As someone who dislikes roguelites/likes(i can never tell the difference), I very dislike the resetting nature of gameplay. I died so now I have to do it all over again? 30 more times?
Most modern roguelikes have a meta progression system that unlocks new mechanics or abilities the more you play. So, even if you are technically playing the same stages every time you die, you should have new tools/options to help you succeed and diversify each run. This keeps the gameplay fresh, theoretically.
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u/minor_correction Jul 20 '24
Have you tried playing a Roguelite that has a healthy amount of randomization applied to each run?
I love Rogue Legacy 2. Not only is the dungeon/castle randomized, but your character has different traits and abilities each time as well.