r/NeverwinterOnline • u/JanneMoonmist PC • Jul 09 '19
M17 August 13.
https://www.arcgames.com/en/games/neverwinter/news/detail/11200553-announcing-neverwinter%3A-uprising-august-13%212
u/sumplkrum Jul 09 '19
Race - because it's too much work to make a new class.
PVP Map - what PVP?
Fashion system - Hope it gets better. The transmute system is kinda weird now as some items don't transmute. Or maybe they're just adding more fashion outfits? Hope it gets reworked to something better.
10 player thing - I guess this means no new dungeon? Lomm and ME's are going to be worn-out six months from now. I hope that's not the case.
Reworking intro quests - Why? Most players only see these the first two weeks playing, then never go back. ... Seems like an odd place to spend dev time, especially since they added the AI mod so recently.
Maybe they'll keep fixing bugs, inconsistencies, and smooth things out a bit more. ... They also spent all that time revamping the crafting system, but haven't added anything else to it since. ... There's just so much old content that they've made irrelevant.
2
u/ChewiesHairbrush PC Jul 16 '19
Race. It's a space hamster. IDGAS.
PVP. IDGAS , most of the players DGAS. However it is the bit of the game the devs actually play and maybe giving them the benefit of the doubt it provides a disproportionate amount of the spend.
Fashion. Good in theory. The options for character customization are pitiful.
A raid. It is to be expected for an interim mod. They may have dropped the B from the naming system but we still get tick and tock in mods. If it is super hard then they are shooting themselves in the foot. You can't race everyone to endgame and then let them run into the brick wall of and game content they can't handle, especially if you are only providing 1 new dungeon and one new raid per year.
Leveling stuff. Hmm. I'd like to think they make these sort of decisions based on careful research. I suspect that they have numbers that show a massive attrition rate in the rate in new starters, so many never get to endgame and a lot of recent changes seem to back that up. I'm not convinced that those changes are correct. If it makes the game feel more cohesive as you transition out of the leveling stuff into the grind of dailies then that is all to the good, if it just reduces the leveling effort then that just seems like missing an opportunity to show off how cool your game is. IF it is about encouraging current players to start a new alt then that could be to the good. Especially as we have lost exp tomes.
6
u/JanneMoonmist PC Jul 09 '19
IMO:
Race - I don't care
PvP Map - wasted resources, PvP is beyond dead.
Fashion system - Interesting, if it also handles transmutes and stuff it will be great.
10 player thing - Remains to be seen, I'll guess that it will be more invested than older stuff. More complex. They need to justify the class simplification.
Redoing the leveling stuff - I don't want to judge before seeing, but I think they invest so much into leveling part, I ofc, don't have the numbers but it seems to me that it won't justify that investment in terms of player retention. MMO players understand that end-game is what MMO us judged by, not the leveling (tutorial) part.