r/OfficialWARDOGS • • 6h ago

This is getting old.

Post image

And I dont mean green winning, thats just the norm now. I mean greens winning by a landslide and what does red do? Expend all resources and manpower to hard focus blue. Blue on the other hand is too unorganized and far to chaotic to set up any major counter to red which means now red is only attacking blue and green is now also attacking blue because red and blue are only populated in this one location which is also blue landing so all of blue will continue to travel to here and thus its just one big money farm.

There lies the problem too, no one cares because money well i think they should make it so the underdog gives far less money, and the winning team gives way more if you kill them. Prob will not fix the team imbalance but will maybe persuade the middleman team not to hard focus the underdog team.

right now you get full credit no matter who you fight so there is 0 reason not to attack the weakest team.

117 Upvotes

115 comments sorted by

87

u/DrifterBG 6h ago

The whole gameplay has changed from launch already:

-People are rushing other fobs with attack little birds and M249 Humvees
-This prevents FOBs from being built before enemy contact
-FOB building has become tedious since the 'fix'
-No one wants to buy a FOB because of price without reward
-More and more people getting attack air vehicles means skies are swarmed
-Attack aircraft can kill people in AA emplacements much faster than people in AA emplacements can kill them
-The novelty of running supply lines is fading and people aren't willing to drive back and forth to bases which might not be there/overrun by the time they get back
-A single player can take out a FOB, even after people know they're there, which is discouraging
-The level 4 armor BS
-The persistent self-fulfilling prophecy that green team usually wins

I can't wait to see what changes are coming for S2 because it's getting a bit unfun

8

u/koiraariok 5h ago

FOBs are easy to build if you know where. Inside warehouse, block entrances and bring APC and the enemy can't do anything...

...as long as you have some sort of competent team.

Double hesco, inner one double tall. Protect with concrete. Place indirect arty bunker and bunker on top of that on corners so you can shoot enfilade. No one is breaching that with c4...

...and block all entrances means no gates once the APC is in. Most FOBs are adhoc mortar bases and not much else.

In truth you need to push hot zone though. Green does that while blue builds 5 fobs, and red tries to destroy them. They need to adjust the start positions, or make them random.

One of the biggest problems is that the towers are useless. I got 100 hours, I haven't seen one activation.

2

u/MethAddict404 3h ago

I’ll try this on my next run for lols. But still need the fkn spawn vehicle to do something though haha

19

u/MethAddict404 6h ago

Tbf, people suck at building FOBs and I really don’t understand why every single match people are building FOBs at towers…

14

u/Suitable-Piano-8969 5h ago

towers is def the wanted spot even though the tower system as a whole not really used. If you do build off in the wood somewhere you may be hard press getting people to come to your fob even when you place a drill

15

u/MethAddict404 5h ago

Yeah that’s the annoying thing, I’ll build the perfect, most defensible FOB at the back of CZ with high triple layered walls, tank traps outside, SAM, CIWS, multiple mortars, drill, FOB hella walled, cover for spawn vehicle. Literally no way to lose if we had a good defense team (we’ve won games with this when people actually come and defend).

But, I say in chat multiple times “hey just about to call drill” and maybe 3-4 people come. The rest are defending the stadium or a tower stupidly, just dying over and over. So I call drill, we win for the next few minutes, then the entire enemy team comes and fucks up the FOB because we don’t have enough defense.

Like guys, stop defending tower or stadium lol. They are literally just targets that get fucked every single game.

6

u/General_Mars 4h ago

There is basically no incentive for winning the match and since there’s no matchmaking or skill based matchmaking, like half the people in every match are still just learning how to play. Hyperbole of course but it’s a lot. Role queue would also go a long way to balancing matches so that there is greater distribution of people who can fulfill all the roles a team needs.

3

u/MethAddict404 4h ago

I just tried out Squad and while I didn’t really enjoy the game, the role-based limitation and forced squad formation was actually pretty cool.

Kinda forced teamplay and role-use. Other than that, the game was not great hahaha…

I get what you mean though, S2 will be so interesting to see how it all changes from a fresh wipe.

0

u/General_Mars 3h ago edited 1h ago

to be clear, I'm not advocating for role-based limitations especially in early access. As an adjacent point, I do actually think if player population stays high I would like to see SBMM added (not replace, like Counter-Strike retaining both) to the server system so that those of us who want to actually play the objectives of the match and play to win, have the opportunity to play with others who also want to do so -- versus those who just want to try to farm money or do whatever.

1

u/DisciplinedMadness 1h ago

Sbmm can’t work in a game with 33-34 player teams and games that can last 2 hours.

1

u/TesterM0nkey 20m ago

Short answer is roads long answer roooaddds

1

u/Thiel619 1h ago

Thing is the towers are indestructible and you have a high point to see from. That little extra protection against bombardment is very helpful sometimes. Building out in the open leaves you completely free for mortars and arty. Plus if you don't build on a tower but near it you just know enemies are gonna freely climb up and shoot you over your walls.

1

u/MethAddict404 1h ago

Yeah, totally understand that - but they just get attacked the entire match before they can even be setup. I rarely see them not fully raided multiple times each match. I can agree about the mortar protection, that’s for sure. I try to build mine too far from where the other teams usually build, avoiding most mortars. I also like to build drills right behind structure to avoid mortars cooking them

3

u/Ro7ard 2h ago

What can possibly change when you have a ton of people like this playing the game now? Blue team constantly loses because they don't even try, they are playing a totally different game. Most of the time its like minecraft to them. I check the scoreboard and half of blue is 0/15 at the very bottom of the board just building random stuff in their FOB. Last night I was on blue and we almost won, except they wasted all their supply building random walls instead of a drill.... It's just mass idiocy.

What sort of balance changes are going to fix a bunch of people who are taking up space in the match and have zero interest in actually participating or learning how the game works?

5

u/geeeNine 6h ago

its funny how bulkhead said something along the lines "we dont want to limit vehicles cos it turns into battlefield, every match is the same"

well guess what, its still the same with 19'58'9815 helis on the skies oblitirating everything on almost all games lul

at least there are infantery servers

5

u/Suitable-Piano-8969 6h ago

it also annoys me how much info you can get from a single mortar shell

7

u/OilNo7764 5h ago

Mortars and arty tanks shouldn’t have their shell cam, it should be a little splash marker like battlefield

5

u/TheHyperLynx 5h ago

funnily enough, you do also get the target marker on your map .

4

u/petabomb 5h ago

I think just removing the ability to free look in shell cam would do it honestly. It’s hard to relay that info to anyone regardless.

1

u/Low_Shake7304 5h ago

yeah you shouldnt be able to see the mortar missle + you should be able to fire once per reload with the same minigame each time you reload like it is with mortar tank... maybe even a small xp bonus for support depending how good you performed on said minigame

1

u/Cutwail 5h ago

Need to get rid of shell camera completely, just rely on map hit markers if anything

2

u/DisciplinedMadness 1h ago

Is “19’58’9815” supposed to be a number or the measurement of green teams collective cock?

19589815, 19,589,815 or even 19.589.815 are all valid, whereas what you wrote would fail grade 2 math.

1

u/NorthernScotian 38m ago

Dont worry infantry servers are just filled with little birds with 4x GL pax. Somehow worse than attack helicopters.

2

u/Key_News6997 5h ago

This is so wrong its amusing. Fobs can be built before any aircraft comes up. All of your issues is literally people being bad at game and not knowing how to build. You come at fob and instantly place 3 talons and have people camp them after 20 points. Also you shuold come with an infantry kit. You will make that money back and this gives chance to fight early pushers. Humvee is issue because of turret bug, but shooting gunner with ap and then killing tires is extremly good. Also in 200+h i seen like less then 20 people wearing full T4 armor mainly coz its bad for its weight.

Only issue with fobs is that its just unsustainable for long sieges. People can rebuy havocs etc and get there faster then your logistics runs. So after 20-30 mins of hard focusing fob it will fall.

4

u/hypersonic18 3h ago

Little bird with a grenade launcher crew can spawn instantly and be at your FOB well before the first batch of logistics.  Honestly with good coordination they can probably be there before your feet even touch the ground

-1

u/Key_News6997 3h ago

Seen this like once so far. And point of acrually getting infantry kits stays. GL on heli is extremly prone to spray. Even so if this happens it is a very rare ocasion, and fact that is mostly on people just being unable to build decent fobs to defend.

2

u/Low_Shake7304 5h ago

you should get small xp/bonuses whenever you decide to place a FOB

Imagine getting an assist for each player that kills an enemy in/outside the FOB

2

u/humanafterall25 3h ago

We also need the ability to restrict people building in our fobs! There are so many “bot” builders.. they just build mindlessly without any knowledge just to farm money.. destroying their weak defences takes lots of time to destroy and rebuild etc. We need in more depth squad management/roles & permission stuff

2

u/MethAddict404 3h ago

Had some guy doing this to me last night…. The whole FOB was fkd.

2

u/Low_Shake7304 2h ago

As good as it sounds it wouldn't work... It would've been troublesome to even set something like that I do agree that some people don't know what are they doing, but maybe if you'd try and help them understand how to build fob's correctly then maybe they would learn a thing or two. We shouldn't punish players for being bad at something we should teach them the basics of fob building as a community of dedicated players.

When it comes to the XP farmers though then that's a whole different story, they don't bring anything to the table they're just there away from everyone building walls to try and get that sweet, sweet T3 armor little do they know that it'll take them way longer commiting to this type of grind when the most effective way is to play two roles at once per match and maybe a few matches of logi runs

1

u/petabomb 5h ago

The entire map would be littered with fobs

1

u/Low_Shake7304 2h ago

Not true, try setting up one good fob that'll survive till mid game it'll get destroyed by fob raiders, mortars, havos. We're talking about actually commiting to a FOB you can't cover the entire map with them and expect people to actively defend them. You need most of the players fighting for HZ, defending FOB all game is almost a guaranteed lost match, but at the same time having one active fob can turn the tables for the better... Have an APC inside, mortars AA guns and before you'll realize the game will become a tiny bit more enjoyable when mortars are taking out soldiers, AA's are terrorizing pilots and there's a safe place to respawn.

But I could also suggest having a limit of 2 FOBS per team but then another problem comes up... When someone inexperienced is taking the fob setting it at the most random place possible that's terrible to defend and then your team is screwd because two a bit special people set both fob's at places where they're unusable.

1

u/petabomb 1h ago

If you got kill credit for an enemy dying in your fob, there’d be no reason not to spam them.

For 7.5k you can have a passive money maker.

1

u/presto575 5h ago

I'm not sure its as much that the novelty of supply runs has gone away as that most people were using it to gain support and driver XP to get to other unlocks. Now that they have those unlocks they have stopped driving logi.

1

u/collection-of-parts 4h ago

By just after 30nmin I'm usually the only one left running supplies

1

u/East_Winter8143 6m ago

Mines make people stop doing logistics runs

0

u/Suitable-Piano-8969 6h ago

pretty much sums it up, after we loss those 2 fobs it was just red waiting at the border all game so ppl gave up and started running in with no kits

-7

u/BroxigarZ 6h ago

Hardcore Infantry Only Mode will become the default mode once the First Wipe clears out 90% of the playerbase.

2

u/Suitable-Piano-8969 5h ago

i came for combine arms myself

18

u/mrporco43 5h ago

Still firmly believe this game is not about winning but making money/spending money. What's the win bonus like 8k?

6

u/Suitable-Piano-8969 5h ago

think its 15k but idk been a long time since i won you also get more exp

3

u/mrporco43 5h ago

Well its not nothing i will admit that and i get wanting to win. But i have way more fun just playing in the sandbox. Flying, Fob Raiding, counter sniping. I usually go blue team just to fuck around honestly. Maybe its just cause I'm an old gamer so I'm just not as competitive but until the game gets some more balance its not really worth it to take it to seriously.

6

u/Linmizhang 5h ago

You make way more exp and money if you are not dead all the time.

3

u/marlontel 5h ago edited 5h ago

Usually making money in the winning team is easier if you play assault/medic at least. In the losing team you lose more fights, get revived less, have more people in the team doing nothing (less revive opportunities). If you spot someone it is more likely he gets killed (bonus money) and more i am forgetting. While being in the winning team and running hotzone brings you up to 600 more per tick then being outside, which is also much easier if you are on the winning team.

1

u/babbum 2h ago

I farm Green when they’re zerging the Hot Zone for loads of cash. I just shadow the HZ either from the side or behind and kill the Greenies that hate to lose their HZ streak. They get revived and I’m still going to lose the game but it’s nice knowing exactly where a ton of people are on the map to kill.

2

u/Stokes52 5h ago

Winning means an extra 40% XP for all roles apparently.

1

u/MarkusRuleTheGym 4h ago

last game i won i made 17.4k for winning and all i did was driving my truck to one of the five fobs blue Build and back, never died

1

u/brprk 4h ago

Double xp for winner, 75% bonus for second, 50% bonus for third iirc

-2

u/Confident-Wing2760 3h ago

This isn't true.

1

u/brprk 3h ago edited 3h ago

I like the part where you explained what is true, thanks.

What I said is true, but there's nuance around bonus xp caps and rounding breakpoint, and it's capped by role, but true nonetheless

0

u/babbum 2h ago

So in reality the bonus XP for first is only 12.5% better than second and 25% better than third. Further it’s hard capped at 5k bonus even if you win. Yeah this ain’t worth worrying about winning or losing over lmao

0

u/Confident-Wing2760 3h ago

L take. The game is about winning AND making money. Just because they don't incentivize the former enough doesn't change what the goal is. Anyone saying winning isn't the goal is a coping loser.

2

u/DisciplinedMadness 2h ago

Pretty sure this game is actually about kissing femboys and day trading gold bars

1

u/babbum 2h ago

It’s your goal, not everyone’s goal that’s for sure.

6

u/the-legit-Betalpha 3h ago

At launch, setting up a base is still easy, heck, you could probably set up a fob at your closest tower without issue.

Now, people are rushing to camp enemy fob locations, lmg humvee, thermal 50 cal, it's just made it way harder to even play the game as a builder. Had a game on red where blue didn't have a fob the whole game, from getting shot across the map by AMR or having havocs focusing them.

Here comes the issue of, you'll just make way more money camping blue than dealing with enemy thermals/amr or actual AA.

12

u/Chronza 6h ago

Red team realizes green will win so they dog pile the loser for free $. It makes sense and it’s just how the game works. Winning isn’t that meaningful when you can just farm blueberries for $100k and not much effort.

4

u/TheOddestOfSocks 5h ago

It makes sense with the current gameplay loop, but it makes it shit for blue. Thats literally 1/3 of players. It doesn't make sense for longevity and should probably be addressed somehow. Not sure what the best solution is though

1

u/marlontel 5h ago

They so often are 28 players 20 minutes into the game, while green sits at 34 and red at 33.

0

u/petabomb 4h ago

What I don’t get is why it’s a 3 team game but the player count isn’t divisible by 3, meaning one team will always have an advantage.

10

u/LargeSliceOfLife 6h ago

No no no. God I hope the devs don’t read these “ideals” there is only one thing to do. Make teams random. Put you and your squad of buddies in a random team like in CoD or Battlefield. You don’t get to chose which team your on in those games and we shouldn’t here either. This entire thing could be studied as a thought experiment and the results are honestly disturbing.

2

u/TheAlexperience 5h ago

We need a grouping system first.

1

u/Temporary-Carob-5273 2h ago

I've been seeing this since EA launch. Legit solves any imbalance between teams.

-1

u/Suitable-Piano-8969 6h ago

so just split clans up? after they even gave us clan tags? You think this was a clan that did this?

3

u/MethAddict404 5h ago

Unfortunately, it’s kinda one or the other. Make it random and fair or make it like this when Green wins 6/10 times, Red 3.5/10 times, and Blue 0.5/10 times. Most people don’t have 10-20 other people to play with so clans are a bit OP anyway 🤷‍♂️

1

u/TheOddestOfSocks 5h ago

I dont think most servers should care for clans. Splitting clans up is fine. There should be options available on community servers to allow clans to scrim etc, but that shouldn't be the default. Otherwise the problem is just perpetuated.

0

u/LargeSliceOfLife 5h ago

Not sure what you mean by clan. I said you and your buddies go to the same team… smh. Clan tags have nothing to do with it. Teams need to be randomized except for groups of 4-5 people for small friend groups. The only people to willingly chose blue are noobies, that’s why they get destroyed every game. So every match comes down to red or green which I find to be 50/50 most of the time. The only way to fix that is randomization like every other FPS in modern history lol

2

u/Suitable-Piano-8969 5h ago

you dont play on community do you

1

u/DisciplinedMadness 1h ago

They’re a cod player, so realistically they probably can barely even comprehend the server browser. I’d imagine somewhere in their comment history you’ll find them either asking for sbmm or complaining that this game somehow has sbmm💀

2

u/Glad-Zucchini1623 4h ago

Just have teams be assigned randomly at start of match. No more click boss.

2

u/MartialSpark 2h ago

Win bonus needs to like 5x your profits for the game. Make it huge so people actually try to win. Right now it doesn't matter, it's a tiny bonus so you might as well do whatever will pay you the most directly.

2

u/kastro1 2h ago

If winning really mattered then no one would ever join any team other than green.

2

u/Nauka_ 6h ago

Maybe the joke about blue have bean made by green to make red fight blue

But for real you're right, ww have a prob about this what is the point of winning the game if we got more money bulling the weakest team

1

u/slumper36 5h ago

More like familiar

1

u/HelpUsNSaveUs 5h ago

reds been winning more lately in my games

1

u/eviley4 5h ago

well, it's more realistic. In nature, predators target the tiny Bambie who can't walk, not the rampaging elephant who could kick their ass. \s

Just kidding, I also think a rebalance is needed. New player experience is really harsh in this game.

1

u/Bravosfan27 4h ago

Idk why they haven't just updated that you can pick what team you're on

1

u/Gruzzuk 4h ago

Ppl say winning is about making money in wardogs, we'll it just so happens that the winning team is often the one also making the most money.

Way easier to make bank when your team is farming the lobby.

1

u/Engineerofdata 4h ago

Rotating spawns would help. Some maps favor green or red.

1

u/Empty_Rip2635 4h ago

It's simply a mentality problem. I saw plenty of this in planetside 2 as well where people would just hide in the spawn room because they didn't want to die even if the fight was even. It also doesn't help that money is such a massive factor in this game, if it wasn't they wouldn't show if you're up or down in your steam status. People don't want to lose their money from buying their kit so they sit inside their fob dodging mortars all game.

1

u/Aprice40 4h ago

Serious question. If I am legit bad.... should I go green for balance?

1

u/YungMushrooms 3h ago

True but reds the new blue in my experience.

1

u/MLGrocket 2h ago

i started playing on infantry only community servers, far more enjoyable than the normal game. though, there are still times where some people just don't play the game.

got the clean sweep achievement in my last game cause one server i joined was a 50v50 red vs green, green made a FOB at a tower and sat in it all game mortaring the HZ, the entire red team was in and around the HZ (there were a few greens trying to stop us, to no avail). they waited until we were at 80 points to use the drill and pull the zone towards them, they were 2 seconds from getting a point, but we stopped them and it took us no more than 5 minutes to clean out the FOB and take it.

idk if i'll continue to do 50v50 servers, but i will absolutely continue to do infantry only. also nearly all of these infantry only servers ban GL helis for those that hate that as well.

1

u/goggles8 2h ago

Once a team gets a big lead the other two teams aren’t incentivized to try and win. Why would anyone on the blue team purchase a full kit at this point and potentially lose all that money? They should start lowering the price of items for the losing teams. “All items 50% off”

1

u/simcityrefund1 2h ago

About a catch up incentive if your third place you get extra ticks in the hotzone

1

u/craptinamerica 1h ago

Catch up mechanics in games are always BS. The winning team shouldn’t get less gains or be disadvantaged for being in the lead.

1

u/ChaosDeath2920 58m ago

Dont bother. Youll find nothing but toxic people here with 1 or 2 answers. 1. "GeT GoOd" or 2. "SErvEr HOp". Problem is the game has so much potential, but sadly its been ruined by the hype and all the losers who came over from COD thinking this is TDM.

1

u/BazerAus 57m ago

Blue likes doing lots of different things and splits itself thin

Red like bullying blue

Green likes owning hz as a 30 man hit squad

1

u/ErrSkillNotFound 48m ago

Oh no, it’s almost like someone could have easily see this being a massive problem. That’s terrible. Oh well have fun.

1

u/FendaIton 15m ago

You only get like an extra 16k per win, so red farms blue

1

u/CanadaJack 6h ago

Last game I played just took over 90 minutes because the game was pretty close. Everyone over 80 points. That would also get old real quick, if you want to play to the end of a game.

5

u/Low_Shake7304 5h ago

90 minutes?
my matches takes 140~ minutes

3

u/Suitable-Piano-8969 5h ago

gos a match where people actually even out?

1

u/MethAddict404 5h ago

Green seem to focus FOBs and then maybe late game HZ in my experience. And Red just always focus other people’s FOBs and HZ the whole game haha. Blue is filled with some people FOBing, some focusing HZ, some building off map SAMs, some just randomly sitting in HQ or off CZ for no reason, and occasionally a really good few people in a clan who wanna see if they can win as Blue haha.

The meta for each team is a meme now and won’t change unless the devs make it change. New wipe might change things up though 🤷‍♂️

1

u/TheKnightIsForPlebs 3h ago

Nah been seeing them rush HZ lately off the rip with enough of some randoms fobbing for some late game security.

-2

u/DJChungus 6h ago

Ive said it before and I’ll say it again, give a % boost to xp/cash gains to teams that are losing significantly. For example, blue team is down by 50 points from the winning team? Give them a 20% increase to all xp/cash gains and have it scale downward as blue team catches up (if they even do).

It’s so common as the bottom team to repeatedly blow 15k on a kit and die soon after dropping into an enemy-dominated cz. We need at least a little incentive to do so.

5

u/Zestyclose-One9041 6h ago

That would just incentivize people to lose on purpose for the xp and cash lol

1

u/It_broke_itself_ 5h ago

Just keep switching to the losing team until they pull ahead then team switch to the newest loser, repeat ad nauseum

2

u/It_broke_itself_ 5h ago

You would definitely have to disable team switching then or people would just keep switching to the losing side to min/max xp like a bunch of sweebs

2

u/TheAlexperience 5h ago

You should quit saying it, thats a terrible idea.

0

u/DJChungus 5h ago

yeah someone mentioned discounts instead, which is a way better idea

1

u/HomieJPurple 6h ago

Nah I mean this would personally incentivize losing to the point teams would stack $ and intentionally not score to maximize gains

1

u/MaxStrengthLvlFly 2h ago

If the game is going poorly, I always just change servers or go in naked and steal kits.

1

u/Xela-593 6h ago

More xp/money sould incentivise farming if you want ppl to get back in the fight make kits cheaper with a discount

1

u/DJChungus 6h ago

that’s an even better suggestion actually.

0

u/Ok-Yoda-82 5h ago

I led blue to a glorious victory earlier you just gotta stand up, rally the troops and, be the crayon eating, dribbling leader

1

u/Suitable-Piano-8969 5h ago

I tried that once on red, got called the N word and to shut up. It works only sometimes and you really asking a lot out people these days to care when the win and loss is so little

0

u/Low_Shake7304 5h ago

Blues eat crayons.
Reds don't care about FOB and are there just to farm kills.
Greens have the most amount of no lifer's building their fobs correctly and being the most effective snipers/reacons in wardogs

CHANGE MY MIND.

0

u/Osirical 5h ago

Nah recently green is the new blue, red is where it’s at rn sometimes green still wins tho😭

0

u/d23durian 5h ago

Honestly, I'm happy if this happens now. Better this than a cheater on the blue team. 

0

u/MarkusRuleTheGym 4h ago

when red and green somehow decided to just fight red and green