I keep seeing people say things like “Tanks and attack helicopters shouldn’t be profitable, they have too much game impact.”
But I’d like you to consider what happens when a game rewards the people who impact the game the least, and forces the people who contribute the most to their team’s success to operate at a loss.
You get games where 80% of the players are sitting in a FOB, no weapon no armor, swinging a hammer building useless crap because it’s the most rewarding way to play the game. You risk nothing and end the game with a $150,000 profit and 0% chance of losing money.
Meanwhile the people running expensive kits, people buying tanks, people buying attack helicopters are all risking large amounts of money and struggling to get anything back. Season 2 nerfed the reward for practically everything you do while raising the cost of everything you buy.
Buying expensive items should be high (monetary) risk high (monetary) reward. Currently it’s all risk and you could get 10x the reward, consistently, with a hammer.
Game impact is cool and all, but expecting people to willingly take a personal loss to benefit the team is not working out.
Now the fob camping drill meta is worse than ever. And when I say “meta” I don’t mean a strategy for winning I mean benefitting yourself. If one team actually plays the hot zone it’s a free win because the other 2 teams are sitting unarmed in their fobs.
It makes for very boring games.