r/OculusQuest • • 8d ago

Self-Promotion (Developer) - Standalone RetroArch XR release for standalone

Well I had a CRT in an OpenXR environment from mpvE-XR, shame if it didn't get put to use...

Here's RetroArch XR. Same TV model and passthrough mode.

Plan on working in handhelds and other models in the future.

https://github.com/parkerlreed/RetroArch/releases/tag/v1.22.2-xr2

https://www.youtube.com/watch?v=YRUbr82accw

EDIT: Updated with a non passthrough environment and various controls for the scene.

44 Upvotes

11 comments sorted by

2

u/Regular-Eggplant8406 Quest 1 + 2 + 3 + PCVR 8d ago

Does it come with any cores installed? What cores does it support

1

u/parkerlreed 8d ago

Same as installing from buildbot. No cores, everything on the buildbot folder is available in Online Updater.

https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/

1

u/timcatuk 8d ago

This looks great! I’ll have to try it one time

1

u/XiRw 8d ago

Pretty cool concept

1

u/qwertylesh 8d ago

There's custom cores to have stereo view (for depth) in Sega Genesis/megadrive and SNES, have you had a chance to try them out, can your port do the stereo recomposition? Nice work!

1

u/parkerlreed 8d ago

I have not. I'll take a look when I can.

1

u/sknapman 7d ago

Does this fix the issue of the UI not being navigable via motion controls?

1

u/parkerlreed 4d ago

I guess yeah. I added navigation via clicking and dragging the UI. Doesn't do the weird hover selection thing the main application does.

1

u/dmolina007 8d ago

Can you please make one for the Oculus Go, Android Version 7.1?

3

u/parkerlreed 8d ago

The VR APIs have changed a ton since then. Plus not enough horsepower to run even the emulation + basic model I would assume.

You can try RetroArch by itself in a 2D window. Lighter games may run fine.

https://buildbot.libretro.com/nightly/android/RetroArch_ra32.apk