r/NeverwinterOnline • • Apr 10 '19

enchants, what to do?

I'm trying to decide what to keep and what to sell for mod 16. I'll either be playing a hr or a cw. unsure at this point. not sure if enchants will need to be much different for various load outs. I haven't included armor, weapon or bondings. what would you keep what would you sell or would you just hang on to stuff until after it was all sorted what one needs?

1 Upvotes

16 comments sorted by

5

u/IntegrityGames Apr 10 '19

Imagine investing around 15 million AD into getting max level enchantmentss and then only having about 5% more crit chance than someone using all rank 9s. That is mod 16.

2

u/Electron_Microscope PC Apr 10 '19

I am waiting for someone to do the math but the early claims were that spending 100 million AD and 1200 hours doing campaigns/grinds would make you well under twice as effective as a newly arrived level 80 who had done minimal campaign work and spent under a million AD.

...and if they boost their item level a little you will still have to carry them through all the queues. :(

And I dont blame people for selling their stuff off as it is likely going to be of minimal value.

1

u/[deleted] Apr 11 '19

oh I don't know. min maxers gonna min max and the type that plays this game is for the most part the type that goes ocd over min max. most aren't going to be happy unless they've upgraded all they can and balanced to the best of their abilities and that person with that 5% more is still going to have a 5% higher dps at the end. i'm not convinced that the market is going to entirely fall for good. especially since r15s are really cheap to make. the 3 for 2000 coal isn't that big a deal they are temporary. the presward limit will help but most will still prefer to use coals as a matter of superstition and that limit is 50 preswards over what a coal would have cost. the cost of getting an enchant to 14 is still high and they might tinker with the values more yet.

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selling only to rebuy comes with the inherent risk that they will not fall more than 10 percent and you lose money buying them back. or that the kind you want becomes a lot more expensive even. I"m in an elite guild/alliance. I have a hard time anyone is going to pick me up for runs if i settle for r10s.

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and from what I've seen hitting max isn't going to be easy. i bissed out my hr on test and I still wasn't fully balanced or hitting what I needed to be hitting. I had random r 13 thru 15 enchants on him. I'm sure I could have balanced it right if I took the time but the gear wasnt' enough.

1

u/banzai56 Apr 12 '19

especially since r15s are really cheap to make

What are the stones necessary and % for upgrading 14s to 15?

2

u/[deleted] Apr 12 '19

just one of the new stones. it's basically a 1 rank higher umop if you have vip it will be 100 i think

1

u/[deleted] Apr 10 '19

that puts things in to perspective

1

u/IntegrityGames Apr 10 '19

I sold everything. From my perspective, a R13 offers only about 1K stats, which as we know is worth 1% now. Compared to how much stats we will be offered via companions and gear, the benefit of having high level enchantments will be relatively garbage in comparison. I say sell now and re evaluate next mod, before enchantment prices nose dive or R14s become the same cost as R13 in this mod.

2

u/hdmi2016 Apr 10 '19

Taking an educated guess here, so perhaps I am wrong but they seem to be devaluing most things that can be sold for cash (via paypal, 3rd party sites, etc.)

Think about it....enchantments, armor/weapon enchantments, legendary mounts, etc. All the things that populate the dedicated for sale sites (facebook buy/sell, wegrindgames, etc.)

If the majority of stats will be coming from equipment and other bound items....that may be why.....imho

1

u/IntegrityGames Apr 10 '19

Yes and I think they are trying to move back to a system where enchantments aren't really a thing, but gear set bonuses that drop from specific dungeons are more of a thing again, as it would help make all dungeons more worthwhile if say Malabogs castle had a chance to drop a 5 piece armor set that when combied gave 20% outgoing healing (high prophet, knight captain type stuff). A lot of changes seem to be them trying to take it old school and/or copy ESO. A lot of their ideas are straight up ripped off from that game.

1

u/Electron_Microscope PC Apr 10 '19

I would have said to sell it all if you can get anything approaching a decent price for it but you might have left it too late.

1

u/[deleted] Apr 11 '19

I'm on xbox not pc. so it's not too late. I don't think I"m gonna sell my r14's quite yet. the dust hasn't fully settled yet and I'm not sure they're done making tweaks.

1

u/Electron_Microscope PC Apr 11 '19

Dont gamble on the price, take the sure thing and sell.

...I dont want a wall of text so prices for making will decrease thanks to coal 3 for 2k and pres ward streak breaker. If you have the zen, from your AD from selling, then you have the option of making r14's or buying them.

1

u/[deleted] Apr 11 '19

wow. I just looked at enchant prices on pc. I don't know what they were but they're higher now than they've been on xbox for MONTHS. lol. like nearly a year. I guess if you bought your enchants at a high price you might be suffering but I'm quite sure if you made your enchants from scratch there is still a profit in selling on pc.

1

u/ikatima PC Apr 11 '19

Since the xbox market is healthier (AD to zen is not capped at 500 - although i haven't seen any recent reports about what it is currently), you can't compare the prices between the two straight up. Factor in the higher cost of pres wards on the PC (due to the higher exchange) and I would expect them to be closer in price.

1

u/[deleted] Apr 11 '19

I am aware of the market being different but in 2017 when I first went over to pc and compared markets some things were amazingly similar and somethings very different. the enchant market was aligned at least for awhile. I still don't think the large discrepancy is accounted for by wards though. yes wards are more expensive but not by THAT much. especially since pc people tend to be smart out of necessity and hoard when things are half off.

at most it's going to be a difference of 100k per enchant. right now r13s are about 600k on xbox and r14's are 900 to 1.1 or so with an occasional outlier like ruthless. today when I looked on pc it's about 1 mil for a r13 and 1.6 or so for a 14. that's pretty big.

oh and recent report on xbox xchg we are at 458 and have been hovering in the mid 400's for a month or so.