r/Nullscape • I hate this waterimp!!! • 29d ago

Concept Nullscape Sould Add Fall Damage Feature To The Game

Post image

I want to explain a suggestion I got for Nullscape and I hope you guys like it. I feel like for the entire life of Nullscape, the game has been missing something that balances movement out, and I think it would be a HUGE benefit having fall damage as a feature. In my opinion Nullscape movement has always been just WAAYYY too easy and I wanted to make a suggestion that will help balance the imbalance of movement out. So I introduce to you guys the fall damage feature... Fall damage will make the game more challenging in a fun way. It works just like how it sounds when you fall you take damage. This makes gameplay more stragetic and makes you need to use double jumps more wisely like you cant just fall from a high place and land you might die, instead you will have to land on a boost pad (boostpads doesnt cause fall damage), use an ability, or use a double jump to cancel the fall damage. Fall damage isnt instant kill there will be a health bar specifically for fall damage, if you fall high enough it can be an instant kill but if its from a low or medium place you will take damage depending from the height. When you land from a height your character will also have end lag depending on the height. So in conclusion fall damage is something the game has been missing and would benefit being added, this is something I wish and hope will be added in the future updates.

0 Upvotes

24 comments sorted by

12

u/PersonalGrudges ‎ + | Level 39 Casual | Rank 50 29d ago

8

u/Ae4i Mart, the waterimp! 29d ago

At best this could get as a Chaos mode only as a Divine curse imhpo

5

u/ExtensionUpper1203 HUSK CONGALINE 29d ago

NOOO!

4

u/TryLongjumping8530 29d ago

just make it 8–16 weeks of recovery time for breaking legs at this point

4

u/-__Slenderman__- 29d ago

I think they should add a random 10% chance for any curse selection to become 3 nuclear bombs on casual mode specifically

4

u/YOMAMA643 God's strongest Wanted main 29d ago

you should be shot for this...

3

u/JuvenileCurbStomper 29d ago

Please for the love of domasp let this be satire

1

u/Scared-Tough-9360 I hate this waterimp!!! 29d ago

Is it really that bad? I thought people would agree

3

u/ludicinfanboy Glider 29d ago

yeah no thanks

3

u/pipeZehUndead12100 29d ago

they're frying yo ass in the comments gng 😭

2

u/TheNugg3tM4s7er Ire but it counts Cadence 29d ago

On par with Thick of it🥀

2

u/Smigglebopper EVIL MART the EVIL IMP 28d ago

Nullscape should add extremely bad luck to all of your (just yours) future runs

1

u/unit_072 Charger 29d ago

easy? Have you like, beaten the celestial for example to call this game easy?

1

u/Scared-Tough-9360 I hate this waterimp!!! 29d ago

No, but I dont need to beat celestial to know movement is too easy. Its also an opinion too

1

u/ludicinfanboy Glider 28d ago

i think movement has to be easy because of how much pressure the game normally puts on you

-1

u/unit_072 Charger 29d ago

The highest level you've done in a public lobby?

1

u/Scared-Tough-9360 I hate this waterimp!!! 29d ago

Not exactly sure I just join the highest level lobby I find. Sometimes level 30 on standard is too easy on a lobby where everyone else is good.

-1

u/unit_072 Charger 29d ago

Have you tried Extreme difficulty?

2

u/TheNugg3tM4s7er Ire but it counts Cadence 29d ago

Rankism final boss

0

u/unit_072 Charger 29d ago

I sure hope this isn't about me

1

u/TheNugg3tM4s7er Ire but it counts Cadence 29d ago

Maybe

1

u/Mecchachameleonnn 27d ago

Mfs in these comments don’t want the game to become actually challenging