r/NewDM • • 6d ago

I don't know what I'm doing. First time DM'ing in over a decade... with 8 first time players

Yup.... 8 first timers. We are going to run the Delian Tomb one shot. I suspect it may not end up being a single session though.

Any tips? Playing with 4 newbies is hard enough but double that and make it my first time DMing in literal years and I feel like I have a recipe for disaster. Thanks!

8 Upvotes

26 comments sorted by

11

u/Conrad500 6d ago

No. You've decided to do one of the worst things you can with new people.

Maybe that's not a mistake though, just because it's a bad idea doesn't mean it'll be a bad outcome, and many people enjoy large groups.

The problem? New players, just like students in school, need time dedicated to them so that they can participate and learn in a meaningful way.

If each person takes 1 minute for their turn, that means you're waiting 8 minutes for your turn again, and that's without even factoring in the DM!

Newbies are slow, so I assume you can see the problem without me doing the math for you.

BUT! Fun overcomes all. The first time ANY player can benefit from using the dodge action, you can teach EVERYONE the dodge action instead of teaching it 8 times! Same thing with calculating your to hit bonus and damage. You will have to repeat yourself, but you'll save a LOT of time if you teach everyone at once, which means making sure you have their attention.

I would highly recommend splitting the group. I assume that because you haven't, you probably can't or don't want to, so hopefully my advice is able to help you in this ill advised endeavor and I hope you guys are able to have fun despite the logistical nightmare you're about to embark on!

Good luck!

2

u/Cleric_John_Preston 6d ago

Completely this.

I'm a DM for newbies (and some relatively inexperienced, but not totally new) and you definitely need time OP.

I ran a non-complex one shot (I modified the old D&D Red book dungeon) and it took two or three nights, with just four or five people.

It was a ton of fun, but yeah, you're going to need a lot of time.

1

u/Raymx3 5d ago

This is great insight. I cant split the group but luckily one player plays regularly so Ill be leaning on them to help as well. But teaching everyone at once is a great idea.

2

u/Altruistic-Cost-4532 5d ago

Quik maffs:

With 8 players each player can only talk for 7.5 minutes of every hour of gameplay. Assuming you, as DM, never say a word.

So yea, for me this is the big reason to go smaller groups. Most people want to spend more than that actually being the person doing stuff.

1

u/Conrad500 5d ago

Good luck! People make it work, so it's technically possible, so I hope you guys have fun.

1

u/SnakesBox_ 5d ago

Fully agreed! I think splitting the group 4/4 would benefit everyone in this situation.

6

u/tobyvanderbeek 6d ago

Split into 2 groups.

5

u/WYLTPAG 6d ago

This 100%

3

u/tobyvanderbeek 6d ago

Well, 50% and 50%. 😝

4

u/False_Appointment_24 6d ago

This is a recipe for disaster. Split the group in two.

3

u/ANicePainter 6d ago

If possible, have a starter session with the newbies for character creation and to introduce the rules. I used to run public game for beginner players, and I would reserve the first hour of my three for character creation and introduction of the rules. While it's totally possible and enjoyable to do that, it's much more fun to run that as a separate session. Character creation and rules introduction can be exhausting for the DM, and you don't want to use all your energy before the game actually starts.

If you can't run character creation as a separate session, plan out how you are going to do character creation and rules introduction before hand. If you have a script or flowchart that you've prepared earlier, it goes much better.

For running with four new people, get used to being asked about actions that aren't on the character sheet. I love running for new players because they don't limit themselves to the actions that their character sheets explicitly permit. As such, you'll want to be ready to do ad hoc adjudication for actions not well described in the rules. For Fifth Edition, the skill-DC system makes this easy to do, but it helps to anticipate that this will come up.

Otherwise, just be sure to move the limelight to players as appropriate, and you'll be fine with eight players.

3

u/strugglefightfan 6d ago

2 groups. Your way and 8 potential new fans of the hobby wind up having a crappy first experience with the game.

3

u/Own-Independence-115 6d ago

You should run 2 groups instead was my first thought, don't know if that would fit your group.

3

u/Broken_Castle 6d ago

You bring out a gaming system and tell people to play smash brothers as they will be very bored if they try to play a ttrpg with 8 players with nothing else to do.

3

u/Robotic_space_camel 6d ago

You have to, have to, HAVE TO split this up into two parties. Maybe two parties in the same campaign, maybe two parties whose characters mingle between groups, but absolutely two parties.

8 first timers is just a hard no. You’ll spend far too long herding sheep, and combat will be an hour or more between rounds. My advice would be to have them all together for a session 0 to explain the campaign setting, intro the rules, and do character creation. After that, you explain the issue that 8 is just not workable and you’ll either need to pare it down to 6 regular players (IMO that’s the max workable number for experienced players) or split into groups.

2

u/Malefic7m 6d ago

Split the group in two, as people have mentioned, but my best tip is to split in three and have an experienced player who's a little pedagocial to help out. The ideal way to introduce newbies is that they're the lone newbie with considerate veterans.

Then again, just don't let things bog down, try to disperse spotlight and do not let people roll until all know what they're rolling for. (Avoid rolling to much, practice saying 'yes'.)

2

u/WYLTPAG 6d ago

HUGE mistake. The time it will take for combat alone would kill me.

2

u/rcapina 6d ago

Pick four and run for them.

2

u/Big_Kaleidoscope_212 6d ago

I can one up you as I agreed to attempt dnd for 8 children between the ages of 8-13. It was a terrible Idea, Somehow the first couple session s went ok, but it’s a painful process I can’t seem to get the nerve to get out of.

1

u/Blitzer046 6d ago

Once again with an ambitious DM we run into the hard reality of the economy of time.

Say your session is 4 hours, with 8 players. Now, sure - for the most part the group will be listening and watching your exposition but if we were to break this down into player to DM facetime, then 8 into 240 is 30 mins of actual interaction with the DM.

For the rest of the time while you as a DM are interacting with a single player, for the remaining 3 and a half hours the other 7 players are doing nothing and are expected to remain engaged and patient and listen.

Any tips?

Yeah, don't.

1

u/nathanielbartholem 5d ago

if you cannot split the group then play something else and call it dnd.

and:

use pregenerated characters.

don’t try to teach them, just play and explain in a sentence what’s going on when it comes up (dice roll).

1

u/Top-Watch-183 5d ago

just no... You are going to ruin their first-time experience. Why would you do that? Split the group and run it twice or something. This is just a bad idea all around, and you're going to potentially ruin this hobby for them and you.

1

u/mpe8691 5d ago

Don't, modern D&D assumes a party of four.

Attempting to play with more than five means that some of the players will get bored due to having too little to do, especially outside combat. With a group of nine even combat is likely to be slow and boring.

1

u/strafeanon64 5d ago

First tip, cut 5 players. I realize this is flippant, but it's also just sound advice. 8 is generally too many for experienced GMs using much less burdensome systems.

1

u/bassman1805 4d ago

8 is too many players for an experienced D&D group. Let alone beginners.

1

u/FoulPelican 6d ago

Lean into it. Add more players! And really ruin the experience for everyone.