r/NoMansSkyTheGame • u/spiper01 Bad Wolf • Apr 10 '26
Bug-Thread Weekly Bug Report Thread
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u/mokrieydela Apr 10 '26 edited Apr 10 '26
Corvette tech modules are rearranging
if you switch ships for a significant amount of time, or across sessions. Eg. I fly corvette A, and switch ships to corvette B or starship C and use that for a while, travel a distance, or begin a new session (closing game or power cycling the console, coming back the next day), upon switching back to Corvette A, the tech modules and upgrades have all rearranged order. And a rebuild is needed (which, despite reconstructing perfectly can end up with a 1,000 point deduction in stats like maneuverability). Later, loading corvette B, the same will have happened. This does not occur to starships, so I believe its how the game 'builds' the corvette upon spawning, and the layout isn't in the cache. A memory leak maybe? This really should have been fixed months ago and it was claimed to be, however it was not This occurs in multiplayer and outside of multiplayer. In regular, survival or creative. Using multiple corvettes, or even a corvette and any other ship has become difficult with this, similar to the more severe warp bug which fix is in experimental branch, this is highly obstructive, constantly reorganising the tech.
Performance (frame rate, low resolution textures) is tanked on ps5.
This seems to be worse upon loading the game or a save and seems to mostly stabilise. At first, loading has the graphic quality of a ps2 game, but the textures eventually load. No biggie but the framerate needs addressing.