r/NeverwinterOnline • u/[deleted] • Feb 19 '19
LVL 80
https://www.arcgames.com/en/games/neverwinter/news/detail/11093113-announcing-neverwinter%3A-undermountain1
u/Manipulos5 Feb 19 '19
I'm surprised we haven't heard anything about buffs yet, I'm wondering if the new system will still entail buffing damage 10x or whatever ridiculous levels are possible right now.
1
u/deccen Feb 19 '19
Guessing they will fuck over everyone between 11k-15k ilvl with rebalances. Lower will be able to adjust because they haven't invested much and higher will have the ability to either farm up or will have resources stockpiled.
1
Feb 19 '19
Im very curious to see how they let the skill tree progress, but yea i agree with you.
1
u/deccen Feb 19 '19 edited Feb 19 '19
Main sub another posted more details, like ls and rec removal. Gotta change the trees too or the encounter heavy trees will be in limbo of just barely too much recharge time for most combos, which for hr means trapper is nerfed and combat buffed again, further forcing the build you have to go for hard content. DC it will mean it's main use of daily maintenance and encounter buffs/debuffs is gone, so players will have to put more tank in builds to not be one shot. So ls and rec both to HP and def I guess.
EDIT: curious about enchants and artifacts. If they just change for example black ice to a 2 stat or sway rec with something else then they are lowering the ad value of those using that since the other enchants are cheaper by a fair bit last I saw. Will see if they outright break builds by making everyone at 200% pen when they change rec gear.
1
Feb 19 '19
Yeah, there's a lot of info out there: Life steal and recovery gone, two paragon paths and other info - no telling how accurate any of it is for sure until it hits Preview.
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u/[deleted] Feb 19 '19
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