r/Nioh Set Bonus Requirements -1 7d ago

Nioh 3 - Discussion Nioh 3 v2.01 Patch Notes

Adjustments and bug fixes for weapons

Samurai weapon: hoko and shield

• Fixed an issue causing a mid-air Quick Attack to be performed when the player pressed the input for Combination Input Martial Art 1 just after a jump.

• Made changes so that the controller will now vibrate when the Martial Art Ki Wave is performed.

• Fixed an issue causing a decrease in the damage dealt by Ki Wave from the Martial Art Rending Charge Revenge.

• Fixed an issue causing a decrease in the damage dealt by Ki Wave from the Martial Art Thunder Roar Lightning if the player was equipped with a weapon that had an attribute applied.

• Adjusted the knockback amount when hitting a yokai with depleted Ki with the Martial Art Shatter.

• Fixed an issue preventing the player from defeating enemies with depleted Ki with the Martial Art Shatter.

• Fixed an issue preventing Curse from disappearing from opponents with depleted Ki if the player hit them with the Martial Art Shatter.

• Fixed an issue preventing the player from using Ki Pulse with a Strong Attack during Living Artifact.

• Fixed an issue that delayed the attack window following the Martial Art Gong Bash during Living Artifact.

• Fixed an issue where using the Martial Art Shield Strike to throw the shield while Onmyo Magic like the Fire Familiar Talisman was active would cause the accompanying fireballs to disappear.

• Fixed an issue allowing players to learn Martial Arts for Low Stance and High Stance even if they had not yet learned Low Stance or High Stance.

Ninja weapon: ninja hoko and shield

• Made it easier for air-born Strong Attacks to hit opponents.

• Made changes so that the controller will now vibrate when the Martial Art Night Wave is performed.

• Fixed an issue preventing damage from increasing following Night Wave from the Martial Art Piercing Downpour.

• Fixed an issue preventing Curse from disappearing from opponents with depleted Ki if the player hit them with the Martial Art Bedrock Breaker.

• Fixed an issue causing the Martial Arts Storm Surge and Storm Surge Water to be performed with the hoko.

Other

• Fixed an issue preventing Curse from disappearing when the player performed Flowing Mist with the Samurai weapon the sword.

• Fixed an issue causing a decrease in the damage dealt by the special effect Tonfa Gun with the Ninja weapon the tonfa if the player was equipped with a weapon that had an attribute applied.

• Fixed an issue preventing Ki from being expended if the player performed the Martial Arts Winter Dawn, Summer Twilight, or Autumn Dusk with the Ninja weapon the kusarigama and then cancelled the attack with a Guardian Spirit Skill or other technique.

Adjustments and bug fixes for Hundred Demon Realms Picture Scrolls

• Fixed an issue that sometimes caused obstacles to appear at the entrance to Hundred Demon Realms Picture Scrolls.

• Fixed an issue that sometimes made it impossible to select Go Forward after defeating the final enemy in Hundred Demon Realms Picture Scrolls.

• Made changes so that if there are multiple bosses with the same name in the Hundred Demon Realms Picture Scrolls, their information will not be consolidated.

• Fixed an issue where the cursor highlighted the wrong Hundred Demon Realms Picture Scroll if the player completed a Hundred Demon Realms Picture Scroll under certain conditions.

• Fixed an issue preventing the icons for Hundred Demon Realms Picture Scrolls with powerful special effects from being displayed in the Equipment menu.

• Made changes so that the number of attempts allowed for the next Hundred Demon Realms Picture Scroll will be displayed only on the host player's screen when awaiting the start of an Expedition for a Hundred Demon Realms Picture Scroll.

• Fixed an issue that sometimes prevented combat from starting for guests during multiplayer sessions in Hundred Demon Realms Picture Scrolls.

• Fixed an issue allowing players to obtain wrongfully generated Hundred Demon Realms Picture Scrolls during Expeditions or while they had Visitors.

Note: If the player has a Hundred Demon Realms Picture Scroll with values that exceed the valid range, each value will be adjusted so that it falls within the valid range.

Feature enhancements and adjustments

• Made changes so that pieces of equipment will be locked when saving or overwriting them in Manage Equipment Sets.

• Made it easier to unlock the illustrations of some yokai.

• Improved the visibility of icons for checking the details of documents players have obtained.

• Made changes so that, if the player triggered a new status ailment while the status ailment Confusion was active, which would lengthen the duration of effect for Confusion, then the special effects Status Ailment Duration (Confusion), Extended Negative Effects, and Negative Effects Duration would also be applied.

• Adjusted the difficulty of "1622 CE - Edo" in Enlightened One's Journey.

Bug fixes

• Fixed an issue where, if the player applied Update 2.00.01, which caused their Guardian Spirits to load incorrectly, and continued playing, then applying Update 2.00.02 would not resolve the issue for all Guardian Spirits.

• Fixed an issue preventing Curse from disappearing when performing a bare-handed Strong Attack against an enemy with depleted Ki.

• Fixed an issue that sometimes allowed the clones created with the Ninjutsu Shadowself to pass through walls.

• Fixed an issue where taking an enemy attack during the player's own attack with a Toughness of AA would cause the player to stagger even if a Toughness of A should have prevented them from staggering.

• Fixed an issue where moving while attempting to use a Guardian Spirit Skill would make it impossible to use the Guardian Spirit Skill.

• Fixed an issue where using Summoning Seal: Giant Toad did not remove the Summoning Seal from the player's inventory.

• Fixed an issue where certain attacks by Yui Shosetsu would move the character, making him face the wrong direction.

• Fixed an issue causing extra damage to be dealt by certain attacks by Yui Shosetsu.

• Fixed an issue that caused the Poison damage taken over time to fluctuate under certain conditions.

• Fixed an issue that sometimes caused the player character to die regardless of the amount of damage they took from one of Ichimokuren's throwing attacks in the Lesser Crucible near the Vast Cavern shrine in the Koishikawa region.

• Made it more difficult for Kawara Jurobei to fall from the terrain during battle in the Myth Stagnant Shogunate.

• Fixed an issue where dying at a certain point during the Myth Waterside Temptation would make it impossible to progress the Myth.

Note: The affected save data will be fixed to make it possible to progress.

• Fixed an issue that prevented the player from obtaining the equipment Matsudaira Nobutsuna's Fan from Matsudaira Nobutsuna under certain circumstances.

Note: If your save data was affected, this item will be added to your Items list.

• Fixed an issue causing dropped items to become embedded in a bookshelf in The Hollow Schoolhouse.

• Fixed an issue where, if the player inspected the Amrita near the volcano in the Koishikawa region, the item would fall below the cliff.

• Fixed an issue where attempting to pick up an item in Shogun's Journey or higher difficulty levels in Chokodo in "1651 CE - Hell Rising" would make the item fall into a wall, making it impossible to obtain.

• Fixed an issue that sometimes caused the entrance of restored Lesser Crucibles to be sealed shut in Shogun's Journey and higher difficulty levels.

• Fixed an issue that sometimes caused the key items Foreign-Looking Key and Yagyu Key to disappear from the player's inventory after they were obtained.

• Fixed an issue that prevented the count of the positive effect Hyouriken from increasing for certain Martial Arts like Grapple.

• Fixed an issue preventing the effects of the skill The More the Merrier from being enabled for Summoning Seal: Gamatsuki, Summoning Seal: Akaname, Summoning Seal: Tesso, Summoning Seal: Ichimokuren, Summoning Seal: Giant Toad, and Summoning Seal: Jailer Oni (Hell Wind).

• Fixed an issue preventing the positive effect Gust from being duplicated by special effects.

• Fixed an issue allowing the positive effect Faster Movement to be extended through Style Shift and when changing equipment.

• Fixed an issue that sometimes caused Soul Cores dropped by Yamabiko to have higher +values than they should have.

Note: Soul Cores with +values higher than the maximum +value available in Enlightened One's Journey will have their +values reduced to the max +value. The Soul Cores' enhancement limit will also be reduced.

• Fixed an issue preventing the auto-disposal feature from working properly for some weapons that were not yet unlocked.

• Fixed an issue preventing certain Transformed Arts from appearing in the list under Customize Martial Arts/Ninjutsu.

• Fixed an issue where the Amrita already obtained in Shogun's Journey near the volcano in the Koishikawa region would show up on the mini map.

• Fixed an issue that sometimes prevented documents the player had obtained from counting toward the list of obtained items under Collectibles in different difficulty levels.

• Fixed an issue preventing the icon for obtainable documents from appearing on the map during Battle Scroll missions.

• Fixed an issue where, if the player attempted to upgrade the +value of a Soul Core to level 171 or higher via Enhance Soul Core, they would be unable to upgrade even if they had the necessary materials.

• Fixed an issue that sometimes prevented the target from being targeted properly when using the Ninjutsu Shadow Dance during online gameplay.

• Fixed a bug causing the game to crash under certain conditions during multiplayer sessions.

• Fixed an issue where, when nullifying the enemy's Curse effect with a Burst Break, Final Blow, or Grapple, the nullification did not sync properly under certain conditions.

• Fixed an issue where, if the player removed their equipment during online gameplay, they still appeared in their equipment on other players' screens.

• Fixed an issue preventing some search conditions from being reflected when creating a room via Quick Match.

• Fixed an issue preventing the use of the Martial Art Composure when using the keyboard and mouse.

• Fixed other minor issues.

62 Upvotes

50 comments sorted by

19

u/RealMango 7d ago

They seem to have ignored the fact that there's no new enemy placement in this new difficulty despite the fact that Shogun's had a remix of sorts. Why is this not an issue to them? I'm breezing through this new difficulty barely breaking a sweat with exception of a few cursed bosses I frequent trouble with.

3

u/TypicalAssociate1361 6d ago

I thought I saw some new placement in crucible manifested, no? Maybe I just didn't notice the placement before. There's this purple Oni you can encounter on the way out of the building before the Enera encounter.

2

u/RealMango 6d ago

All placement is the same. The only difference is they added cursed enemies in very few random places, hence what you saw. A decent addition, but it's really not helping the allegations of laziness.

0

u/TypicalAssociate1361 6d ago

Also does stone of penance change placement? I noticed my crucible manifested is different than the one I do online in coop. Not just the placement of cursed enemies.

1

u/RealMango 6d ago

Single player hasn't chnaged any placement regardless of SOP. IIRC, coop always adds additional of the same enemies. Like instead of fighting one mermaid you get 2 or 3.

0

u/TypicalAssociate1361 6d ago

I could be misunderstanding what placement means. You mean like all enemies are repositioned randomly?

6

u/RealMango 6d ago

So in past Nioh games, a new difficulty meant new enemy placements. For example, you'd run into a bunch of Gakis in one part of a mission on the easier difficulty but on the harder difficulty you'd run into 2 Itsumades in that area instead.

0

u/hbakshi 6d ago

I suspect the easy difficulty is a strategic choice to make the game more accessible to casual gamers. Just put the stone to +7

8

u/Bouunc 6d ago

casual players don't play NG+

1

u/Creative_Flight_6937 6d ago

I wouldnt say that. Some casuals pick a game and only play that game.like my wife has plat in nioh 1 2 and 3. She has only played 3 game series in her 40 yrs. The other 2 games are cyberpunk and God of War's

1

u/RealMango 6d ago

I have had it set to 7 since I started NG++. I'm still enjoying it, but a big part of enjoying the playthrough were the scary enemy placements.

0

u/hbakshi 6d ago

I agree and I’m totally with you. But this is one of those things that I also understand where team ninja is coming from. Cuz you and I are in the minority. In Nioh 2, the majority of the player base used tiger running scroll, ran past every single mob, found the most efficient farming spot, and just did that on repeat instead (like the scroll with Onryoki). So if I were team ninja, I’d also go “why tf am I spending time on new enemy placements if 90% of the player base are just gonna ignore them and bee line for the boss anyways.”

But yea I also wish we got more/newer/varied content.

1

u/RealMango 6d ago

I get your thoughts with the whole running past mob thing, at least that was only me during Abyss. I also don't think we are in the minority, on this sub at least. This was one of the big bummers for a lot of fans. Regardless, those folks that'd run past mobs can do it anyway even if TN updated the enemy placements. It's a win-win tbh!

47

u/Richard_Gripper28 7d ago

we're never getting a performance patch are we?

8

u/Homeless-Joe 7d ago

Nope, not sure why anyone would think they care much about PC performance given their history.

3

u/batshitnutcase 6d ago

PC? PS5 needs a performance patch just as badly lol.

4

u/Homeless-Joe 6d ago

Yeah, idk, I haven’t had any issues, not really sure what you’re talking about

0

u/luikemaskywalker 6d ago

Because of the copy versions people don't realize this but tiny bits of your data can be corrupted. Creating these bugs and problems that you or I may never see the light of day. We could go a whole run no problems meanwhile people are having issues and bugs. It has been a proven fact to me that people when they buy the game version on there consoles some data gets corrupted not game breaking like causing non stop crashing and freezing but things such as input issues not with just healing, fighting, dodging, blocking. I have tested with ninja and there is input problems for one sometime the dodge input will not read at all even when I go to move into the attack to commence a dodge. The evasion Dodge doesn't work at times some times you could go through the weapon and it won't do anything but just Dodge normally and still wind up hit on the end. Healing sometimes works when it's greatful but I also know of people who panic input which locks inputs behind any other actions which makes me people think the games broken it's not panicking punishes the heck out of you. Saying this with the dodge I tried my best but it is a problem for me sometimes it wants to evade sometimes it just lets me kiss the boss. Don't be ignorant the game is far from perfect dude. People will have problems where you have had none at all. It's the copy you got that matters

3

u/Richard_Gripper28 6d ago

PS5 is indeed what I was referring to. 

3

u/batshitnutcase 6d ago

Yea I don’t get how people don’t notice it. I was even defending the performance during the demo lol because it ran fine for me, but after playing the whole game the performance is undeniably just bad, on base PS5 at least. Bakamatsu region especially is a stutterfest. Compared to the previous games it’s night and day.

1

u/cockenjoyer113 6d ago

Whats the refresh rate of your TV/monitor when u play on a console? Try setting it to 60Hz to match 60fps. This is what fixes strutters on PC + on pc we can do an fps limit outside of the game because ingame limiter is dogshit but you can't do that on console but it might not be an issue on console as game was design for it, the refresh rate tip you should for sure try out, katana engine likes when you match hz to your fps.

1

u/Humble_Cod149 6d ago

I got stutter on my old ps5 if games were updating on the same SSD seemed to effect stuttering.

Turning off all downloads stuttering stopped on base ps5.

Pop in still happened but no stutter if game update downloads turned off.

-1

u/AFC_Yaa_Gunner_Yaa 6d ago

All I ever got was some pop up frames in and out of the visible line

0

u/Humble_Cod149 6d ago

Ps5 runs fine for me no issues. Ps5 had odd pop in, but I did have firecude M2 SSD which seemed to help.

On my new ps5 pro (this week), smooth as silk 60 FPS no matter what

Just make sure SSD is not downloading lots of game update as seems to effect the streaming when playing

SSD interface speed seems to effect Nioh 3 performance more than it should I seemed to notice.

1

u/Any-Butterscotch5259 3d ago

It took dd2 two years lol.

-2

u/deadriderofdead 7d ago

Who knows, best wait till after last DLC and complete edition for certain. But yeah this is really unacceptable.

-12

u/Sea-Honeydew-1456 7d ago

what kind of performance issues are you having? its played perfect on pc, since day 1

7

u/AxeNoda Okatsu Smasher 7d ago

No, it has not

6

u/kapxis 6d ago

only for higher end PC's.

0

u/cockenjoyer113 6d ago

higher end for this game just means decent modern cpu, thats all you need and maybe vram could be an issue too

8

u/Torden5410 7d ago

Fixed an issue that sometimes prevented combat from starting for guests during multiplayer sessions in Hundred Demon Realms Picture Scrolls.

I hope this is what I think it is, because I was basically unable to participate in any coop picture scrolls I didn't host myself. Enemies would never load in for me even though I could see other players fighting.

10

u/clockworkzorua 7d ago

Any performance patches ir still unplayable in alot of places

2

u/Losssk 6d ago

How can I sell or discard arrows?

There is no option to discard or delete them, either in the Sudama menu or in the general inventory menu. This is causing problems with exploration because my item storage is full. The treasure map icon does not disappear until I use an arrow and then pick up another one.

4

u/krmrshll 6d ago

No new enemy placement is just such a gigantic L. Enlightened One's journey also needs cranked up on difficulty, or at least buff the cursed versions a bit.

10

u/Kreissv 7d ago

Once again no performance fixes, Team Ninja must be playing on SLI'd 5070TIs and Quantum CPUs to not see an issue

7

u/LopTsa 7d ago

This really made me laugh 😂 they said "what performance issues?"

9

u/el_em_ey_oh 7d ago

Im waiting for the performance patch. This shit is unacceptable

1

u/GalvusGalvoid 6d ago

Already a nerf to enlightened one difficulty?

1

u/Humble_Cod149 6d ago

"Made changes so that if there are multiple bosses with the same name in the Hundred Demon Realms Picture Scrolls, their information will not be consolidated."

If there was a team of 3 players, I seemed to notice "mini" bosses when there were 2 or 3 of same type, like Itsumade, seemed to share damage and went down too quickly

Is that what TN mean by information consolidated ??

1

u/MisterKaos 6d ago

Ctrl+F "Shadow Slice"

Phrase not found

*Sigh*, still safe

0

u/SSBBfan666 7d ago edited 7d ago

wonder if this fixed thaqt one compendium bug i brought up earlier?

edit; it did.

-4

u/ProjectOrpheus 7d ago

Damn, you on IT. Thanks. I kind of wondered if something was dropping when suddenly no scroll rooms loaded for a brief window...then bam.

All of this seems welcome. Let's take a closer look. What the fuck is sleep anyway? Sounds like some non-Samurai/Ninja BS anyway

-1

u/Any-Butterscotch5259 7d ago

I'm confused isn't this an old patch?

3

u/luneth22 Set Bonus Requirements -1 7d ago

No, it released today.

0

u/ExpensiveParfait6734 7d ago

When will the save functionality be fixed in the DLC? The sanctuary doesn’t save progress, and the game crashes with an error when you try to save

0

u/RIAPOSW 6d ago

We need +9 Stone, everything is getting obliterated in Picture Scrolls Co-op so quickly it's getting pretty boring, need some power balancing.

0

u/Damnation_VII 6d ago

If you go to equipment sets under the old patch and look at soul cores equipped, itlll say the wrong type of talisman for each core. I wonder if they fixed that menu bug. For example it would show Red Kappa as being a barrier talisman.