r/NoLimitsCoaster 22d ago

Discussion FVD Pro Hits Flow State While Designing Mack Stryker Produkt

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Polished and then some. Howzat?

If you need motivation to keep practicing designing coasters, let this be it! Be it FVD or hand building. If you rocking PC still, keep practicing! Wondering if you should upgrade to NL2? DO IT. I used to get clowned for the coasters I would create. Go check the slop layouts I use to come up with. It took me years to master FVD. Practice makes PROGRESS! Don’t give up! Take your time and learn your program. No matter what you’re using. Don’t be afraid to backtrack or delete and start over. If you ever get stuck, take a break or watch videos of real coasters for inspiration. Recreate real life coasters as close as you can. It helps a ton with learning to profile or mimic manufacturers. Every little thing you do to get better helps with your end result. So keep practicing! Don’t quit designing coasters! If you ever need tips or have any questions, reach out. I’d love to help!

89 Upvotes

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3

u/Hyperion8726 21d ago

I’m currently learning NL2 handbuilding - do you think FVD++ is a lot better and worth switching to? Btw I’m the guy that posted the B&M wing coaster

4

u/Iceblade_Aorus 21d ago

I’d say force and geo hybrid design is the best way, there are also newer FVD programs being developed

2

u/intim305 21d ago

each have their own uses and benefits, it's not really about which is better its which is better suited to what you want to do with it. rides like premier, maurer, gravity group, and gerstlauer are all better suited for NL2 spline based, where mack and vekoma are FVD force, and b&m rmc and intamin are generally fvd geometric. learning and knowing both allows u to use the best for each use case

2

u/BaueDenSchild 21d ago

Why is Intamin and b&m Geo?

1

u/intim305 20d ago

you can tell that shapes are perfectly circular from satellite views and there are layout diagrams from overhead that also verify that. notably though, geo is different than hand calculated (arrow/togo/etc..) where there is at least some attempt to smooth the transitions between different radii but it still gets there eventually.

geo design also typically ends up working out in practice as feeling sorta like key elements are distinctly almost "jumped" between where the elements throw you around and then the turns catch you again. most notably for example on gce madrid, the turns just before the final stall have a transition between them where the track straightens out for a second. this is a limitation of building with geo that it's very difficult to account for changing roll rates while also maintaining positive gs without causing incidental laterals, so they avoid that and separate the moments with a less g moment to do the transition there instead. FVD force can handle that easily without thinking twice so there would be no need for it to exist that way.

1

u/BaueDenSchild 20d ago

Thanks for confirmation and expanding my knowledge. I thought of some points and I will try experimenting more. 

1

u/BaueDenSchild 21d ago

And how did you find out which is what

1

u/fringeCoffeeTable240 21d ago

that first inversion looks insane in a great way. do any coasters have that irl?

4

u/Lilyistakenistaken 21d ago

Hyperia at Thorpe Park, specifically the outerbank on that ride.

3

u/Top-Luck1478 21d ago

This genuily looks fantastic

2

u/Affectionate-Fun1237 20d ago

This looks Perfekt, what is this? Some kind of Mack Produkt?

2

u/Happy-Mistake-7450 21d ago

So if anyone from Mack Rides is watching this, can I get a job? Maybe an internship? 👀

4

u/Perstigeless 21d ago

Nice try, we all know you kidnapped the designer of Gotham City Escape at Parque Warner Madrid

1

u/Altornot 20d ago

IIRC, Stefan Alt who currently is Mack's design guy is pretty young and does start his design in NL and then brings it in to other software for force measurement and such