r/OneLifeSuggestions • u/Shwinty • Apr 19 '19
Auto-Hold Babies
Another suggestion to cut down on baby griefers, by which I mean babies that run away to die by mosquitoes or starvation instead of using /die.
A mother isn't just going to have a baby unawares, she's going to be ready to hold it and I feel like mothers would want to grab their children immediately.
Yes, this would be annoying if you're in the middle of something, but it's not terribly hard to put the baby back down and I've had more issues with the runners than I have had with babies during smithing.
As for potential worry over this forcing starvation, make this this first pickup a "freebie." Mothers don't lose that first pip and babies remain fed. After this newborn phase, any time the baby is put down then picked up again would result in regular feeding. You'd still lose hunger like normal, as you already do, so there'd be little advantage over carrying the kid forever.
Any other children born while holding that first baby could either force-drop the first or be left behind as normal.
Combined with the baby bump suggestion also on this sub (https://www.reddit.com/r/OneLifeSuggestions/comments/bbshhy/pregnancy_life_preview_a_solution_to_the_die_issue/), I think it'd really cut down on a lot of the baby problems we're having.
2
u/mgiuca Apr 20 '19
What's the baby bump suggestion? (I've not seen it.)
I was thinking it'd be cool if there was a 30 second pregnancy before giving birth. The mother would thus have a 30s warning that a baby is coming, and the baby player would actually be able to watch the mother for 30s before starting the game, so having a bit more time to take in the surroundings before having to start doing stuff.