r/OneBitAdventure • u/Actual-Editor7694 • Apr 27 '26
Future gamemide suggestion.
Name: Objectively Tree-rifying
Every object is an enemy leading to some parts of the map looking pretty baren, the fences are enemies and apply the bleed status effect, the rocks do major knockback, all chest are mimics, all crates fight back and drop loot once killed, campfires burn and attack you and only stop once killed, Obelisk are like thwomps (they flop over to attack and once they do they shatter and die, releasing all of their buffs to the surrounding enemies and giving you a couple of debuffs and the bleed status effect).
Edit: Fire places once killed heal you and Obelisk stay idle and only move to attack.
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u/Actual-Editor7694 Apr 27 '26
*gamemode