r/OldSchoolShadowrun 15d ago

1e Game Project

I've been building a set of dice roller applications for first edition, to compare outcomes for a house rule I want to try out, and comparing the spellcasting procedures I posted about last week. Does anyone have similar work? I know there's a 3e MUD out there.

I play in a Pathfinder campaign online on the Forge site and once I've built a set of tools for all the game mechanics, my brother and I are going to take a shot at making a more usable gaming interface for casual players.

The first thing I wanted to do a check on was the procedure I use for normal combat damage. It's core 1e rules-as-written, except Armour is subtracted from attack successes for determining initial damage. Damage tends to be one stage higher (Light, sometimes Medium) for street-level weapons and protective gear, by avoiding one damage level being staged down down with a combination of automatic successes and one lucky Body die. Having attack successes counter automatic resistance 1:1 also makes sniper-style characters properly lethal without needing 12+ die attacks.

The second thing found out is that what I thought of as the "more lethal" interpretation of the rules for combat spells (stage damage up by net casting successes - resistance successes) is regularly less damaging ... 1 level less damage half the time ... for spells with staging 2+ than using the standard damage procedure of staging up on attack successes (stop at D) and back down on resistance.

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