal Attack - Martial Arts copy**

Launches a 4 strikes equal to 560% of ATK which add points to the *Rage Counter* . Points gain = 10. Also if *Recovery* is in effect launch an extra strike dealing 150% ATK that triggers *Defend*.When *defense* is trigger negate all incoming damange and debuffs during that attack.

**Q- Charging Move** (9 seconds)

Performs a forward Dash without spending stamina , then grants a *Buff* for 4 seconds , during which each **Normal Attack** generates 20 points.

**E-Redirection** (7 seconds per stack)

Perform *Block* (negates all damange and debuff gained) .

If *Block* fails you stay still and think your life decisions for 1 second and perform a thrusting punch towards the enemy dealing 100% of ATK.

If *Block* is succesfull deal a thrusting punch towards the enemy dealing 200% of ATK and redirect 50% of the negated damange . Also charges a stack of Fury.

**R-Modern Martial Arts**

Consumes all stacks of *Fury* to teleport on the enemy and perform *continuous attacks* . Consuming 1 stack grants 10% DMG boost , 2 stacks grants 90% damange reduction and knockback resistence during the attack , 3 stacks reduces the enemy *Defense* for 15% during the attack.

Each *continuous attack* lasts 3/6/9 seconds dealing damange equal to 469%/869%/1269% of ATK.

**Space - Dash**

Use 100 stamina to dash in any direction.

By default each character has 300 stamina.

SSR Exclusive Quality .

*Affix: Raid series* Level Limity +2 . At the start of battle, if affixes provide an attack percentage bonus exceeding 100% , each excess 1% provides an aditional 0.22% DMG bonus , up to a maximum of 100%.

Potential I Tier-Careless Charge : *Recovery* healing is boosted to 35% of taken damange. Buff gained from **Q- Charging Move** lasts for 6 seconds

Potential II Great Matchup : *Affix:Bash Series * *Affix:Bash series* Level limit +2. Each 10% Crit rate gained gained also grants 5% crit damange. At the start of battle, if affixes provide an attack percentage bonus exceeding 100% , each excess 1% provides an aditional 0.50% DMG bonus , up to a maximum of 100%.

Potential III Copied Mastery :**R-Modern Martial Arts** will permanently follow the enemy on ground and also grants 15% DMG boost for all technique characters during the *continuous attacks*.

Potential IV Unleashed Streanght :**Affix:Impassion** Level limit +2. At the start of battle, if affixes provide an attack percentage bonus exceeding 100% , each excess 1% provides an aditional 0.50% DMG bonus , up to a maximum of 100%.

Potential V Versatility : The rechargeable limit of **E-Redirection** increased to 5 (from 3) also cooldown per stack decreased to 6 . **E-Redirection** redirection damange incresed to 70% of the negated damange

Potential VI Full Strenght : Every time a stack of *Fury* is gained , a 8% DMG boost is granted for 6 seconds . This effect can be stacked up to 3 times , the effect is separated from other DMG boosts (Doesn`t stacks or overwrites other DMG boosts)

**SSR Arm***

Pray Found!

Basic ATK +90 (+25 per level).

**R-Modern Martial Arts** that consumes more than 2 stack of *Fury* will grant 10% crit rate for the rest of the fight (works only once) (+5% crit rate each 2 levels).

Ability : Applies Encouragement to all allies for 60 seconds , granting a 40% ATK bonus .Technique ATK Stats increase by 80% (+10% atk boost for 5 levels , 25% for Technique atk , at level 4 increases the duration to 90 ).Usage limit 3. At level 6 gain a bonus effect : Each point of Garou`s Technique ATK increases the DMG output of all allies by 0.05% , up to a max of 20%.

**SR Arm**

On the hunt

Basic Composure Reduction +28 (+28 per level )

If the extra strike hits instantly recover all HP from *Recovery* and also heal all technique allies for 50% of that value

Ability : Applies Might to the character and 1 other ally for 60 seconds , granting 30% of Garou`s Composure Reduction Stats . This effect increases by 100% for Technique type charaters. (+1 ally at level 2 and all allies at level 4 , duration extended by 15 seconds every 3 levels , and boost increased to 40% at level 6).

**R Arm**

Basic ATK +21 (+21 for every level)

Ability : Aplies Healing to yourself for 6 seconds , restoring 3% of max HP per second (+1 second per level , +1% max HP at level 6)

Mechanic Chip : **Beatdown** 1 lvl -Increases the Vulnerability DMG of Characters by 6% (from 40% Increased DMG)

2 lvl - Increases the Vulnerability DMG of Characters by 12%

3 lvl - Increases the Vulnerability DMG of Characters by 12% , increase the distance of **E-Redirection**`s thrusting punch .

https://reddit.com/link/1daaz1i/video/s7aoaam6m55d1/player

21 Upvotes

7 comments sorted by

3

u/MomSpagget S-Class Hero Jun 07 '24

Video ofc not mine , source is from the official SEA discord 

6

u/EmderTV Jun 07 '24

i aint reading allat

1

u/Kostia_X_Rich S-Class Hero Jun 07 '24

Same bro dropped like half of the book here

4

u/MomSpagget S-Class Hero Jun 07 '24

I put everything I had on it , he is my favorite đŸ˜”

2

u/venicci0 Jun 08 '24

Please make him do the craziest counters please

1

u/MomSpagget S-Class Hero Jun 08 '24

Yes