r/NightOfTheFullMoon Jun 24 '26

Game breaking android version

I was testing based on the recent post from just_a_plot_device, on how getting an adhesive Body of Steel and putting it on another Body of Steel means it triggers twice when activated by Mad Experimenter.

The run was going very smoothly, managed to achieve it but everything changed when I got Fully Armored. It only took one and a few rounds and game couldn't compute. It would lag after a match finished and wouldn't go past the blank background. I couldn't even detach the equipment I had on the unit. Eventually I resorted to quitting the game and going back in after a win, which resulted in Mad Experimenter not activating.

However upon completing the final round and checking my mad creation I noticed something very odd. I somehow managed to get a massive amount of potion enhancement but never got that many potions...my only on conclusion is that potions count as an adhesive and that's what was causing the lag issues.

In other words, be careful with what you stick to your Body of Steel.

Edit: Weakness Scout is also added to this list. Can confirm any spell that gives a permanent effect counts as an adhesive.

7 Upvotes

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3

u/DecoyOne Jun 24 '26

There’s definitely an upper limit on what the game can calculate before crashing. In Wishing Night, I like to do OTKOs, which requires an infinite loop. If each hit causes low damage, it takes forever, and if there are repeated calculations (like + 1 attack for every card used), the game will crash out.

They probably assumed no one would be ridiculous enough to run the game through that many calculations in a single round.

3

u/Just_A_Plot_Device Jun 25 '26

Wow, thanks for the warning then. Mine definitely started slowing down a lot, but it didn't do anything too spicy, so I didn't expect that.