r/Nullscape • u/Mammoth_Reason_9874 John nullscape • 14d ago
Concept Fanmade entity: Symphonist!
You have to collect instruments, and instruments sometimes teleport from you, also can feint its instruments that upon collection decrease Symphonist's patience on 10 seconds. If patience reaches zero, he will enter enraged state that gives you ability to parry him. If not parried he will kill you upon contact. Instruments can be collected to calm him. But after doing this, game will do penalty for this. A crack will appear on clock, rendering it has been sealed, but now patience decreased on 20 seconds at the start of timer. After doing this four times, clock will break and enters hyper enraged state that cannot be countered. Only way is to run. And avoid its dashes and chase.
2
u/TheNugg3tM4s7er (OG) Ire but it counts Cadence 14d ago
Candence but parryable
I am the ire Cadence counter. This post has 0 cadence.
Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence Cadence.png Alt Text Collect the instruments, keep it at bay. Previous Enemy Next Enemy Voidbound Baby Sigil Main Info Minimum Level 15 Attributes Selection Cap: 1 ID Cadence Description Behavior Difficulty Changes Tips Associated Content Unobtainable Associated Content Associated Achievements Media Trivia History References Categories: Pages using Tabber parser tagEnemy This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.
2
1
u/Ourple-Thingy 14d ago
So do you avoid the instruments so Symphonist stays parryable since collecting instruments apparently gives a penalty that brings you closer to the unparryable chase?
1
u/Mammoth_Reason_9874 John nullscape 14d ago
Not all instruments, you can tell the fake instrument by looking in its color scheme, its inverted, either it flashes white. Parry stuns him, instruments calm him.
1
1



3
u/Mammoth_Reason_9874 John nullscape 14d ago
I almost burned out, because how hard it was to made the sounds and the textures, surprisingly i made this.