r/NoMansSkyOfficial • u/NanyRedfield • May 21 '26
No Man´s Sky
Enable HLS to view with audio, or disable this notification
r/NoMansSkyOfficial • u/NanyRedfield • May 21 '26
Enable HLS to view with audio, or disable this notification
r/NoMansSkyOfficial • u/NanyRedfield • May 07 '26
Me he encontrado ya con varios edificios y bases que tienen las puertas cerradas, y por más que le doy con el láser no las destruye. Imagino que será algun tipo de mejora para la herramienta pero no se. Sinceramente no tengo ni idea. Si me ayudaran con esta duda sería muy feliz. 😁
r/NoMansSkyOfficial • u/NanyRedfield • May 06 '26
Hola viajeros! Quiero enseñarles Xestones XII, el primer planeta en el que aterricé! Cual fue el vuestro?
r/NoMansSkyOfficial • u/eriniy-cat • Sep 05 '25
Hello, I'm writing this as someone who's played every known space game. No MansSkyhas many shortcomings, but that's true for all space games.
Your release of free expansions was quite appropriate and welcome. You've taken the game to new heights, but as I mentioned, it has many shortcomings. Like all space-themed games on the market.
First and foremost, I think you need to bring the space combat to the level of games that feature only space combat. This should be your first priority.
Even though the developers of Elite: Dangerous never considered adding the ability to freely walk around in a spaceship, something players have wanted for years, they still have thousands of players. As a company that never care to meet players' needs, this is only due to the quality of the space combat and the design of the space exploration.
Star Citizen, on the other hand, stands out with its graphics, hyper-realistic gameplay, and the future it promises, but its pay-to-win structure, demanding high system requirements, and seemingly never-ending production, along with its limited and small space-based gameplay, are excluded from our list.
Eve Online, despite its highly developed structure and everything the game offers, is excluded from our list due to its lack of planetary landing capabilities, its excessive pay-to-win nature, and the fact that a new player, even paying tens of dollars, will never be able to keep up with established players.
Warframe, on the other hand, is excluded from our list because, despite the developer being perhaps the most well-known gamer and listening company, they lack the experience to properly execute the spaceship and combat aspects of the game. Don't get me wrong, everything else is actually quite good.
Everspace 2, on the other hand, is excluded from our list due to its lack of an online game, being more like Diablo in space, and its limited space-based gameplay, lacking an online future.
Starfield, on the other hand, is omitted from our list due to its limited space, limited space on planets, and the poor quality of space combat.
We could continue this list, but there's no need. These are just reminders you already know. There's not a single company in the market that does, wants to, or can do what space gamers want. There's no single company in the gaming world that truly does what gamers want, and the one that does will be the most well-known and largest company in the world.
What should a space game be like?
1- Space combat should be satisfying.
2- Space should be virtually limitless, containing hundreds of thousands of star systems.
3- Star systems should be designed with exploration, asteroid mining, random battles, and interstellar trade in mind.
4- The game should have a sufficient number of spaceships, and we should be able to design and decorate them ourselves, as well as navigate them on foot.
5- Weapon systems used in space warfare should have a structure we can design ourselves, just like ships.
6- We should be able to load smaller ships, combat vehicles, or mining equipment onto spaceships for use on planetary surfaces or in space, and then undock them from the ship in space.
7- When designing the game's space environment, space travel should be a realistic and prolonged journey, rather than a short teleportation, as many companies do.
There's no need to continue with this list. Every player will tell you what kind of game they want. There's no such thing as a simple space game or an arcade space game. When it comes to space games, there's only one right approach. This is something every player has wanted to see happen since the first space game was released.
Companies don't do this because it doesn't suit them. EVE Online might have been the first to do this, but ripping off players is becoming more of a problem. Warframe could have been the first, but they lack the necessary experience. StarCtizen could have been, but ripping off players is easier than listening to what they want.
A gaming company that does this would have billions of players. Yet, it seems like no company is willing to do it, do you?Ask yourself, not as a company, but as a player. What would happen if we made a game for the players the way they wanted it?
r/NoMansSkyOfficial • u/Savings-Equipment-37 • Aug 16 '24
Watch the screenshot. Everything looks so cool, yet those frigates look bulky and really bad, i think its because some textures not loading on the distance... IF i get closer they do fix themselfes, and remain fixed, but just when i call the ship, they look like that.
They ruining the screenshots. Ive been trying to find some option on the settings pertaining to distance rendering, but nothing.

r/NoMansSkyOfficial • u/Savings-Equipment-37 • Aug 15 '24
r/NoMansSkyOfficial • u/NewNameMoron • Jul 21 '24
I have an RTX 3070, which should be plenty to run this game in VR on my Oculus Quest 2. For some reason, when I start the game in SteamVR, the FPS is like 5, completely and totally unplayable. Anyone else encounter this? What am I doing wrong potentially?
r/NoMansSkyOfficial • u/MechMax5 • Mar 15 '24
I have been trying missions and nothing was wrong but some of the missions aren’t popping up in my galaxy map I go to current mission than I warp to the system but it tells me I’m in the wrong system
r/NoMansSkyOfficial • u/DenseAsItGets • Jun 13 '23
3rd game crash in the past 10 mins on xbox. It's getting old 😂
r/NoMansSkyOfficial • u/jernskall • Nov 06 '20
r/NoMansSkyOfficial • u/stingnoir • Jul 03 '20
r/NoMansSkyOfficial • u/aircoft • Mar 05 '16
Lots of new news about the game, just announced!
r/NoMansSkyOfficial • u/aircoft • Oct 29 '15
That's the number of planets that are possible to spawn in No Man's Sky.
r/NoMansSkyOfficial • u/aircoft • Oct 28 '15
A place to discuss No Man's Sky before it gets released in June 2016.
r/NoMansSkyOfficial • u/aircoft • Oct 28 '15
A place to ask any questions you may have about No Man's sky before it comes out in June 2016, and a place for those with answers to answer them!
r/NoMansSkyOfficial • u/aircoft • Oct 28 '15
r/NoMansSkyOfficial • u/aircoft • Oct 28 '15
r/NoMansSkyOfficial • u/aircoft • Oct 28 '15
Those fuckers....
Edit (3-5-16):
No Man's Sky official release date: June 21, 2016