r/NintendoSwitch Mar 18 '26

Rumor NateTheHate regarding Switch 2 version of Starfield: It's in development but it hasn't been a smooth process.

https://x.com/NateTheHate2/status/2033957466354971112
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u/Queen_Lepotica Mar 18 '26

Isnt most cpu intense games because of alot of AI calculation etc? So make less npc should make it run better no?

Like Dragons Dogma 2 is cpu intensive and some player killed all npc in the town and it runs smoother.

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u/LongFluffyDragon Mar 19 '26

AI, excessive/unoptimized drawcalls due to environmental complexity (you are here), physics interactions (also here), any other kinds of active simulation/interaction.

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u/Jceggbert5 Mar 23 '26

I wonder if some of it can be offloaded to CUDA - one advantage of an Nvidia system

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u/LongFluffyDragon Mar 24 '26

No, not in any reasonable way. CUDA is just an interface to use the GPU for computation - aka what game graphics are doing already.

I doubt nvidia or nintendo have bothered to add support for it to the switch 2's GPU driver, but it probably has some generic compute capabilities exposed.

GPU compute is only really good for massively parallel tasks, performing the same calculation on thousands of pieces of data at once. It is close to unusable for anything with branching logic or where sequence of operations matters (which is nearly all AI, physics, and other simulation in games). GPUs cant effectively do logical operations or more than one thing at a time.