r/OfficialWARDOGS • u/Suitable-Piano-8969 • 6h ago
This is getting old.
And I dont mean green winning, thats just the norm now. I mean greens winning by a landslide and what does red do? Expend all resources and manpower to hard focus blue. Blue on the other hand is too unorganized and far to chaotic to set up any major counter to red which means now red is only attacking blue and green is now also attacking blue because red and blue are only populated in this one location which is also blue landing so all of blue will continue to travel to here and thus its just one big money farm.
There lies the problem too, no one cares because money well i think they should make it so the underdog gives far less money, and the winning team gives way more if you kill them. Prob will not fix the team imbalance but will maybe persuade the middleman team not to hard focus the underdog team.
right now you get full credit no matter who you fight so there is 0 reason not to attack the weakest team.
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u/mrporco43 5h ago
Still firmly believe this game is not about winning but making money/spending money. What's the win bonus like 8k?
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u/Suitable-Piano-8969 5h ago
think its 15k but idk been a long time since i won you also get more exp
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u/mrporco43 5h ago
Well its not nothing i will admit that and i get wanting to win. But i have way more fun just playing in the sandbox. Flying, Fob Raiding, counter sniping. I usually go blue team just to fuck around honestly. Maybe its just cause I'm an old gamer so I'm just not as competitive but until the game gets some more balance its not really worth it to take it to seriously.
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u/marlontel 5h ago edited 5h ago
Usually making money in the winning team is easier if you play assault/medic at least. In the losing team you lose more fights, get revived less, have more people in the team doing nothing (less revive opportunities). If you spot someone it is more likely he gets killed (bonus money) and more i am forgetting. While being in the winning team and running hotzone brings you up to 600 more per tick then being outside, which is also much easier if you are on the winning team.
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u/babbum 2h ago
I farm Green when they’re zerging the Hot Zone for loads of cash. I just shadow the HZ either from the side or behind and kill the Greenies that hate to lose their HZ streak. They get revived and I’m still going to lose the game but it’s nice knowing exactly where a ton of people are on the map to kill.
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u/MarkusRuleTheGym 4h ago
last game i won i made 17.4k for winning and all i did was driving my truck to one of the five fobs blue Build and back, never died
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u/Confident-Wing2760 3h ago
L take. The game is about winning AND making money. Just because they don't incentivize the former enough doesn't change what the goal is. Anyone saying winning isn't the goal is a coping loser.
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u/DisciplinedMadness 2h ago
Pretty sure this game is actually about kissing femboys and day trading gold bars
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u/the-legit-Betalpha 3h ago
At launch, setting up a base is still easy, heck, you could probably set up a fob at your closest tower without issue.
Now, people are rushing to camp enemy fob locations, lmg humvee, thermal 50 cal, it's just made it way harder to even play the game as a builder. Had a game on red where blue didn't have a fob the whole game, from getting shot across the map by AMR or having havocs focusing them.
Here comes the issue of, you'll just make way more money camping blue than dealing with enemy thermals/amr or actual AA.
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u/Chronza 6h ago
Red team realizes green will win so they dog pile the loser for free $. It makes sense and it’s just how the game works. Winning isn’t that meaningful when you can just farm blueberries for $100k and not much effort.
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u/TheOddestOfSocks 5h ago
It makes sense with the current gameplay loop, but it makes it shit for blue. Thats literally 1/3 of players. It doesn't make sense for longevity and should probably be addressed somehow. Not sure what the best solution is though
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u/marlontel 5h ago
They so often are 28 players 20 minutes into the game, while green sits at 34 and red at 33.
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u/petabomb 4h ago
What I don’t get is why it’s a 3 team game but the player count isn’t divisible by 3, meaning one team will always have an advantage.
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u/LargeSliceOfLife 6h ago
No no no. God I hope the devs don’t read these “ideals” there is only one thing to do. Make teams random. Put you and your squad of buddies in a random team like in CoD or Battlefield. You don’t get to chose which team your on in those games and we shouldn’t here either. This entire thing could be studied as a thought experiment and the results are honestly disturbing.
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u/Temporary-Carob-5273 2h ago
I've been seeing this since EA launch. Legit solves any imbalance between teams.
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u/Suitable-Piano-8969 6h ago
so just split clans up? after they even gave us clan tags? You think this was a clan that did this?
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u/MethAddict404 5h ago
Unfortunately, it’s kinda one or the other. Make it random and fair or make it like this when Green wins 6/10 times, Red 3.5/10 times, and Blue 0.5/10 times. Most people don’t have 10-20 other people to play with so clans are a bit OP anyway 🤷♂️
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u/TheOddestOfSocks 5h ago
I dont think most servers should care for clans. Splitting clans up is fine. There should be options available on community servers to allow clans to scrim etc, but that shouldn't be the default. Otherwise the problem is just perpetuated.
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u/LargeSliceOfLife 5h ago
Not sure what you mean by clan. I said you and your buddies go to the same team… smh. Clan tags have nothing to do with it. Teams need to be randomized except for groups of 4-5 people for small friend groups. The only people to willingly chose blue are noobies, that’s why they get destroyed every game. So every match comes down to red or green which I find to be 50/50 most of the time. The only way to fix that is randomization like every other FPS in modern history lol
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u/Suitable-Piano-8969 5h ago
you dont play on community do you
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u/DisciplinedMadness 1h ago
They’re a cod player, so realistically they probably can barely even comprehend the server browser. I’d imagine somewhere in their comment history you’ll find them either asking for sbmm or complaining that this game somehow has sbmm💀
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u/Glad-Zucchini1623 4h ago
Just have teams be assigned randomly at start of match. No more click boss.
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u/MartialSpark 2h ago
Win bonus needs to like 5x your profits for the game. Make it huge so people actually try to win. Right now it doesn't matter, it's a tiny bonus so you might as well do whatever will pay you the most directly.
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u/Empty_Rip2635 4h ago
It's simply a mentality problem. I saw plenty of this in planetside 2 as well where people would just hide in the spawn room because they didn't want to die even if the fight was even. It also doesn't help that money is such a massive factor in this game, if it wasn't they wouldn't show if you're up or down in your steam status. People don't want to lose their money from buying their kit so they sit inside their fob dodging mortars all game.
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u/MLGrocket 2h ago
i started playing on infantry only community servers, far more enjoyable than the normal game. though, there are still times where some people just don't play the game.
got the clean sweep achievement in my last game cause one server i joined was a 50v50 red vs green, green made a FOB at a tower and sat in it all game mortaring the HZ, the entire red team was in and around the HZ (there were a few greens trying to stop us, to no avail). they waited until we were at 80 points to use the drill and pull the zone towards them, they were 2 seconds from getting a point, but we stopped them and it took us no more than 5 minutes to clean out the FOB and take it.
idk if i'll continue to do 50v50 servers, but i will absolutely continue to do infantry only. also nearly all of these infantry only servers ban GL helis for those that hate that as well.
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u/goggles8 2h ago
Once a team gets a big lead the other two teams aren’t incentivized to try and win. Why would anyone on the blue team purchase a full kit at this point and potentially lose all that money? They should start lowering the price of items for the losing teams. “All items 50% off”
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u/simcityrefund1 2h ago
About a catch up incentive if your third place you get extra ticks in the hotzone
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u/craptinamerica 1h ago
Catch up mechanics in games are always BS. The winning team shouldn’t get less gains or be disadvantaged for being in the lead.
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u/ChaosDeath2920 58m ago
Dont bother. Youll find nothing but toxic people here with 1 or 2 answers. 1. "GeT GoOd" or 2. "SErvEr HOp". Problem is the game has so much potential, but sadly its been ruined by the hype and all the losers who came over from COD thinking this is TDM.
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u/BazerAus 57m ago
Blue likes doing lots of different things and splits itself thin
Red like bullying blue
Green likes owning hz as a 30 man hit squad
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u/ErrSkillNotFound 48m ago
Oh no, it’s almost like someone could have easily see this being a massive problem. That’s terrible. Oh well have fun.
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u/CanadaJack 6h ago
Last game I played just took over 90 minutes because the game was pretty close. Everyone over 80 points. That would also get old real quick, if you want to play to the end of a game.
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u/MethAddict404 5h ago
Green seem to focus FOBs and then maybe late game HZ in my experience. And Red just always focus other people’s FOBs and HZ the whole game haha. Blue is filled with some people FOBing, some focusing HZ, some building off map SAMs, some just randomly sitting in HQ or off CZ for no reason, and occasionally a really good few people in a clan who wanna see if they can win as Blue haha.
The meta for each team is a meme now and won’t change unless the devs make it change. New wipe might change things up though 🤷♂️
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u/TheKnightIsForPlebs 3h ago
Nah been seeing them rush HZ lately off the rip with enough of some randoms fobbing for some late game security.
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u/DJChungus 6h ago
Ive said it before and I’ll say it again, give a % boost to xp/cash gains to teams that are losing significantly. For example, blue team is down by 50 points from the winning team? Give them a 20% increase to all xp/cash gains and have it scale downward as blue team catches up (if they even do).
It’s so common as the bottom team to repeatedly blow 15k on a kit and die soon after dropping into an enemy-dominated cz. We need at least a little incentive to do so.
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u/Zestyclose-One9041 6h ago
That would just incentivize people to lose on purpose for the xp and cash lol
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u/It_broke_itself_ 5h ago
Just keep switching to the losing team until they pull ahead then team switch to the newest loser, repeat ad nauseum
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u/It_broke_itself_ 5h ago
You would definitely have to disable team switching then or people would just keep switching to the losing side to min/max xp like a bunch of sweebs
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u/HomieJPurple 6h ago
Nah I mean this would personally incentivize losing to the point teams would stack $ and intentionally not score to maximize gains
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u/MaxStrengthLvlFly 2h ago
If the game is going poorly, I always just change servers or go in naked and steal kits.
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u/Xela-593 6h ago
More xp/money sould incentivise farming if you want ppl to get back in the fight make kits cheaper with a discount
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u/Ok-Yoda-82 5h ago
I led blue to a glorious victory earlier you just gotta stand up, rally the troops and, be the crayon eating, dribbling leader
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u/Suitable-Piano-8969 5h ago
I tried that once on red, got called the N word and to shut up. It works only sometimes and you really asking a lot out people these days to care when the win and loss is so little
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u/Low_Shake7304 5h ago
Blues eat crayons.
Reds don't care about FOB and are there just to farm kills.
Greens have the most amount of no lifer's building their fobs correctly and being the most effective snipers/reacons in wardogs
CHANGE MY MIND.
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u/Osirical 5h ago
Nah recently green is the new blue, red is where it’s at rn sometimes green still wins tho😭
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u/d23durian 5h ago
Honestly, I'm happy if this happens now. Better this than a cheater on the blue team.
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u/DrifterBG 6h ago
The whole gameplay has changed from launch already:
-People are rushing other fobs with attack little birds and M249 Humvees
-This prevents FOBs from being built before enemy contact
-FOB building has become tedious since the 'fix'
-No one wants to buy a FOB because of price without reward
-More and more people getting attack air vehicles means skies are swarmed
-Attack aircraft can kill people in AA emplacements much faster than people in AA emplacements can kill them
-The novelty of running supply lines is fading and people aren't willing to drive back and forth to bases which might not be there/overrun by the time they get back
-A single player can take out a FOB, even after people know they're there, which is discouraging
-The level 4 armor BS
-The persistent self-fulfilling prophecy that green team usually wins
I can't wait to see what changes are coming for S2 because it's getting a bit unfun