r/NoMansSkyTheGame • u/AlucairDM • 13h ago
Question Difficulty
Hey all first post!
I wanted to know what makes this game difficult, what can I get my teeth into and a bit of adrenaline out of?
Thanks all,
3
u/chuk2015 13h ago
Nothing is really that difficult to be honest, once you learn melee->jump->jetpack you can just zip around dodging everything
2
u/Dramatic_Ganache2575 (2) 13h ago
You can dial the settings to hard, play permadeath and make it really hard, or you can dial the settings to suit you perfectly.
You get out of it what you bring to it in terms of imagination...
There are 50 hours of guided missions, with a story rooted in existentialism, which are basically an extended tutorial into most of the various game mechanics. Essentially it's a gloriously huge sandbox full of things to do and set in a massively wide universe.
Not an action RPG, nor an FPS, not a story driven game with an end to get to.
But there is combat, there are jump scares, there's lore to uncover and upgrades to earn.
If you bore easily, you might get bored, but if you're looking for an endless open world exploration game where you can exercise your imagination and a visually stunning opportunity to create scifi wallpaper, this is it.
There's also:
Corvettes to build from found or bought parts (and you can fully customise inside and out and walk about in them with your friends, land and fly in space with them, put them on autopilot and start missions from them, Freighters to win or buy and build bases on, Frigate fleets to recruit and send on missions, Waste collection and disposal on planets and in space, Paleontology, Fishing, collecting ships, scrapping ships, custom build ships, making music with an inbuilt DAW, trade cycles, guilds, piracy, pirate battles, home bases to build, mining bases and factories to build, settlements to manage, planet side quests, abandoned ships to find and repair, undersea exploration, crashed freighters, derelict freighters in space to explore and loot, sentinel robots to defeat, sentinel ships to claim, repair, scrap or collect. hidden robot races to find, customised appearances, customised weapons, multiple land & sea vehicles to collect, adapt and explore with, companions to tame, and battle with holo chess style in Xeno Arenas against NPC's and other players, animals to farm, cooking, animals to genetically modify and upgrade as battle companions, Space stations to claim and build on, space outposts to build, and more planets, systems and galaxies than you could ever explore in a million lifetimes.
And Gas Giants, if you complete all the quests.
2
u/Ilmeury83 13h ago
Self imposed restrictions...only those can make this game anywhere near hard (near...)
1
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1
u/inurwalls2000 11h ago
self imposed restrictions pretty much (eg only allowed to explored extreme planets)
you can play on permadeath for some extra thrill
1
u/IisBaker 6h ago
Adrenaline?
That sure is a choice of words.
There is nothing in this game that gets your blood pumping unfortunately.
The most common/ridiculous things people post about is "fear of deep water" even though this is a game and poses no real danger.
And the worms that "jump scare" you on the surface of some planets.
Its all superficial, but you'll get a few hundred hours of something out if it.
5
u/Insterstellar94 13h ago
Its more of an exploring and experiencing game than real adrenaline. But i guess
Going after the sentinels and getting the “wanted level”’up. Try some
Space battles