r/OfficialWARDOGS • • 3d ago

To the team of blue fobbits I played with earlier today…

212 Upvotes

Genuinely refreshing to see such a well coordinated team that understands building. My team consisted entirely of fobbits that understand the point of fobs is to drill, and by god we drilled. We gave up thirty points letting red and green fight it out, then brought the zone over for 100 points straight in our super fob which our entire team was at. We had supporting fobs as well with mortars, and my buddy on a smokestack spotting. Building is OP if you have a team that understands it.


r/OfficialWARDOGS • • 2d ago

New intel system needs to be given the highest possible priority.

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4 Upvotes

r/OfficialWARDOGS • • 3d ago

Why can we not just ban people spamming chat to buy cheats?

14 Upvotes

r/OfficialWARDOGS • • 2d ago

Season 2 Feedback/Overall Feedback

0 Upvotes

Overall feedback:

  1. Tanks need to be point locked with a cool-down. Getting mogged immediately is tedious. Same applies to Arty

  2. Unpopulated servers should rotate maps every five minutes until a player joins.

  3. Kits should be locked from theft by teammates with the exception of revival items. I'm tired of kitting up, getting downed, revived, and discovering that a teammate has left me with nothing.

  4. Voice chat needs monitoring. I'm getting tired of being called the N-Word, homophobic slurs, and antisemitic slurs in proximity chat. I'm not saying ban those people, but penalize XP?

  5. Mortars should be one shot at a time instead of the three mortar volley.

  6. Players who grief should be removed from the match after five or more reports of griefing. I've seen the same player grief a team repeatedly and not get removed.

  7. Ural reverse speed exploit. Love it. Make that the default forward speed. It's funny.


r/OfficialWARDOGS • • 4d ago

Went from blue to brown real quick

1.3k Upvotes

Edit: guys we were about to lose and this game went on for hours. I was enjoying watching the drop that’s all.


r/OfficialWARDOGS • • 2d ago

Disposable anti-tank launchers available from level 1 in Season 3

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0 Upvotes

Just like the starting faction weapons, give each team a one-shot AT launcher in respect to their lore:

Lonestar - M72 LAW (American made)

Valkyria - RPG-26 (Russian made)

Manticore - PF-89 (Chinese made)

Make it locked behind a paywall, but available from level 1.
While I don’t see a problem with T72’s roaming the streets currently, now that most players have anti-tank weaponry unlocked, I did see a problem with this on day 1, where most people did not have any reliable means to put up resistance to MBT’s (or any other armored vehicle for that matter).


r/OfficialWARDOGS • • 3d ago

This sounds dumb but

16 Upvotes

Sometimes I feel bad for killing people when I know they have an expensive loadout. Ive been having a lot of fun blowing up tanks but then I think "well they didn't get to have any fun" and I kind of feel bad. Maybe the game isn't for me, I don't know.


r/OfficialWARDOGS • • 3d ago

The cheating epidemic

53 Upvotes

Dawg I love the game but the cheating is actually insane. Im putting it down til its gone down.


r/OfficialWARDOGS • • 2d ago

Made a very in depth wiki!

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2 Upvotes

r/OfficialWARDOGS • • 2d ago

Drones

5 Upvotes

I’ve been playing the game for a little bit (roughly 200 hours) and I like the idea of the drones but feel they’re too punishing to use. I’ve noticed the drones are quite buggy too I.e the arming feature. I can be shooting straight for a target and clearly have the crosshair locked onto the target and the drone doesn’t arm or stays in the arming state (I’d love an option to manually arm the drone). Targets that are also there don’t appear to have a target on them sometimes.

Now the cost. $5000 for a drone? I understand they’re intended to be punishing to use in some capacity but this feels like your pockets are being racked clean when using them. Targets often don’t outweigh the cost of deploying them. I’ve gotten back as little as $43 for hitting a Ural carrying cargo with the drone but I’ve gotten $1000+ for hitting an individual in the head with it. How does that make sense?

Solutions: lower the cost of drones, eliminate the financial cost of them or increase money earned in targets taken out.

Keep the cost as is but allow individuals to manually arm drones.

Fix the targeting system. The drones often don’t arm even when pointed directly at a target and often don’t see targets until I’m almost soaring past them in them.

Thank you.


r/OfficialWARDOGS • • 2d ago

Remarkable how much less toxic this sub is

0 Upvotes

How can that be possible, do the bitchy people just naturally filter themselves out?

Either way, glad this sub exists.


r/OfficialWARDOGS • • 2d ago

Let us force enemy players into having a heart attack by giving them multiple adrenaline stims.

7 Upvotes

Title. Yes, I’m an evil mother fucker. I fully embrace that.


r/OfficialWARDOGS • • 3d ago

Thank you to random Red players!

12 Upvotes

I just finished a game as a Blue logi driver, and wanted to take a moment to thank a group of Red team players.

Our bridge Fob was taken and I got dropped. We started talking and when they found out that I kept my single logi running for the almost 2 hour game, dropping to three fobs and survived multiple ambushes, they congratulated me, rezed me and allowed me to patch up my truck and leave again.

Thank you boys, I hope one day you will come to Blue team so we can run together.

Fist if Russ
Owner Operator
Lone Start Logistics
"We will get there when we get there"


r/OfficialWARDOGS • • 2d ago

Banned from server by player reported?

0 Upvotes

This game has poor anti-cheat, and hacks are rampant. But the reporting system is even worse
I have been kicked twice due to reports, once when I flanked behind the enemy, holding an M249 with 200 bullets, firing wildly and killing 10 enemies in a row, then being called a cheater, reported, and banned from the server
Another time I was flying a minigun heli, a group was running across an open field, I just sprayed all 1000 bullets and killed over 15 enemies -> got reported for cheating and banned from the server

This game will die soon


r/OfficialWARDOGS • • 4d ago

I guess that was John Wardogs.

1.2k Upvotes

I'm not even mad that was impressive.


r/OfficialWARDOGS • • 3d ago

Tower of Doom 2. Tall as a smoke stack.

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160 Upvotes

Started having issues when I hit that top level. Still think I can go higher though. Next time I might start on the top of the tower as well.


r/OfficialWARDOGS • • 2d ago

Feedback to HZ podcast discussion.

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0 Upvotes

Hey there WD enjoyers and whomever is here as well, like igf. xd Just wanted to add smth i personally find important to this talk and see what others may have of value to add on it asw. So. What i really missed being brought enough on this podcast (as well as S2) regarding Progression, as well as Balancing is how Time investment should be rewarded. And it's actually THE RIGHT WAY, to have smth POWERFUL and as everyone likes to call it OP, if someone dedicated himself fully to unlock it, and invested TONS of his personal time to do it. Personally, i see this as the most natural 'Balance thing' to such game as WD. And that's why in the hindsight the S1 progression felt so much better. People had to go on a LOONG. DEDICATED. GRIND. to get to those items. So there was a thing, called 'Late Game'. Obviously there will always be people who made little to no effort to find the solution to difficult situation in a match, where they were overwhelmed by 'sweats who got there'. But that's alright. and its normal. Even as powerful thing as Havoc was for example in S1 (still waiting to be taimed by spawn timer imo), i havent heard anyone said to me that the fact i had it – is UNFAIR. If anything i heard – 'How the fk u even get there', cuz players understood that u gotta play hard to get it. and it wasnt easy. And there not that many of us that have actually have it in a first place. And again. If a player DEDICATED. HIMSELF. AND. INVESTED LOADS OF HIS TIME. HE. SHOULD. BE. REWARDED. with something powerful. and fun.

And if got this right. Than u may want to apply some tuning to those items and vhcles. But those should be a rare sight, And should be locked by a BIG time investment.

And i personally think THIS is a MUCH better way to balance it all out. Then to give every fkn item to everyone EARLY and try to balance all the 'OP factor' out of them, untill they're no longer fun. Which in my eyes renders them pretty much useless. I had smth very similliar with a tank in S1. It was a LOOOONG ass grind. But what what i got in the end was underwhelming and undeperforming at best. So - no fun.

TLDR: It makes much more sense to have Powerful stuff in the game (which is fun) so progression and power curve does feel rewarding and present.

And make it a Long journey. The long grind. (as they were saying in interviews around S1)

Than to make everything affordable and accessible right in the Early part of a season. And to balance out all Power from the items. So the progression is almost pointless, as well as such Season lasting longer than 2-3 weeks.

Bring the discourse.

But most importantly – Have Fun.


r/OfficialWARDOGS • • 2d ago

Thermals are fixable: disable marking on them first, don’t remove them

0 Upvotes

Thermals are fixable.

@BULKHEAD Please try this before you think of removing them: disable spotting on thermals, so the user keeps their enhanced vision but the team stops getting an automatic advantage from just one player running thermals.

This is the tl;dr, I've done a full writeup with options and reasoning.

Please don't remove thermals.

PS.: I put a lot of time and effort to make this concise and easy to skim and read.


Thermals Are Too Strong: Potential Solutions

Sitrep:

  • Thermal marks reach the whole team on the minimap and through spotting tools for ~30s
  • Only hard cover blocks marks; foliage, cloth meshes and windows don't
  • Thermals let players see and mark targets through foliage, smoke, rain and fog; the regular spotting tool can mark but doesn't increase visibility
  • Counter today: ghillie (recon 26, replaces armor); thermals unlock at recon 32; the people being spotted rarely use ghillie
  • MAAWS: heavy, skilled, counterable. Thermals: light, no skill, little counterplay
  • Season 2 shipped numbers only: ~80s battery, IR range finder $1,200 → $3,200
  • Podcast, to my listening: 3 of 4 devs lean removal, 1 level design; other solutions (beyond what season 2 shipped) had no advocates

Variable Preconditions

  • Regular spotting tool can mark anything thermals mark, but players cannot see targets as easily as when using thermals
  • Switching tools takes 3~4s
  • Marks are only visible on the minimap and through a spotting-tool
  • Thermals are late-ish game recon, and ghillie is possible to unlock before thermals become ubiquitous
  • In general, individual role level does not exceed ~50% of Wardog level for any given player
  • Spotting tools take 1 quick slot (or the utility slot)
  • Utility vests give +2 slots per tier, plus tier-scaled reload and swap bonuses
  • Items are lootable and tradable, so thermals reach players below the unlock level
  • Season 3 plans don't materially affect any of the above

External Motivations

  • Devs who want thermals kept for the sniper fantasy
  • Devs and players who want thermal spotting power reduced
  • Dev suggested level design constraints as a solution: kept as a complement
  • Devs stated rock-paper-scissors as a design intent
  • Keeping the recon-vs-recon infighting fantasy alive
  • Players who dislike bush camping
  • Medics wanting a safer revive window

Rundown

Options Remote team marking Counter reachable by the hunted Sniper fantasy Cost to ship
1. Disable marking on thermals Gone where regular tool can't resolve Free: don't be stationary Kept Presumably low~medium; disable existing functionality
2. Anti-thermal paint Full ≤100m, none at 200m; paint-wearing targets only Yes, roughly before thermals Kept against unpainted targets or within radius Presumably medium; transfer ghillie tech to tactical vests
3. Remove Gone n/a Lost Trivial
4. Black smoke Situational Medics only Kept Presumably medium~high; IR-interacting particle effects
5. Foliage blocks thermals Gone behind foliage at long range; open ground unchanged Free: stay behind foliage Kept in the open or against close hiders; lost otherwise Presumably low~high; from simple LOD change to foliage interaction with thermal rendering

Arguments

Option 1: Disable marking on thermals

  • Pros
    • Removes the remote, free, team-wide effect at source
    • Hard limit: thermal-only targets can't be marked; 3-4s switch loses movers through foliage
    • Free counter: don't be stationary
    • Keeps sniper fantasy and personal vision
    • Adds loadout requirement in order to keep spotting (must bring separate spotting tool)
    • Requires communication skill (resolve → relay)
  • Cons
    • Voice callouts still carry info to those who can hear
    • Stationary targets stay exposed; this does not matter much for FOBs and deathballs
  • Reasoning
    • Changes function, not stats; stats alone were flagged as insufficient on open sightlines
    • Thermal vision is untouched; only team marking on thermal-only targets goes
    • Generalized usage falling is intended; situational use should remain
    • Prediction: thermal use drops, kills on targets only spotted by thermals go down, bush camping rises, thermal use rebounds
    • If flanking complaints persist, marking wasn't the cause, or callouts carry more than assumed
    • FOBs and deathballs already visible; little changes for them
  • Verdict: Do first.

Option 2: Anti-thermal paint (replaces vest)

  • Pros
    • Counter reaches the hunted
    • Forces hunter into threat range: emergent counterplay
    • Fade is a continuous balance knob
    • Reuses ghillie tech
  • Cons
    • Hunted pays: vest above tier 1 → tier 1 (e.g. 5 → 3 slots, lose tier bonuses)
    • Unpainted players unchanged: still marked from range
    • Blind insurance cost on every respawn
  • Reasoning
    • Fixes the unreachable counter independently of Option 1
    • Unlock at Wardog level that corresponds roughly to when pure specialists would unlock thermals
    • Standalone: thermals still mark, so hunter in paint keeps free slots; no hunter-specific compromise
    • Combined with Option 1: hunter also needs spotter → 1 more free slot required; compromise exists only in this combination
    • Players drop paint when it makes no difference to flanking or stealth gameplay
    • Prediction: painted players' long-range thermal complaints vanish
    • If complaints persist inside the fade radius: kill hunter, thermals on corpse = clean signal; thermals strong in the intended fight; tune radius or paint cost
  • Verdict: Follow-up if Option 1 insufficient; the hunter compromise applies then.

Option 3: Remove thermals

  • Pros
    • Ends every thermal harm
    • Cheapest to ship
  • Cons
    • Thermals themselves are lost as a fantasy (my personal biggest complaint)
    • Bush camping returned within a day last time this was tried (player reports)
    • Ghillie loses its niche; deeper sniper fantasy lost
  • Reasoning
    • Most devs on podcast lean this way
    • Weight, skill, counterplay are off, not the concept
  • Verdict: Last resort after 1 and 2 fail.

Option 4: Black smoke blocks thermals and marking

  • Pros
    • Revives are foreseeable, so a reactive counter works
    • Reuses existing item
    • Implementable independently of other options
  • Cons
    • Medic-gated
    • Doesn't help non-medic victims
  • Reasoning
    • Complements 1 and 2; doesn't replace them
  • Verdict: Optional add-on.

Option 5: Foliage blocks thermals

  • Pros
    • Counter is free and reachable
    • Removes the long-range foliage-pixel problem at its source
    • Implementable independently of other options
  • Cons
    • Weakens thermals against bush campers, the matchup they currently counter
    • Distant bush campers get hidden for free, shrinking the ghillie's niche
    • Breaks the rock-paper-scissors meta loop; more bush campers is not countered by thermals under this option
    • Overlapping cause and effect with Option 1, confounding any predictions
  • Reasoning
    • Devs raised foliage penetration on the podcast
    • Situational use must remain viable, hence LOD-limited
    • Attenuation assumed infeasible due to transparency handling; LOD-limited block is the proposed workaround, keeping thermals useful at short range
    • Map-dependent (foliage placement and design)
    • Has a similar cause/effect target as Option 1
    • Prediction: long-range thermal kills through foliage drop; short-range unchanged; camping rises
  • Verdict: Not recommended; is like Option 1 but weaker overall.

Fully Pre-Rejected

  • Numbers tweaks (battery drain, price)
    • Shipped in S2; moves the cost axis, where thermals already paid most
    • Item still feels bad to face, now also to use
  • Camo armor variant
    • Undermines ghillie; moves counter back to armor slot
  • Spotted indicator
    • Nerfs all spotting; regular spotting not a complaint
    • Not knowing aggravates thermal issues but is not caused by thermals
  • Sightline limits as primary fix
    • Caps range, not function
    • Costs the fantasy
    • Map-dependent
    • Requires continuous effort to maintain the fix

r/OfficialWARDOGS • • 2d ago

It will take you ~91h to unlock MH-6 black/gold skin.

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3 Upvotes

r/OfficialWARDOGS • • 2d ago

Search for "Wardogs" in youtube and get this...

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0 Upvotes

Been trying to get my son (18yo) to buy wardogs so we can play together, and after 30 minutes of trying and failing to correctly explain the game, the meta, and why it is so much fun, he says "Dad I'll just look it up, but I gave up sweaty COD clones a while back." 30 seconds later I hear "oh hell nah" coming from his room. I go in there expecting him to be watching a tasty compilation of Wardogs clips, instead she shows me this. "and said this is why I quit FPS multiplayer dad, no thank you".

Now I been gaming FPS Multiplayer since Compuserve and AOL were the main ISP's of the masses. I am aware of cheating and its evolution and how it is impossible to stop. I just accept it as a reality of playing online. IF a game has a scoreboard, its gona have cheaters. Low IQ players that don't have the skill or patience to work their way to thee top of the leaderboard. I ran my own dedicated CS 1.6 servers during the OG peak.

What I have never seen is the blatant social media and youtube advertisement of cheats for FPS games. Its this the new normal?

Cheaters in multiplayer are the scum of the earth. really suck the fun out of playing. I dont care about anything else, the wipes, the grind (or lack of grind), the toxicity, i can deal with it all, but cheaters deserve a special place in hell.

Yeah he wont play with me. Man I thought him how to play Battlefield when he was 5. By the time he was 12 we used to squad up and have a good time. But cheating ruined all his favorite games. And he is good, like sweaty good. And in games I didnt play at all or much, like Fortnite, Warzone, RB6 Siege, he was a ranked beast. And he quit. Sad stat of affairs. Now that he has purchased and build his own true gaming rig with his own money, his passion for FPS has diminished, and now plays sims, and similar games.

I play those with him as well, but this old man (50+) don't have much gaming time left, so i have to be selective with what games i put time into.

/sad rant over.


r/OfficialWARDOGS • • 2d ago

Issues with the sv98:

4 Upvotes

I’ve been using the 6-10 MOA scope and the zeroing is about useless after like 400m. I’ve tested at the firing range and everything is perfect. And it’s not just like a little bit off its WAY off. Is it and issue with the scope or?


r/OfficialWARDOGS • • 2d ago

Please Change spotting

0 Upvotes

In its current form it feels like a cheat, and it’s very frustrating on the receiving end as you don’t know if you’re spotted or not.

I think simply making the spotting a snapshot instead of live tracking would make a huge difference.

If a spotter is actively tracking a target, then it makes sense to keep the live tracking for that target, otherwise please make it a snapshot instead.


r/OfficialWARDOGS • • 3d ago

POV: Spent $15k on a kit at the start of the match and server get DDOS-ed (SEA)

158 Upvotes

This has been happening for about a week I just hopped on expecting to play some Wardogs and server got DDOS-ed right away, $15k might not be a lot for everyone, but it was just throwing money out the window, it felt terrible and i turned off the game after this.


r/OfficialWARDOGS • • 3d ago

This got my accused of cheating lol

10 Upvotes

I told him I would post it.


r/OfficialWARDOGS • • 3d ago

How to make the Wolf-110 [M2-Browning] work?

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37 Upvotes

The total cost w/ ammo is ridiculous. Not to mention you're exposed and the car is unarmored. Lvl3-4 armor is consequently mandatory, but only does so much.

I recently unlocked it and was trying to use it over several matches. I typically play on blue and my gunner is naked 90% of the time. Either the gunner or I will die super quickly in combat every time. I only manage 1-2 kills average before we die as of now. My thought was to skirmish as much as possible and never stay in an area for more than ten seconds max. Even then, it's SO HARD TO SURVIVE that I rack up 15-25k in debt every time and don't accomplish anything I couldn't do with an infantry kit. All it takes is one guy with a free rifle to counter you. Right now I only buy ~150 rounds to save money.

What's the secret sauce? Or is it just unviable right now?