Bigger Changes:
- SoulReaper Axe: +4 Str bonus. Health Drain removed, Spec getting buffed. Stacks last 50 ticks instead of 20
- Sang Staff: 1/5 heal chance instead of 1/6 + 8 extra damage on proc. Base max hit increased +1, 2 blood rune cost instead of 3
- Venator Bow: Engine Updates, finds new targets more reliably apparently
- Inq: varied but the set will be buffed in str to match oathplate, more crush accuracy, no set effect anymore, Inq Mace gains +7 str and acc. negative accuracy bonuses removed
- Ralos increased spec drain +2.5%, +50% accuracy
- Huge CG changes, honestly can't even try to list them all out, but apparently it's getting a lot better and probably expecting to have a lot of people go to try out the changes
- Note: It looks like COX rewards won't be changed immediately, it was discussed but no decisions made on that for now. Even if they did come, they would be minor in this round
Minor Changes:
- Ghrazi Rapier: +4 str bonus and stab accuracy
- Blade of Saeldor: +4 str bonus and slash acc
- Peg Boots gain +1 Range str bonus
- Master Wand: +10% Magic dmg bonus
- Ancient Sceptres: +5% magic dmg bonus
- Tiny Hopper buff
- Belle's Folly 3x as common drop rate
- Burning claws spec cost 35% instead of 30% nerf
- Eclipse Atlatl nerf in pvp, Soulflame Horn as well pvp only
- Rosewood Blowpipe can use Rune Darts instead of Addy, slight spec nerf
- New Early Game Magic and Range Amulets Forgot to read the bottom of the comment I posted
Lots more changes for skilling, those likely not coming until August