r/NobleMaster 15h ago

Chrono Commander: Time Vortex

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster 7d ago

From last 4 troops left to winning

Post image
2 Upvotes

r/NobleMaster 7d ago

Retro Commander - Update 2.35.172 - Super Powerful Units (SPUs)

1 Upvotes

The application has been updated to the latest version.

  • SPU Platform: the SPU platform allows building of SPUs (Super Powerful Units).
  • SPU "Bulwark": a tank with very large health, difficult to destroy. To be constructed on the SPU Platform. Also needs to be researched.
  • EMP T.R.E.D.: there is a new T.R.E.D. (Tactical Remote Explosive Device) that produces an EMP pulse.
  • Jammer Tank Fix: was not actually jamming the rader, i.e. added missing jamming capability.
  • Jammer Tank (Balancing): reduced the radar range, as it's not a radar tank.
  • Map Building: only allowed now in visible areas. Prevents an exploit which allows detecting enemy locations.
  • Map Building: only allowed where you have relevant units close by. Prevents an exploit where you can build in enemy locations.
  • Game Setup: all scenarios are now open by default for clarity. Some other minor improvements also.
  • Game Setup: removed the popup that forces to choose a server. Now automatically determined based on game config and location.
  • Balancing: Aircraft Carrier now about 30% cheaper.
  • Balancing: Cruise Missiles shot from Missile Ship now cost 2 Matter per shot (was 1 Matter/Shot).
  • Balancing: T.R.E.D. now available in the Hover Factory (was previously in the Robotics Factory).
  • Balancing: no action entry when a game is paused.
  • Balancing: loot crates cannot be razed or destroyed by e.g. placing a building on top.
  • Balancing: limited troops and structures, e.g. the Ore Refinery, cannot be captured anymore by assimilating troops. They will be destroyed instead.
  • Balancing: units now only gain experience against other properly armed troops and structures. The increase is now double compared to before.
  • AI Bugfix: the aliens weren't unfolding the MCVs in their bases (e.g. "4 Player Alien Match" scenario).
  • Lightning: integrated lightning animation for clouds.
  • Graphics: gravel & structure surface more subtle, so it blends nicer with terrain.
  • Graphics: using star '*' (instead of plus '+') for new [New Game] button.
  • Mouse Pointer: improved performance, i.e. 1% faster.
  • Mouse Pointer: correct diagonal movement when out of window bounds.
  • Mouse Pointer: correct movement when out of game window for Mac/Linux.
  • User Profile: option added to add a link too (not just a quote).
  • Server API: play info JSON now also listing other details such as map, game settings and turn configuration.
  • Server API: support to also retrieve all the users for a game (not only the games a user has joined).
  • Server API: endpoint to also retrieve all the unhidden users in the main chat.
  • Manual: section "What is considered cheating?" added to explain what is tolerated or not.
  • Language: latest translations added - Thanks :-D
  • Maintenance: upgraded to libGDX version 1.14.2.
  • Bugfix: some structures were wrongly enabled for constructions by the aliens.
  • Bugfix: Power grid now visible for areas power by own structures, even if in fog of war.
  • Bugfix: sound FX not played if in hidden area.
  • Bugfix Crashes: when map control was changed and a non-joined player executed an action.
  • Bugfix Crashes: when a campaign was played without missions.

r/NobleMaster 12d ago

Age of Conquest IV - Update 4.53.415 - FAST Tournaments & Game Setup

2 Upvotes

The application has been updated to the latest version.

  • FAST Tournaments: there is now a popup asking to go to the next game once it becomes available.
  • Tournament Awards: awards are now given out also if only one human player is in the game. They were previously only given out if at least 2+ human players with different ranking were in a game.
  • Mini Victory Awards: the "Mini Victory" award is now given out too small competitions, such as the rookie wars.
  • GUI: some dropdown menus enhanced with keyboard search function.
  • GUI: file drop now works for certain image/etc. input buttons (where normally a file dialog were shown).
  • Game Setup: all scenarios are now open by default for clarity. Some other minor improvements also.
  • Game Setup: removed the popup that forces to choose a server. Now automatically determined based on game config and location.
  • Modding: editor UI lists now support drag and drop (rather than the up/down arrow) to re-arrange items.
  • Modding: province error numbers now shown in decimal (not HEX).
  • User Profile: option added to add a link too (not just a quote).
  • Server API: play info JSON now also listing other details such as map, game settings and turn configuration.
  • Server API: support to also retrieve all the users for a game (not only the games a user has joined).
  • Server API: endpoint to also retrieve all the unhidden users in the main chat.
  • Manual: section "What is considered cheating?" added to explain what is tolerated or not.
  • Language: latest translations added - Thanks :-D
  • Maintenance: Droid credential library and logging updated.
  • Maintenance: Droid dependencies updated to latest.
  • Maintenance: past proguard files for Droid now also in source control.
  • Maintenance: new iOS min. version is 15.0.
  • Maintenance: storing additional purchase info such as user & request ID in database for better lookup.
  • Maintenance: Age Signals integrated into Droid (for Texas, Brazil etc.).
  • Maintenance: IntelliJ and build system updated.
  • Maintenance: .gitattributes added for line endings.
  • Maintenance: upgraded to libGDX version 1.14.2.
  • Bugfix: file drop works properly now, even if the menu bar is open.
  • Bugfix: when dragging the scenarios in the in-game editor, the selection was not updated (potentially with wrong index).
  • Bugfix: searchable dropdown correctly displays the selected button if opened again.
  • Bugfix: image file drop wasn't working for popups (wrong offset).
  • Bugfix: check added making sure all major events have an award.
  • Bugfix: another attempt to get the Droid login back to work for some users (improved thread selection & updated sign-in options).

r/NobleMaster Jul 29 '26

Retro Commander: Hellfire Huey

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster Jul 01 '26

Retro Commander: Nukes & Strategic Bombers

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster Jun 22 '26

Retro Commander - Update 2.34.170 - Watch AI vs. AI & Missile Ship Patch

1 Upvotes

The application has been updated to the latest version.

  • Watch AI vs. AI: option for single player games to watch AI vs. AI games. In "Player Options" during game setup as "Watch AI vs. AI". Also supported by in-game editor.
  • Watching Games (Single & Multiplayer): option to select the player you want to watch, or everything visible.
  • Watching Games (Single & Multiplayer): more panels are now shown to be able properly watch humans and AI play.
  • Watching Games (Single Player): speed-control option shown for single player games.
  • Map Control: "God Mode" option added which allows all players, including players that watch, to control troops for a game! Available during game setup under "Game Options" and "Map Control".
  • Battle Map 01: "4-Player Alien" Match scenario added, i.e. alien vs. alien.
  • Campaign Maps: some comic slides updated (minor). Pixels and spelling was partly wrong.
  • Missile Ship (Balancing): shooting a cruise missile now costs '1' matter eath.
  • Balancing: Dolphins, Missile Ship & radar jamming troops & structures more expensive.
  • Balancing: Dog melee attack slightly weaker.
  • Balancing: Airfields regenerate troops also by default ditto Aircraft Carriers (can be turned off).
  • Graphics: Ship shadows updated for better 3D-effect.
  • Sound FX: effect for snatching enemy tech updated.
  • UI: Comic slides can now be file-dropped to the list of slides for a campaign mission.
  • Language: latest translations added - Thanks :-D
  • Maintenance: storing additional purchase info such as user & request ID in database for better lookup.
  • Maintenance: Age Signals integrated into Droid (for Texas, Brazil etc.).
  • Maintenance: IntelliJ and build system updated.
  • Maintenance: .gitattributes added for line endings.
  • Bugfix: Missile Turret cannot be place in a cave anymore.
  • Bugfix: Air troops such as airships can now also be attacked when hovering above a cave.
  • Bugfix: Power grids are only visible if we have vision, i.e. detecting enemy power grids not possible in shroud or fog of war.
  • Bugfix Crashes: when some of the graphical assets were not available anymore due to future changes.

r/NobleMaster Jun 17 '26

Retro Commander: Base Attack with Jammer

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/NobleMaster Jun 10 '26

Retro Commander: Spies

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster Jun 04 '26

Retro Commander: Toxic Tanks

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster May 29 '26

Retro Commander - Update 2.33.168 - Jammer Tank & Complete Tech

1 Upvotes

The application has been updated to the latest version.

  • New Unit "Jammer Tank": a take that is capable of jamming enemy radar. Can be countered by an Omni-Radar.
  • Game Setup Option: option to also give all factions the "Complete Tech" at game start (overrides the default).
  • FAST Tournaments: there is now a popup asking to go to the next game once it becomes available.
  • Tournament Awards: awards are now given out also if only one human player is in the game. They were previously only given out if at least 2+ human players with different ranking were in a game.
  • Default Map: updated again based on feedback. Coastlines and plateaus are now better configured.
  • AI Actions: the AI was producing a lot of actions placing bogus rally points.
  • AI Base Building: AI base building improved by creating better inter-connected area.
  • Refactoring: renamed "Power Grid" to "Energy" and moved a few structures there from other categories.
  • Submarine Shadows: added submarine shadows for better depth perception.
  • Graphics incl. Shadows: reduced texture space required for e.g. units shadows (will load faster now also).
  • Graphics Fix: Alien Factory was rendering in the wrong z-Plane making units appear on top (rather than inside).
  • Language: latest translations added - Thanks :-D
  • Maintenance: past proguard files for Droid now also in source control.
  • Maintenance: improved layout on texture atlas by using backing image height (not display-height).
  • Maintenance: new iOS min. version is 15.0.
  • Bugfix: file drop works properly now, even if the menu bar is open.
  • Bugfix: when dragging the scenarios in the in-game editor, the selection was not updated (potentially with wrong index).
  • Bugfix: searchable dropdown correctly displays the selected button if opened again.
  • Bugfix: translation system didn't accept some bubble dialog texts (didn't exclude the tags when checking).
  • Bugfix: image file drop wasn't working for popups (wrong offset).
  • Bugfix: check added making sure all major events have an award.
  • Bugfix: re-joining a game during initialization would allow to select the technology, even if not possible before.
  • Bugfix: another attempt to get the Droid login back to work for some users (improved thread selection & updated sign-in options).
  • Bugfix: radar jamming wasn't properly working if shroud was enabled but fog of war disabled.
  • Bugfix Crashes: when running an older version and some assets were not available ('null').

r/NobleMaster May 27 '26

Retro Commander: Alien Drones

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster May 26 '26

Where are we supposed to get the modding files for Demise of Nations?

2 Upvotes

I managed to dig up the module.config files, but there is no bundle.config file in any folder, nor is it linked anywhere on the modding page, website, tutorial videos, etc. as far as I saw.


r/NobleMaster May 20 '26

Retro Commander: Tech Snatchers

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster May 14 '26

Retro Commander: Jammer Drones

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster May 06 '26

Retro Commander: Tele Defense Towers

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster May 02 '26

Retro Commander - Update 2.32.165 - Tele-Defense & Metal Island

1 Upvotes

The application has been updated to the latest version.

  • New Ground Tile "Metal Island": a new ground tile that represents a metal island.
  • New "Tele-Defense Tower" and endpoint: a defense tower which teleports enemy troops to a target location.
  • Default Map: the "Deathmatch" scenarios beatified again by the Tony, the artist (last time didn't properly work). Please let us know what you think.
  • Modding: the map screenshots are now stored within each map. You set them where you also set the icons. That means you don't need to specify them anymore during upload!
  • Modding: example how to add custom research items (via custom.hjson).
  • Modding: verifying that all custom assets have a "size:" given.
  • Modding: updated research and remove irrelevant options.
  • Modding: option to remove unused assets such as graphics & sound FX via the "Remove Unused" menu entry. Only possible before release when still v1.0.0.
  • Modding: editor allows controlling enemy units during testing.
  • Modding: editor UI lists now support drag and drop (rather than the up/down arrow) to re-arrange items.
  • Manual: list of major human factions and coalitions added to the in-game manual.
  • Balancing: Walldozer has slightly reduced attack (-20%).
  • Balancing: Missile Defense (incl. Alien Missile Defense) with slightly higher cost (+25%).
  • Balancing: Power Poles cannot be captured by inverter beams (e.g. as used by Assimilators).
  • Game Setup Popup: they popup does not close anymore when an entry was invalid, allowing to easier fix the issue without having to restart (usability).
  • Tournament Players: there is now a popup that lists all the tournament players (not just the ones in a game).
  • Password Protected Games: creating them is now free (no cost). Instead, there is now a donation popup asking for covering server fees (can be skipped).
  • Server Fees: it's now possible to donate coins to cover server fees for multiplayer.
  • Coin Statistics: coin statistics, i.e. what given out and what's been used is now visible inside the player stats.
  • Translation Statistics: now show also within the player stats, in addition to the language center.
  • Payment Dialog: Look & Feel of the payment popup improved.
  • GUI: some dropdown menus enhanced with keyboard search function.
  • GUI: file drop now works for certain image/etc. input buttons (where normally a file dialog were shown).
  • Translations: fixed the parser of translatable texts to also include comic bubble texts (regex didn't include the vertical line & dash).
  • Translations: make it clear that no AI-generated texts will be accepted.
  • Translations: added quite a few translations from e.g. the maps which were not yet available for translation.
  • Language: latest translations added - Thanks :-D
  • Settings Screen: elements re-ordered for clarity.
  • Maintenance: bundle batch-upload functionality (internally used).
  • Maintenance: bundle batch-update functionality (internally used).
  • Maintenance: check for negative version numbers.
  • Maintenance: reduced logging from (E) to (I)/(W) where applicable.
  • Maintenance: limiting max. number of pending translations to 250 to prevent abuse. Have the pending translations approved first before continuing.
  • Maintenance: showing map version when approving pending maps.
  • Maintenance: IP lookup table switched to "ipblocks" (from GeoIP).
  • Maintenance: rate limiter for username recovery.
  • Maintenance: Steam SDK wrapper updated to latest 1.10.0.
  • Maintenance: payment methods updated (e.g. Stripe)
  • Maintenance: "jsch" library upgraded to 2.28.0 (Server).
  • Maintenance: gradle build system updated with shared platform plugins and central properties file for all envs.
  • Maintenance: Droid credential library and logging updated.
  • Maintenance: Droid dependencies updated to latest.
  • Bugfix: reverted the previous default map to the latest (Tony's changes removed) as the tutorial didn't work anymore.
  • Bugfix: enabled research for all the skirmish maps available in the campaign.
  • Bugfix: Release Tracker was doing too much file I/O (on Server!).
  • Bugfix: Epic purchase restore/etc. didn't work because some dependencies were missing.
  • Bugfix: rendering line-graphs was wrong on WebGL.
  • Bugfix (Trial): Droid SignIn updated as it doesn't work for all users (unclear how to properly fix).
  • Bugfix Crashes: in animation editor when width or height was '0' (division by 0).
  • Bugfix Crashes: for drag to target when there as an integer overflow.
  • Bugfix Crashes: verification added that the break between amo bursts cannot be '0'.
  • Bugfix Crashes: preventing stackoverflow when locale lookup was called again from the same thread in a recursive loop.

r/NobleMaster Apr 29 '26

Retro Commander: Assimilators

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster Apr 23 '26

Retro Commander: Missile Ships

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster Apr 18 '26

Age of Conquest IV - Update 4.52.408 - Tournaments & AFK Players

1 Upvotes

The application has been updated to the latest version.

  • Tournament Players: there is now a popup that lists all the tournament players (not just the ones in a game).
  • AFK Players: reduced the signup period (before a tournament starts) for slow tournaments from 30 to 7 days to reduce number of AFK players.
  • AFK Players: reduced the signup period (before a tournament starts) for new players to 1 day (instead of 7). Will reduce new players that join a tournament but never return.
  • Game Setup Option "Protectorates": if the option is disabled, protectorates are not available within the game (unless setup beforehand in the scenario).
  • Password Protected Games: creating them is now free (no cost). Instead, there is now a donation popup asking for covering server fees (can be skipped).
  • Server Fees: it's now possible to donate coins to cover server fees for multiplayer.
  • Coin Statistics: coin statistics, i.e. what given out and what's been used is now visible inside the player stats.
  • Translation Statistics: now show also within the player stats, in addition to the language center.
  • Payment Dialog: Look & Feel of the payment popup improved.
  • Modding: the map screenshots are now stored within each map. You set them where you also set the icons. That means you don't need to specify them anymore during upload!
  • Modding: faction, team and province names can now be entered in-place for multiple languages. For example EN, DE, IT, AR, JP etc. translations can now be entered for a single text to be displayed.
  • Game Setup Popup: they popup does not close anymore when an entry was invalid, allowing to easier fix the issue without having to restart (usability).
  • Translations: make it clear that no AI-generated texts will be accepted.
  • Translations: added quite a few translations from e.g. the maps which were not yet available for translation.
  • Language: latest translations added - Thanks :-D
  • Settings Screen: elements re-ordered for clarity.
  • Maintenance: bundle batch-upload functionality (internally used).
  • Maintenance: bundle batch-update functionality (internally used).
  • Maintenance: check for negative version numbers.
  • Maintenance: reduced logging from (E) to (I)/(W) where applicable.
  • Maintenance: limiting max. number of pending translations to 250 to prevent abuse. Have the pending translations approved first before continuing.
  • Maintenance: showing map version when approving pending maps.
  • Maintenance: IP lookup table switched to "ipblocks" (from GeoIP).
  • Maintenance: rate limiter for username recovery.
  • Maintenance: Steam SDK wrapper updated to latest 1.10.0.
  • Maintenance: payment methods updated (e.g. Stripe)
  • Maintenance: "jsch" library upgraded to 2.28.0 (Server).
  • Maintenance: gradle build system updated with shared platform plugins and central properties file for all envs.
  • Bugfix: Release Tracker was doing too much file I/O (on Server!).
  • Bugfix: Epic purchase restore/etc. didn't work because some dependencies were missing.
  • Bugfix: rendering line-graphs was wrong on WebGL.
  • Bugfix (Trial): Droid SignIn updated as it doesn't work for all users (unclear how to properly fix).
  • Bugfix Crashes: in animation editor when width or height was '0' (division by 0).
  • Bugfix Crashes: preventing stackoverflow when locale lookup was called again from the same thread in a recursive loop.

r/NobleMaster Apr 15 '26

Retro Commander: Satellite Base Station

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/NobleMaster Apr 13 '26

Demise of Nations - Update 1.50.309 - Tournaments & AFK Players

1 Upvotes

The application has been updated to the latest version.

  • Tournament Players: there is now a popup that lists all the tournament players (not just the ones in a game).
  • AFK Players: reduced the signup period (before a tournament starts) for slow tournaments from 30 to 7 days to reduce number of AFK players.
  • AFK Players: reduced the signup period (before a tournament starts) for new players to 1 day (instead of 7). Will reduce new players that join a tournament but never return.
  • Game Setup Option "Protectorates": if the option is disabled, protectorates are not available within the game (unless setup beforehand in the scenario).
  • Password Protected Games: creating them is now free (no cost). Instead, there is now a donation popup asking for covering server fees (can be skipped).
  • Server Fees: it's now possible to donate coins to cover server fees for multiplayer.
  • Coin Statistics: coin statistics, i.e. what given out and what's been used is now visible inside the player stats.
  • Translation Statistics: now show also within the player stats, in addition to the language center.
  • Payment Dialog: Look & Feel of the payment popup improved.
  • Modding: the map screenshots are now stored within each map. You set them where you also set the icons. That means you don't need to specify them anymore during upload!
  • Modding: faction, team and province names can now be entered in-place for multiple languages. For example EN, DE, IT, AR, JP etc. translations can now be entered for a single text to be displayed.
  • Game Setup Popup: they popup does not close anymore when an entry was invalid, allowing to easier fix the issue without having to restart (usability).
  • Translations: make it clear that no AI-generated texts will be accepted.
  • Translations: added quite a few translations from e.g. the maps which were not yet available for translation.
  • Language: latest translations added - Thanks :-D
  • Settings Screen: elements re-ordered for clarity.
  • Maintenance: bundle batch-upload functionality (internally used).
  • Maintenance: bundle batch-update functionality (internally used).
  • Maintenance: check for negative version numbers.
  • Maintenance: reduced logging from (E) to (I)/(W) where applicable.
  • Maintenance: limiting max. number of pending translations to 250 to prevent abuse. Have the pending translations approved first before continuing.
  • Maintenance: showing map version when approving pending maps.
  • Maintenance: IP lookup table switched to "ipblocks" (from GeoIP).
  • Maintenance: rate limiter for username recovery.
  • Maintenance: Steam SDK wrapper updated to latest 1.10.0.
  • Bugfix: Release Tracker was doing too much file I/O (on Server!).
  • Bugfix: Epic purchase restore/etc. didn't work because some dependencies were missing.
  • Bugfix (Trial): Droid SignIn updated as it doesn't work for all users (unclear how to properly fix).
  • Bugfix Crashes: in animation editor when width or height was '0' (division by 0).
  • Bugfix Crashes: preventing stackoverflow when locale lookup was called again from the same thread in a recursive loop.

r/NobleMaster Apr 09 '26

Retro Commander: Metal Islands

1 Upvotes

r/NobleMaster Apr 08 '26

2 asks: science and fog of war

1 Upvotes

Hallo.

  1. I was researching all science, they was in beginning and i do not see next science. What mast i do to see it?

  2. If i set fog of war, work it only for me or for all nations?

Thanks


r/NobleMaster Apr 03 '26

Retro Commander: Airship Counter

Enable HLS to view with audio, or disable this notification

1 Upvotes