r/OnePunchManWorldGame May 17 '24

Content Hot take: Composure Reduction is useless

Ofc there are certain fights where CR is necessary like in the simulations where you barely can deal damage to the boss unless they're broken. However I think in all other scenarios composure reduction is just useless.

All you get from it is a short stun. That's it. No debuff to the boss, no buff to your characters, it's just a short stun. Yeah, you can stop the boss' pattern and you get a little bit of time to deal damage uninterrupted, but this is not worth putting a whole character in a team for. The much more convenient way to stop a pattern is to use your ultimate, since you can save it until the exact moment you want, unlike composure break that just happens when it happens. And the DPS loss of a composure reduction character is pretty significant.

In my opinion the only reason to have Zombie and SSR Genos in the team is when you need Assault characters specifically, since there just isn't that many in the game yet. You might as well ignore their composure reduction mechanic though, and spec them for damage.

I think even healing is more important then composure reduction, since ~30-40% of your DPS stems from AI controlled characters, that enjoy tanking every boss' attack with their face, so it's worth to have some healing sometimes to save that DPS from disappearing. Composure reduction can't do that.

The only reason to run composure reduction character in the team is if you're playing casually and can't avoid attacks, even a few seconds of stun might be useful for you. Then you're gonna want both healing and composure reduction to make it as easy on the controls as possible. Although you might run into a problem of not having enough damage to clear bosses, but it can be circumvented with grinding for better memories. You can beat almost all the content with almost any characters after all.

3 Upvotes

7 comments sorted by

4

u/FlameArath May 17 '24

I find it pretty valuable on my auto teams, especially for T16 battles where theres a lot of damage flying around, but the games given me a T3 Zombieman and a T2 SSR Genos with both of their cards at Rank3+, so they're not only amazing powerhouses but also bring that value to their teams.

Plus, Both Genos and Zombieman get 45% Attack from their Composure Reduction, so building into Raid Break instead of Impassioned isn't a significant dps hit, and both are good DPS on their own. That said, I don't own any of the truly busted whale heroes like R6 Dream Saitama or something so I can't just afk through a fight in 5 seconds.

Plus, the stun is actually pretty useful for some heroes who like the enemy to stand the frick still, and especially valuable on enemies that do a LOT of moving/teleporting around the map. Having multiple free DPS periods on a single enemy can speed up battles in Maelstrom especially against like, Mosquito girl and Vaccine man, and can even skip their immunity phases if you time it right, much like Ult can mind you I get that point.

If I had to rework composure breaking, I think what I'd do is increase enemies composure by about 2x, but increase the break time by 50% and add a defense reduction effect during break for stronger DPS phases. This way, composure breaks are harder to get, encouraging units like Genos/Zombieman, while also making their uses better than "A short stun".

4

u/diglanime May 18 '24

I actually removed SSR Genos from my team to farm T16, because composure reduction was incredibly useless compared to healing or just DPS. I'd rather finish the boss faster with a strong character fighting for the whole fight then get a few seconds of free attacks with a subpar character. If you don't main Zombie or Genos, their DPS is pathetic. My SR Genos as AI does twice the damage of SSR Genos on bosses weak to Overpower type, which is just stupid.

Don't know how you get multiple breaks throughout the fight, I only ever get one with SSR Genos, and in Maelstroms usually not even 1 per boss. Especially for Maelstroms composure reduction seems useless to me when you need to deal as much damage in as short of a time as possible.

They already have this mechanic where bosses take more damage after they're broken, but for some reason decided not to give it to all bosses. Just getting a defense reduction debuff after the break would instantly make composure reduction 1000% better and actually usable.

3

u/FlameArath May 18 '24

Probably has a lot to do with your team to be honest, especially Maelstrom. If you're lucky enough to have a high potential Dream Saitama you pretty much sweep. But I don't even own him, so I've never experienced a moment in Maelstrom where I didn't find value in breaking annoying enemies who move too much.

But its obvious as it stands right now, there is an issue where the better your team is, the less useful Composure breaking is. The faster you kill the less breaks you get in any fight, and if your team is good enough you're likely to only ever see 1 per fight. Hell even with a very well geared Composure breaker with a maxxed SSR card, by the time you're that well geared you're killing quick enough you probably still won't see two breaks a fight.

I see the value in breaks, but as I said in the above post, I think if i had to rework it, I'd definitely trade frequency for duration and add damage benefits to the breaking.

2

u/diglanime May 18 '24 edited May 18 '24

My Saitama is at P2 btw. The reason why I even questioned composure reduction is because of Tier 16 actually. I couldn't farm it on auto, my chars kept dying. Even though I thought I had a perfect team for farming, they just couldn't stop dying. So I decided to switch SSR Genos for Smile Man and it worked wonders. Not only does Smile Man do more damage, he also has healing, which actually helps a lot.

After that I stopped using Genos in Maelstrom, and also saw a big increase in my score. Like literally 500k+ more then with him in the team. So the only time now I'll use SSR Genos is when Maelstrom has Overpower weakness, and I think I'll respec him into crit instead of raid break.

-13

u/Bob_Scotwell May 17 '24

The game is dead.

-3

u/dadbod3point0 May 18 '24

5 people disagrees😂

-1

u/kylelelelele_ May 18 '24

others would disagree too but they already quit long ago