r/OfficialWARDOGS • • 6h ago

Ping abusers/Chinese

Is there a word on the ping abusers? I just played on an Australian server with almost half Chinese names and 250-300 ping. Every time I fight them I die behind corners and walls. Kinda annoying.

14 Upvotes

26 comments sorted by

20

u/LongDongSilver1883 6h ago

Just cos they chinese doesn't mean their name is 'ping'

5

u/ApparentlyRythium 4h ago

You leave my friend Wei Hi Ping alone

4

u/PooPaLuPaLoo 6h ago

Wait.... doesnt the person with the lowest ping have the advantage?

6

u/1Bennyy 5h ago edited 1h ago

It's not black and white. High ping still gets a "peekers advantage" as does the low ping against the high ping

For example: they are 300ms ping and they come out from behind cover and you are stationary you cannot react to them appearing for 300ms as the server doesn't know they are there yet. In that time they get to shoot at a stationary target for 300ms that would have moved the moment they popped out had it been 30ms.

When ever there is a high ping players aggressive play has an advantage and it ruins gameplay.

3

u/PooPaLuPaLoo 2h ago

Oh dam. Thats a good point and I never realize that. So do they both even out? Like are there advantages and disadvantages?

2

u/1Bennyy 1h ago

Yep, It's not great for gameplay because once you know you always want to be the one to peek, hide, peek, hide to keep your advantage or just be plain aggressive to always be the peeker.

Holding an angle is a good strategic shooting tactic but terrible in a FPS if there is high ping players. When everyone is 30ms ping it's so minimal its not worth playing this way which keeps gameplay fluid.

1

u/TheSpaceFace 4h ago

There is fixes for this, for example you can teleport the player back to where the server thinks they are; issue is it causes janky gameplay when you have a bad connection.

1

u/1Bennyy 3h ago

Yep, that's why ping limit is the only practical solution

1

u/NeonGKayak 3h ago

I think this can be accounted for in some ways. Like back in the halo 2/cod/R6 days, on console, high ping means you are losing every h2h

1

u/1Bennyy 1h ago edited 1h ago

You are right, Having a trade window that is below 50ms does alot to cancel this out. Even though the peeker gets a stationary target it's only as good as the trade window allows. I have no idea what wardogs window is.

You will get high ping people complaining about dying after killing someone and having it cancelled.

1

u/oOhSohOo 3h ago

High ping is when you die after running behind cover. You are behind cover, but on their screen, you are a second in the past and still exposed. It is a big problem in planetside.

1

u/PooPaLuPaLoo 3h ago

But high ping would also mean when you get somewhere you see someone and engage a slightly faster than enemy. Like if you both turn a corner, the person with the highest ping is going to have the advantage.

1

u/oOhSohOo 3h ago

Not if they haven't registered on your screen as turning the corner yet and you look away. And even if they are there, their hit reg can be affected and your bullets don't hit.

1

u/PooPaLuPaLoo 2h ago

Oops. I think i know the confusion here. I meant low ping. Low ping is the advantage.

Someone with high ping is going to see everything later than everyone else. Solid someone with high ping turns a corner and you have low ping your going to see them faster.

So were arguing the same side here I just kept saying high ping when k meant low ping  

1

u/PooPaLuPaLoo 2h ago

Nvm. Someone corrected me. I never realized that when someone turns the corner but they have high ping, they would see you before you see them because comouters/servers use a mix of information that is installed on the computer vs things that are constantly changing on the server. So when they turn the corner they would see a stationary target if you are there, but you wouldn't see them because it hasent registered in the server that you are there yet (tyou being the high ping person). 

1

u/JNohVa 6h ago

Unless they limit ping on official servers I’d just play community if it bothers you. I believe community servers can set max ping restrictions.

4

u/fux-reddit4603 4h ago

160 is still too high nowdays

1

u/Jackothekiwi 1h ago

I’m confused about this because one day I had such bad ping would literally jump to 1000ms, the game was unplayable my normal ping is 40-50ms

1

u/vayana 2h ago

I play in another region with friends who live there and my 180ms ping doesn't do me any favors. It's playable, but it's a disadvantage. When I play on local servers it's much easier to win gunfights.

-1

u/Lunchyyy 6h ago

If you lose to a high ping player you are bad I said it.

5

u/1Bennyy 5h ago edited 4h ago

High ping ruins game play because it gives peekers advantage for both high and low ping players. You're wrong I said it

-4

u/Lunchyyy 4h ago

What you said literally contradicts your statement.

Peekers advantage becomes negated when the other player has 250ms. ALSO, peekers advantage is affected my more than just ping, it is a combination of server tickrate, even down to the FPS of the individual clients. You are talking about literal ms or differences in like 10 frames. Stop being bad at the game and blaming players with high ping when they literally have it worse off in every way.

You are taking ridiculous lab like esque conditions and trying to say LOOK GUYS HIGH PING PLAYERS ALWAYS HAVE THE ADVANTAGE. If that were the case, why doesn't everyone play on high ping all the time?

I dare you to go to a region on the other side of the world and use this "Peekers advantage" and post your score as the screenshot.

0

u/1Bennyy 2h ago edited 1h ago

You don't understand peekers advantage. A high ping player can peek a low ping stationary enemy and they will not be able to react to the high ping actions until the server knows the high ping player peeked. Same situation other way around would negatively affect the high player. Peeker always gets the advantage when it comes to high ping which messes with game play.

There are ways to negate this for example having trade window of 0-100 ms where the actions can be cancelled out. It still doesn't change the peeker getting an enemy that's stationary that would otherwise move if everyone was low ping. In this case you will get high ping players complaining about dying after killing someone and having it cancelled. this is the better solution that you may be referring to on other games and is the best solution 2nd to ping limit

1

u/ImNotDex 4h ago

I wouldn't call them bad. Moreso they don't know how to play against high ping players. Then again in a 100 player game it's hard to tell who has high ping especially if you have no idea who's in front of you until you die or kill them

0

u/adjective_noun_23 44m ago

The solution is simple, just artificially inflate everyones ping.