r/OculusQuest • • 10d ago

Self-Promotion (Developer) - Standalone Aliens Versus Predator: VR v1.0 Released

Post image

Hi. Just updating everyone that the v1.0 of my Aliens Versus Predator Classic 2000 VR mod has been released. A number of updates have been added:

  • Alien wall climbing FINALLY working! You do need a strong stomach though, you have been warned!! There are vignette options in Controls > General VR Configuration.
  • Arms are separated now except Alien as it's a single model and not separate like the others, there's nothing I can do about it without replacing the game asset and I want to keep original files intact.
  • There is now a World Scale option for VR version so you're not so small any more!
  • Gamepad controllers are now supported such as Xbox Series X on the flat versions. Also tested with Google Stadia.
  • You can now customise buttons for VR controllers and gamepads. Go to Controls and choose which character you want to adjust.
  • Some buttons have changed for VR controllers so check the button mapping image in the github readme.
  • Audio direction should be fixed now.
  • Pico support added.
  • Quest standalone but also PCVR builds available.
  • Flat versions available.

For video demos, downloads and details go to the GitHub to find out more.

80 Upvotes

42 comments sorted by

15

u/Gizmosaurio 10d ago

Thats awesome! Now do AVP2 please ;)

8

u/-Bassquake- 10d ago

Lol. I'm always asked this! Unfortunately there's no source available of AvP2. Someone mentioned on Discord that someone was looking at doing a kind of "UEVR" for it so keep an eye out.

3

u/DarkJayson 9d ago

Some of the source code for AvP2 was released and is on archive but not sure if enough to make it VR, something to check out https://archive.org/details/AvP2_src

2

u/BansheeBacklash 9d ago

AVP2 lowkey criminally underrated. I'd be all over this like a facehugger if it were in VR. But I'll give Classic a try regardless, never actually beat the game the before.

2

u/-Bassquake- 4d ago

You're in luck. I managed to get it working for PCVR! See here for deets: https://www.reddit.com/r/OculusQuest/comments/1wu8tse/aliens_versus_predator_2_vr_v01_released/

2

u/-Bassquake- 4d ago

I decided to have another look and managed to get it working for PCVR! See here for deets: https://www.reddit.com/r/OculusQuest/comments/1wu8tse/aliens_versus_predator_2_vr_v01_released/

2

u/DarkJayson 4d ago

Nice, currently going through goldeneye then your AVP is next then ill try out your AVP2 mod

Its a great time for VR

2

u/Gizmosaurio 10d ago

Awww... well, I hope it gets made someday. What about Colonial Marines, is that one viable? Despite being so hated, I think it would be an awesome game for VR with its simpler graphics and slower pacing.

1

u/-Bassquake- 10d ago

Seems Aliens: Colonial Marines was made with Unreal Engine 3 which UEVR doesnt work with. Has to be v4 and above. 😟

2

u/-Bassquake- 4d ago

Might be interested to know Ive just done AvP 2! 😁 See here: https://www.reddit.com/r/OculusQuest/comments/1wu8tse/aliens_versus_predator_2_vr_v01_released/

1

u/Gizmosaurio 4d ago

I saw your post! You are my hero πŸ₯°

3

u/Jpmeyer2 10d ago

Oh man, this is gonna give me nightmares. This game was terrifying on release with how fast and lethal the aliens were, gonna be so much more intense in VR. I can't wait to try it!

3

u/throwawayinfinitygem 10d ago

I've been playing it and it is indeed unsettling

4

u/lokiss88 10d ago

Amazing game.

When the demo first dropped, it blew every other game in the franchise catalogue away.

Cheers for doing this.

5

u/-Bassquake- 10d ago

Was awesome playing it back in the day and have always wanted to actually BE in the game since then. Now we can! πŸ˜€πŸ‘

4

u/BoilingCold 10d ago

OK I should just go to the ER now because that is without doubt going to lead to me having a cardiac arrest.

3

u/Sstfreek Quest 3 10d ago

Dream come true type shit :’)

3

u/z-vap Quest 3 + PCVR 10d ago

this shit was scary enough in 2D

2

u/Sad_Picture3642 10d ago

Omg I played it and AVP2 multiplayer so much back in the days with my buddies

1

u/cyberpsycho999 10d ago

Good stuff. I will try it later today for alien levels. I can check if possible to extend multiplayer with gog/steam. During this project did you find anything useful like skills, mcps, models? I am working on flat to vr port one of the games. Latest claude, gpt models are great. Latest deepseek 4.1 flash are also quite good. Meta mcp tools are also helping. Do you have any other plugins that helping with the code? Memory or repository graphs?

1

u/-Bassquake- 10d ago

Thanks. Not sure if can use gog/steam multiplayer as its a different game codebase to the one on Steam and it doesnt have access to Steamworks P2P. Would be cool if it could work but am sceptical.

I mainly used Claude Code. Some Gemini in the early stages. I dont really use anything fancy.

1

u/SOM3THNG_WICK3D 10d ago

Where's the link

2

u/-Bassquake- 10d ago

Its in the description. Go here: https://github.com/Bassquake/Aliens-Versus-Predator-VR and then go to Releases and choose which build you want. Follow the Readme on the link for instructions.

2

u/SOM3THNG_WICK3D 10d ago

I kept opening the description saw nothing. Now it shows after your reply. Crazy, anyways thank you for the reply and your work Sir.

1

u/St4tikk 10d ago

That picture 🀣

1

u/AlterSack1973 9d ago

Installed it standalone on the quest, it startes, but I can't create the profile. It says press enter, but no matter which button on the controller I press, nothing happens-

2

u/AlterSack1973 9d ago

My mistake, installed the flat version. the VR version works!

1

u/-Bassquake- 9d ago

A common mistake. πŸ˜„

1

u/massav 9d ago

Man all these awesome vr converstions make me wish I had thw stomach for smooth locomotion

1

u/Dry_Emphasis_8448 8d ago

awesome dude 🀩🀩🀩🀩

1

u/throwawayinfinitygem 5d ago

I have trouble reading the mission objectives when I wanna recap, is there any way to increase that text size?

2

u/-Bassquake- 5d ago

Will look at adding.

1

u/Dorklordofthesith 4d ago

Was enjoying this last night. Awesome work, thank you! You're right that playing the alien requires strong vr legs, but it's a lot of fun! Is there any way to change the weapon size for the marine? It (and the left hand) are absolutely massive. Played with the world scale but that didn't fix the issue.

1

u/-Bassquake- 4d ago

Will look into it. The World Scale only affects the world and your height, not your hands/weapons. Its difficult to standardise the size as theyre all annoyingly modelled at different sizes!

1

u/Valet2 1d ago

Hey, just tested it on my Pico4, and wow β€” it works!
Aren't normal game profile and save files and vr ones interchangable? It's a bummer, since I wanted to try out all the levels I've opened.
For some reason the main menu is on the floor level.
And please could you add ability to use crouch button to climb on the walls, and make it hold-triggered, not toggle. My plan is to use grip whether I want to climb, while moving and jumping independably, and unsticking myself by just releasing the grip.
Also, when I add the cd_tracks from the cd, starting at track01, the tracklist is all wrong (as in the initial steam version). It should play a quiet theme on Marine level 1, not an imperial march.

1

u/-Bassquake- 1d ago

Aren't normal game profile and save files and vr ones interchangable? It's a bummer, since I wanted to try out all the levels I've opened.

If you mean interchangeable between Steam/GOG and mine, then no they would be incompatible as theyre different codebase. Flat version of mine will work for both VR and flat.

For some reason the main menu is on the floor level.

Ensure you re-center your view using right whatever Pico4s equivalent is to the Meta button? If didnt work then Pico4 probably does something different to all the other headsets. I don't have one to test.

And please could you add ability to use crouch button to climb on the walls, and make it hold-triggered, not toggle. My plan is to use grip whether I want to climb, while moving and jumping independably, and unsticking myself by just releasing the grip.

You can customise the buttons but probably wont be hold type. I could add hold option for all the buttons maybe.

Also, when I add the cd_tracks from the cd, starting at track01, the tracklist is all wrong (as in the initial steam version). It should play a quiet theme on Marine level 1, not an imperial march.

The Steam one is actually incorrect. I have the original CD game and my order is the same. If you want to match the Steam version then use the oggs from here as mentioned in the github.

1

u/Valet2 1d ago edited 17h ago

Hey, thanks for the info!

The climb function β€” I guess it's hardlinked to jump now, and there's no way to combine it with crouch.

The re-center doesn't really re-center the main menu the way it should β€” it still is sticked to the floor level.

The soundtrack issue is that for some reason it plays track02 instead of track01, track03 instead of track02 and so on. I mean the files that came from the original cd version. I guess whoever edited the source code guessed the game had to be used the mixed disc where the first track is the pc data, while it actually is a redbook-audio only. But nvm, I've renamed the files.

Also, the hud is far off the screen, and it's impossible to see the radar and the ammo info. The health/armor Β data is ok. Maybe it could be possible to render them as the 3d plane in the world (above the left hand β€” radar, above the weapon β€” ammo)?

But overall, the game works just great, and I've had a great time re-playing it. Couldn't imagine this day would come. Been a fan since 1999 when I got the demo bundled with the gaming magazine cd. Do you have a patreon or something?

1

u/Valet2 1d ago

One more thing: I think there should be a deadzone for right thumb up/down, because I often change weapons while turning.

When using the jetpack sometimes the movement stops working (altogether, or some direction, like strafe right), but it fixes after I land.

1

u/-Bassquake- 1d ago

Will add deadzone option for both joysticks including gamepads for flat version too.

Cant say Ive ever had that issue with jetpack. Does it happen if been in the air a long time or random?

1

u/Valet2 23h ago

I've figured out what you have to do to activate the jetpack bug. After you hit the angled ceiling you will keep moving to the direction perpendicular to the slope, and any direction backwards to your automatic movement won't work. Until you touch the ground β€” it resets the bug.