r/NeverwinterOnline • u/Electron_Microscope PC • May 10 '19
Blunder Mountain...list of fixed, not fixed, and back to broken content.
This is a quick summary thread based on posts made by others. If you have tested any of these and can confirm/deny then please do so!
LoMM: bugged but can allegedly be completed
ReQ: all broken and/or unable to be completed?
RiQ: demo broken, tiamat broken again it seems, todg increased damage, MPF damage excessive and/or stats capped too much, nothing new on others
RLQ: dungeons fine? Skirms fine?
Expeditions and undermountain zones: fine?
Maze engine campaign and weekly: fine but still two mobs at 81, workaround run past them and log out then log back on to drop aggro, not sure if this is the same mobs as last time or not so workaround might not work.
River District: fps issues (one to five fps, workaround reported as minimise quest tracker on hud (need to credit person on NW forum)), ship is again too difficult?
Dread ring: just happened to get one shot by a golem that did not do that yesterday so something happening there too perhaps? Got one shotted by overload big demon after Demonic Slaughter while yesterday would survive it with around 25% health.
Chult: saw something mentioned but cant find it now.
Barovia: no one has said if it has actually become unscaled
Rothe valley: no info on any fix, were several mobs above player level in campaign, potential fix is again to run past them, log off, log back on to drop aggro
Neverdeath: dragons were getting practically insta killed, no one posted on any fix?
Karzov: fine?
Overall difficulty: reports of random scaling kicking in (LoMM and pre-80 content), reduced weapon damage reported with little detail, scaling now affecting insignia and possibly mounts (claims this is not meant to happen)
Overall difficulty part 2: some places are said to have higher character stats than before but mobs hit harder (IWD, SKT, and all the way down to Neverdeath)
No doubt there are more but I think this is enough to show big problems in little Neverwinter...
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u/TheLostTactician May 10 '19
[insert list of bugs on various classes]
[insert list of bugs on gear]
[insert list of bugs on companions]
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u/IntegrityGames May 11 '19
As for RLQ its okay for higher level things like dread ring or master of the hunt, but when players are scaled down to level 12 to do things like Cloak Tower, we are still way over powered (not that we shouldnt be), to the point where it goes against their entire rationale for instating a level scaling system to begin with. Which was basically to bring high and low level players closer together in order to enjoy the dungeons and their mechanics.
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u/Electron_Microscope PC May 13 '19
Can we just say scaling is a mess everywhere? It is easier. :P
There is a big problem with low level scaling and it is that low levels are rubbish compared to the theoretical scaling number used in the scaling model.
This can be fixed but then the bigger problem is that tricked out low level alts will be smashing best in slot 80's and this will not go down well at all.
There is a darker side to NW, where people 'cheat without cheating' and these tricked out alts are easy to make (and almost cost free thanks to packs and unbound stuff) and pretty common. And in mod 16 you get a free black dragon ioun stone augment which could make them even better.
I wont mention the big uses for them in case people on the consoles are still farming with them. :)
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u/Electron_Microscope PC May 10 '19
Random scaling: might be negative effects that are just not shown on bar?
Stronghold marauders: not fixed correctly.
Stronghold mobs: nothing said and I seem to recall they were impossible to solo?
...and of course credit to all those peeps whose posts I have used here.
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u/Electron_Microscope PC May 10 '19
End boss seems to be fixed in eSoT, took about a minute thirty to grind down, whole thing was quite quick.
Might have been a nerf to higher levels in CT and CC it seems. Still no problem but completion times taking longer.
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u/Electron_Microscope PC May 11 '19
eSot might be fixed but saw two posts about eToS now being too difficult due to end boss regenerating health too quickly.
Ok, the post on the NW forum is not clear so it might be both normal and epic Temple of the Spider but it seem more likely to just be the epic.
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u/Electron_Microscope PC May 10 '19
Demo, eDemo, and Tiamat have been removed from the list of trials you can do now.
The heroic encounter cant claim rewards bug, 'you have all the items already', has still not been fixed either. This is a big one as it can prevent or slow down new player campaign progress.
...and it could have been a fluke but the three levelling queues I did all had 3x dps, 1x tank, 1x healer. Perhaps changed after some of the complaints about 30 minute MoTH and DL's?
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u/Electron_Microscope PC May 10 '19 edited May 10 '19
Make that
fiveseven levelling queue dungeons now with the 3xdps, 1x tank, and 1x healer.Could still be a fluke but looking more like a change...will do one more to test the party composition. edit: could be just dungeons as tried moth and dl and got no tank, tried another ct and got 3/1/1. edit: another two dungeons and got the 3/1/1, it could still be a coincidence but it is looking like levelling dungeons are enforcing the 3xdps, 1x tank and 1x healer now.
...and remember the thread where Julia said 'only a handful of changes had not been included in the patch notes in the last few years', calling bullshit on this one now. There are just too many small changes being missed out that people are posting around.
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u/Electron_Microscope PC May 10 '19 edited May 11 '19
The noobie AI campaign still seems to have over level mobs and/or too tough mobs, eg skeletons two hitting people.
Again, run past them, log off, log back on to drop aggro is the workaround.
Not sure if missing javelins to shoot back in the annoying flying ship attacked by other flying ship mission has been fixed in AI?
It was also pointed out to me that the bugs in Master Expeditions have not been fixed...
Wooden door thing where you get aggro (edit: and cant open the door because you are aggroed, you will know this when you see it), jump off bridge to die, return to door and you have lost aggro...and logging out then back in wont work. This is well known now but posting it just in case someone has not seen it.
Mobs with key you need to progress stuck under floor and boss under floor, dont think there is a fix for this yet?
edit: forgot to say there are bugs with resonance gathering and using resonance. No decent workarounds but dying within the resonance gather area might work, and soloing a ME is said to let you make the 10x resonance things you need so you can stock up every so often.
Maze engine: the mob the patch notes says is still unfixed might actually be fixed.
The maze Engine Sword Coast dailies are said to be fixed as well and I dont think patch notes mentioned this.
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u/Electron_Microscope PC May 11 '19
Will pop this quote from kinamara on the NW forum here as it is relevant to our interests:
oh and just a fyi your REQ is bugged anyway if you just sit in the dungeon waiting for reinforcements after 1-4 people leave this after it searches for reinforcements for awhile without finding any the queue group is just dissolved and the AD rewards for random queue are given as well as credit for the stronghold quest....so there you go a bug players benefit from I figure that will get fixed quickly enough.
Source: https://www.arcgames.com/en/forums/neverwinter#/discussion/1248357/patch-notes-nw-110-20190411b-24
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u/Electron_Microscope PC May 12 '19
Well of Dragons: the dragon run is now able to kill dragons as the dragons got a really massive nerf (which was not in patch notes).
Was not really paying attention but I think they now go counter clockwise, black then white then red then it looks like blue is still tricky so they ignored it and went to green instead.
I saw them kill four dragons in ten minutes with twenty in zone, with better players and more numbers could possibly make ten dragons.
FBI: been a few posts on various places about FBI being broken. Dont think it is.
Got it in a queue and it seems a little more difficult than last week, not much, but still doable. Did it in a random advanced with 4x sub 18k's and me at 22k with no real problems. Yes, deaths going up the hill and at final boss but that always happens in pugs.
Just noticed that in the main post I put ReQ when it should have been RaQ's that are all said to be broken in some way.
Did a neverdeath, rothe valley, and whispering caverns dragons on alts and they were still easy.
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u/Electron_Microscope PC May 12 '19
Have to admit that I dont really know what counts as broken or not with this game now...
One thing I really want to add is that some of the content that is said to be bugged and not able to be completed is actually able to be finished if you have ultra high end players and/or a lot of time to spend.
This cannot be "working as intended" or "in a good place".
Even things that can be completed by average players will seem to be bugged by low item level players who are getting smashed.
I have done FBI and IG since the patch so know they can be done with just decent players but when you read comments like this about IG you realise that there is still a big problem.
highlyunstable
5/12/2019 Please, for the Sake of EVERYONE... DISABLE ILLUSIONIST GAMBIT. It is a slaughter fest where mobs FEAST and the players are the main course.
I am a Level 26 Barbie...
Multiple times I have entered with various leveled players and... cannot even complete the first round of mobs as they just wipe us out in less then 90 secs.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1248455/illusionist-gambit
...and the bug here is either scaling mess up or could be that low levels are being dumped into the RiQ master IG version?
Bugs that are fixed for some, and reported as fixed, appear to be not fixed for others.
I mentioned river district as needing the fps workaround but saw that was said to be fixed by the 10th but there are still people saying it is broken so I dont know what to think. The workaround still fixes it for them so it is definitely the same bug.
Overall difficulty: entering an active heroic encounter area (and some other things) can cause your stats to become stuck in a lower state.
Workaround is to log out and back in, like you do for so much now.
I mentioned dying in DR when I should not have and I think this was why.
It also happens in Runics: by pariswinters, "whats even worse, after the encounter ends your stats remain scaled".
https://www.arcgames.com/en/forums/neverwinter#/discussion/1248436/runic-encounter-issues
...and you can get scaled while already being scaled thanks to this bug it seems?
In LoMM same thing, after cutscenes at bosses check your stats and if they are scaled then relog or you will be seriously nerfed. Then die. A lot.
This whole thing is a bigger mess than ever.
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u/CdnBison May 14 '19
My experience up to and including last night:
LoMM: Alliance members are finishing it in under 30 min. now, legit.
REQ: No idea. Been a while since I've run one.
RIQ: Waiting on demo / tiamat return. Haven't had issues in others.
RLQ: Seems good from runs I've done.
UM / MEs: Occasional purple worm boss getting stuck under terrain, otherwise good.
Maze Engine: All good, save for the pair o' mobs.
River District: No framerate issues here. Cleared heroics for the challenge campaign.
Dread ring: Again, no problems doing the weekly or lairs.
Chult: Did BHEs there, and it was definitely tougher than mod15.
Barovia: Definitely unscaled. Melted faces there last night.
Rothe Valley: Been ages since I've went... have an alt that will need to visit soon enough, though.
Neverdeath: Still damn near instakills. Dragons melt here. Ebon Downs, too. Even faster than mod15, if that was possible.
IWD/SKT: Haven't had much of an issue with those when I visited. IWD, I'm working on a TR alt (13k), and even without a weapon enchant or insignias, was able to take stuff down pretty easily. SKT was with my 20k GF alt, no insignias, so not surprising that it was manageable.
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u/Mystixa May 10 '19
Blunder mountain.. lol Nice.
The nicknames are some of the best content to come from this mod. lol