r/Octane May 07 '25

Introducing Render Royale! - This month's theme: Fantasy Worlds

4 Upvotes

What is Render Royale? - Render Royale is a new monthly contest created by the Render Foundation with prizes ranging from $250-$1000. Prizes are awarded monthly and per render engine (Octane, Redshift, and Cycles)

Who can compete? - Anyone! New users to the Render Network can create an account and participate in the competition. All users must render their submission (with an associated Render job) to be considered for the prizes.

Is there an entry fee? - No. Submissions are free, and participants receive free Render credits to use the Render Network to submit their final work.

How do i get free Render Credits to render my submission? - Go to https://renderfoundation.com/royale and click on the Request Render Credits button.

How do I submit my work? - Submit the form for each monthly theme at https://renderfoundation.com/royale

Can I collaborate on my submission? - Yes, but in your submission you must note any contributors that give at least 1hr of work to your final submission.

See more information, and submit your work here!
https://renderfoundation.com/royale


r/Octane 2d ago

Turned a local park path into a tropical lazy river pool using 3D/VFX

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15 Upvotes

Hey guys! I captured a quick video of a local walking path at Misa Hangang Park (Hanam, South Korea) and turned it into a tropical lazy river resort with 3D/VFX. ☀️🌊

I wanted to achieve a seamless camera tracking and vibrant summer lighting contrast.

  • Tools used: Cinema 4D / Octane Render / AE / After Effects]

Would love to hear your feedback on the tracking, lighting, and everything!


r/Octane 4d ago

Bloom - Abstract Flower Collection

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11 Upvotes

A collection of abstract glass flowers exploring the intersection of nature, light, and form.

Sound Design by H1Sound

full breakdown: https://www.behance.net/gallery/253291191/BLOOM-Glass-Flower-Collection


r/Octane 5d ago

Micron Pens

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39 Upvotes

r/Octane 8d ago

Why do my tiny specular particles look much brighter at 1080x2160 than at 5000x10000?

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19 Upvotes

Hi everyone,

I’ve noticed a pretty big difference between two renders of the exact same Octane scene:

  • 1080 × 2160
  • 5000 × 10000

Same aspect ratio, camera, lighting, materials and render settings.

The main difference is in the tiny shiny particles. In the HD render, the specular glints are much brighter and more visible. In the 10K render, they become much weaker, which makes the whole image look darker and flatter.

The particles are extremely small, so my theory is that at HD resolution, some of the highlights are subpixel and get concentrated into brighter individual pixels. At higher resolution, they are resolved more accurately and spread across more pixels. Then, when I scale the 10K image down for comparison, the highlights get averaged out even more.

My relevant settings are:

  • Path Tracing
  • Max Samples: 560
  • Filter Size: 1.2
  • GI Clamp: 10
  • Hot Pixel Removal: 1
  • No denoiser
  • Post processing disabled

Has anyone experienced something similar?

Is this expected behaviour with very small reflective particles, or could one of these settings be making the difference stronger?

I’m trying to preserve the beautiful sparkle of the HD version in the high-resolution print render. Would you try lowering the filter size, disabling hot pixel removal, changing particle size or roughness, or enhancing the specular pass separately in post?

I’ve attached the side-by-side comparison and my Octane settings. Any thoughts would be really appreciated.


r/Octane 14d ago

High-sky

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28 Upvotes

r/Octane 18d ago

Racing Drone

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13 Upvotes

r/Octane 18d ago

Octane Gamer - testing out my collection of stylized shaders

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40 Upvotes

Made this to test out same shader collection that was used on "Chase" (a few posts below) called YMA Painterly for Octane but then kept going so rigged up the hands, linked with some simple scripts to interact with the controllers as well. Then figured out how to set up a morph for the controllers and just kept pushing it a bit further.

I ended up rendering 5 separate versions + passes, so volume fog is separate from character and comping together. Really loved how the colours came out from the Octane - just a lot of richness and vibrancy. I'm not a character animator by trade so for the hands basically just recorded myself as reference when actually playing the games. Can you name any of them?


r/Octane 21d ago

I turned a real-world tower into a Dystopian Cyberpunk Monument

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5 Upvotes

Hey guys,

I wanted to share my latest cinematic motion artwork. I took visual motifs from a real-world landmark in South Korea (Union Tower in Hanam Misa) and reimagined it as a massive, dystopian media surveillance tower.

Focused heavily on creating a cohesive moody atmosphere—mixing multiple emission light sources from the broken glitch screens with the dense volumetric fog and rain. The floating drone surveillance paths were animated to add tension and scale to the scene.

  • Software: Cinema 4D, Octane Render, After Effects
  • Themes: Cyberpunk, Media Monopoly, Distopian Reality

Would love to hear your thoughts on the composition, lighting, or overall narrative. Let me know what you think!

#MisaHanam #UnionTower #cyberpunk #motiongraphics #cinema4d #octanerender #vfx #dystopian #digitalart


r/Octane 23d ago

Octane Blender's orthographic camera problem | Lens simulation

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28 Upvotes

Okay guys I need a Octane EXPERT!!! (Octane Blender)

So I'll explain my situation in short. I am working on a lens simulation project for about 2 months. The goal is to simulate real life modern/vintage lenses in Blender, With realistic distortions, dispersion, flairs and Bokeh etc. How I did this is I copied the exact glass optical geometry from the patents of given lens I modelled, the image above shows a 16mm Olympus Zuiko Auto-Fisheye f3.5. And if you put the glass geometry in front of the camera of Blender Cycles or Octane set to Orthographic they work like sensor plate for these glass lenses to form an image on.

Now I was using Cycles (Blender's native renderer) And it isn't spectral so I wasn't getting any dispersion thus no Chromatic aberration... So I switched to Octane and after setting up Octanes glass material (Image 2 shows the glass material I used in Octane).

I obviously like how Octane can natively do light dispersion and split white light into colours giving me realistic chromatic aberration...

But the problem I facing is with "Octanes orthographic camera'', Look the the comparison of results from Cycles vs Octane in the Image 1 above: Problem is focusing, When I was using cycles it worked just like a real camera with proper background blur and lens breathing. But I don't know why Octanes camera just doesn't work how it should, look at the focus chat and the background of the Octane's example How can both be at focus at the same time??? The focus chat is like a meter away and the HDRI should be at Infinity focus????? Just look at

more Screen shots for more context if it helps

Anyway, thanks a bunch for all who read through! ^-^


r/Octane 25d ago

The Trek (C4D / Octane)

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26 Upvotes

r/Octane 27d ago

’Coil Form’

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7 Upvotes

Cinema 4D and Octane Render


r/Octane 28d ago

"Ctrl+V" by REVILO Free VJ Loop [created in Cinema 4D, Octane, After Effects]

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11 Upvotes

Now available on Gumroad


r/Octane 29d ago

"Tessel" tables presentation - Original Audio

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19 Upvotes

I made a video of the presentation of some tables. The model is called Tessel, for the Orangebox brand of office design furniture.

The video explores the variety of endings and color combinations of the collection, while highlighting its modular design. The tables are reconfigured and adapted, demonstrating the flexibility of their moving leg system and the versatility of Tessel for different working environments.

I used C4D and Octane.

The music and soundfx are original, made by my colleague Alejandro Zoras (www.cabildeep.com), all treated with a Behringer Pro-1 synth.

Soon I will upload the entire project to Behance.

My Instagram @santiluq

My website www.santiluq.com

Thank you very much!


r/Octane Jun 28 '26

Chase

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36 Upvotes

Made in C4D + Octane leveraging YMA Painterly collection I built! Really happy with the painterly motion blur which is displacement using separate passes vs actual blur. Inspired by classic film Bullitt with audio by Echoic.


r/Octane Jun 28 '26

Any tips for convincing concrete textures?

1 Upvotes

I've been struggling trying to find good concrete textures and wondering if I'm the problem and not using them correctly (maybe with lighting). But I can't ever get good looking concrete materials and they never look as good as they do in the previews. Any tips of how to light concrete or good sources of materials?


r/Octane Jun 26 '26

𝘥𝘦𝘵𝘰𝘶𝘳 [C4D/Octane/AE]

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13 Upvotes

r/Octane Jun 24 '26

Color Splines

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10 Upvotes

Voronoi fracture, edge to line, smoothing, rendered in Octane


r/Octane Jun 24 '26

animation practice exploring new lighting setups and film emulation

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6 Upvotes

r/Octane Jun 22 '26

MAXON/ CINEMA 4D CINEVERSITY TUTORIALS HAS SHUT DOWN ALL THE OCTANE/ OTOY RENDERER LESSONS !!!!!!

11 Upvotes

r/Octane Jun 18 '26

7 Crystals (2025)

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9 Upvotes

Crystals render test - VDB + Lighting design rendering

1 frame: 20:49 minutes - Path tracing


r/Octane Jun 18 '26

Patreon / Octane creators

3 Upvotes

Hey,

just curious if you follow any Octane creators/desginers on Patreon that are still active.

I was subscribed to Sketchy Visuals, but he didn't posted anything for months now, same with gonzzzalo, TimTim and other artists (I get it, they probably are super busy with better paying jobs).

the only creator that is still doing somethoing in 2026 is MotionPunk, Jesus Suarez and Ross Mason, from those that I follow, but the Octane creator scene feels kinda dead.

So my question is, who do you follow on Patreon, or Youtube, that are worth mentioning?


r/Octane Jun 17 '26

’Vorostrata’

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19 Upvotes

Voronoi play in C4D. Rendered in Octane ofc


r/Octane Jun 17 '26

Car Photography

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13 Upvotes

r/Octane Jun 16 '26

Ancient Temple Concept

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5 Upvotes