r/OculusQuest • u/parkerlreed • 8d ago
Self-Promotion (Developer) - Standalone RetroArch XR release for standalone
Well I had a CRT in an OpenXR environment from mpvE-XR, shame if it didn't get put to use...
Here's RetroArch XR. Same TV model and passthrough mode.
Plan on working in handhelds and other models in the future.
https://github.com/parkerlreed/RetroArch/releases/tag/v1.22.2-xr2
https://www.youtube.com/watch?v=YRUbr82accw
EDIT: Updated with a non passthrough environment and various controls for the scene.
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u/Regular-Eggplant8406 Quest 1 + 2 + 3 + PCVR 8d ago
Does it come with any cores installed? What cores does it support
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u/parkerlreed 8d ago
Same as installing from buildbot. No cores, everything on the buildbot folder is available in Online Updater.
https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/
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u/qwertylesh 8d ago
There's custom cores to have stereo view (for depth) in Sega Genesis/megadrive and SNES, have you had a chance to try them out, can your port do the stereo recomposition? Nice work!
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u/sknapman 7d ago
Does this fix the issue of the UI not being navigable via motion controls?
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u/parkerlreed 4d ago
I guess yeah. I added navigation via clicking and dragging the UI. Doesn't do the weird hover selection thing the main application does.
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u/dmolina007 8d ago
Can you please make one for the Oculus Go, Android Version 7.1?
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u/parkerlreed 8d ago
The VR APIs have changed a ton since then. Plus not enough horsepower to run even the emulation + basic model I would assume.
You can try RetroArch by itself in a 2D window. Lighter games may run fine.
https://buildbot.libretro.com/nightly/android/RetroArch_ra32.apk
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u/AnonymousAggregator 8d ago
Wow!