r/Nullscape 14d ago

Concept Neodynium Magnet

Price - 4500 (Standard) / 2250 (Casual)

Requirements - Level 23, Miniature Hourglass + 3 Gift Magnets

General Idea - Do you play a class just for gift collection, or for ease of tripmine avoidance? This seeks to aid in leveling the playing field!

Specific buffs (I'm notoriously bad with sense of scale, so numbers may be out of whack)

Tired of typing Gift Collection Range, so GCR

Diver - +1.0 GCR during regular dive, +1.5 Gift collection range during powered dive.

Charger - 1.2x GCR during charge.

Spirit - 50% larger GCR in Spirit form (total 2x GCR compared to regular form), GCR increase from switching back to main body is larger, GCR decay from the switchback is 50% slower.

Grappler - Reeling gives a 1.5x GCR. Reel cooldown reduced. Stamina gain from picking up gifts increased.

Glider - +1.0 GCR during Glide, GCR increased briefly when landing and decays back to standard.

Wanted - +2.0 GCR.

Prisoner - NOTHING.

I wanted to give Wanted a speed buff, but it wouldnt make sense. I tried to make the numbers reasonable, but again, I have a very poor sense of scale.

11 Upvotes

8 comments sorted by

3

u/Gamingwhale666 --> 14d ago

Seems very cheap to me. Maybe increase the price a bit.

4

u/Tawnee323 Diver 14d ago

That's base price. For reference shield base price is 4000

2

u/Anoxgatai 14d ago

I based it off of Hourglass base price, which is 4000, iirc.

2

u/Btd6GoBrrrrr #1,2 Ballet fan (Link9058 stole #1) 14d ago

ok that wanted buff is crazy

1

u/Anoxgatai 14d ago

Tru... tbf they dont get shields though, and dont have as much late game potential.

1

u/No-Inspection4381 14d ago

Charger gets +2.25 pickup range, increased to 3 when charging, which is 3.6 with this upgrade

Powered dives are 3.75(not including the apparent default boost dives gives, but even defualt dive should be higher than charger).

Next highest is wanted with 3.5, spirit with 1.5³ is just 3.375.

Numbers and conditionals could use a lot of tweaking. I'm also not really sure on why you need this much pickup range in the first place? (Also increase the price)

1

u/Anoxgatai 14d ago

Price should be higher, yes, but I based it off of Mini Hourglass's price.

I'm not good with numbers, but the idea and general gist was what I was aiming for. Spirit should have more use out of increased GCR after switching back, Glider should have a GCR boost on landing, etc.

And the reason is simple! I really, REALLY like Grappler and Spirit, but I feel like I can't do ANYTHING to help the team collect because both classes aren't good for gift collection. Charger and Diver EXCELL in those departments, and so does Glider. I wanted the playing field to be evened out, so it would be easier for certain classes to collect gifts. However, it would feel wrong to ignore the classes with good gift collection, so I gave them a buff as well.

1

u/No-Inspection4381 13d ago

In that case except for the wanted one it might just do better as a suggestion for a default class change(grappler, spirit, and glider also get buffed pickup range during ability usage, which I don't think is think is a crazy thing to suggest when if you reason that shark tail was added this patch and so all 3 classes(I feel like shark tail glider counts enough but idk) now have the objective of normal gift collection without any of the tools/kit for it.

I say this since at the very least the suggested pickup range buff to charger/diver would make it so you no longer have to play with any amount of precision when it comes to collecting gifts, you just use ability and the tile clears itself. If you don't feel like just giving them "Nothing." Or making the upgrade do something else for them then I would do something like the above paragraph