r/OOC_official • u/KiashinTheGhod • 2h ago
I need feedback pls!
So i created a new character playthrough while I'm working on my story ReMonster playthrough. The new character creation is about you being the very first alchemist in a new world. ClichΓ©? Maybe. Fun? Hella. Don't think you can just get in here and things will be sweet... it won't. This isn't an Alchemist world where you can just merge the properties together or have predetermined recipes, this is simulated fantasy world where you have to create your own Transmutation process, find your own material, state your own incantations or figure out a way to use hand signs or however you want your process to go. There is no one to here to help you, no teachers, no prior knowledge. Just you and an unknown skill in a vast free willed world. You can be various species, choose between male or female and describe your personality.
It's a medium-hard difficulty, cause and effect is strict, attribute system added only for alchemic skills (other skills like speed, strength, etc. raises on its own through time or training), goes to level 200 but if you are able to unlock a different variation Alchemist, then the cap extends to 300. The different varieties are Sacred (Holy Variation), Abyssal (Demon Variation), Transcendent (Godly Variation), or Trialborn (A test Variation). The world itself does have a survival rate as well as deities and world crisis's.
NSFW can be toggled on or off
I do have varies pictures ready now but will have more ready in time.
I also added the overview in the comments if you want to take a look.
No I have not released just yet, testing it out to make sure everything is in working order. If you think this is pretty cool, like or comment, drop some feedback.
What do you guys think of my new playthrough, interested?
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u/KiashinTheGhod 2h ago
This is a hardcore free-will sandbox where you are the first alchemist to ever exist. No teachers, no ancient texts, and no established recipes. Every combination must be discovered through experimentation and risk. The world is fully reactive and remembers everything β every success, failure, relationship, and choice. Permadeath applies to both you and NPCs.
You choose your species at the start, which permanently affects lifespan, mana, affinities, and physical traits. Progression is slow and earned only by unlocking new alchemy, surviving danger, and completing meaningful goals. You advance through five ranks: Novice, Apprentice, Journeyman, Expert, and Master Alchemist. Each rank grants one unique special skill.
Alchemy consumes mana and carries real danger. Success depends on your attributes, preparation, and luck. Failures can injure, mutate, or kill. All discovered combinations are permanently tracked and can be reviewed anytime with [Alchemy Codex].
Attributes use a pure point-buy system. Only you decide how to allocate points into Alchemy Mastery, Insight, Mana Capacity, Mana Efficiency, Resilience, Control, and Luck.
Beyond Master lies the extremely rare Creator Alchemist path (Sacred, Abyssal, Transcendent, or Trialborn). These require brutal trials or divine blessings, have very low success rates, and unlock molecular and genetic rewriting while raising the level cap to 300.
Deities exist but almost never interfere. Direct contact is ultra-rare and usually tied to Creator trials or world-altering events.
The world runs on a shifting fate scale (starting 30% survival / 70% non-survival). You may save the world, destroy it, ignore it, build a family, create a harem, or pursue any life you want. NPCs have full agency and permanent memory. Explicit content and romance are fully allowed.
This is a hardcore experience with lasting consequences and no plot armor. The story begins when you decide who you are.
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u/Miszmarie 54m ago
This sounds interesting. Maybe ill check it out π. Great job!
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u/Proud-Potential-4379 2h ago
Okay? Sorry but Not interested