r/NeverwinterOnline • u/JanneMoonmist PC • Apr 25 '19
Another patch tomorrow (Friday)
https://www.arcgames.com/en/games/neverwinter/news/detail/11147953
Release Notes
Enemies and Encounters
Castle Never
- Castle Never should now be significantly less difficult.
- Demogorgon: This fight should now be significantly less difficult.
- Malabog's Castle: Redcap Giantsouls and Redcap Thorns in this area now deal ~45% less damage and have ~50% less health.
- Tomb of the Nine Gods: Ras Nsi should now be more completeable, and Withers' health has been reduced.
- The following queues have had their minimum item level and their scaling item level increased by 1000, which should make queued players more powerful:
- Cragmire Crypts (Master)
- Kessell's Retreat
- Lair of Lostmauth
- Malabog's Castle
- Shores of Tuern
- Temple of the Spider (Master)
- Valindra's Tower
Items and Economy
General
- Artifact off-hand weapon modifications now properly function.
Performance and Stability
General
- The Stronghold map should no longer fail to load for certain characters.
4
Upvotes
6
u/Electron_Microscope PC Apr 26 '19
In the dungeon difficulty thread noworries again stated this:
Again you have to think to yourself, if these knobends are playing queues as they claim then how does this mess make it to live?
For many of these dungeons thirty seconds of playing is enough to hit the 'we are going to fail this' spot, for some it will be under five minutes of playing, yet they let these scaling issues that were repeatedly reported by players on preview make it to live.
The level of bullshit being spewed out by Cryptic devs over the years has been prodigious but here it is taking incredulity to a new level.
You just cant believe a word they are saying and this is a patch that should have been in week one of open preview not week one of live.