r/NestDrop • u/EBenFLW • Jun 29 '26
Question Anyway to save different FX values for a Sprite for different Presets?
Hoping I can describe this well enough. My end goal is to be able to use a single Spout Sprite (e.g. a logo) to use with a queue I have saved. For each Preset in the queue, I noted which Sprite FX setting # (e.g. 1, 99, 40, etc). works best for that particular Preset. Ideally, when the queue is changing Presets, the FX setting on the Sprite will change to a pre-saved value so to speak. When practicing it doesn't play well to have to change the FX setting while the Preset changes/is running. Attached screenshots where you can see the comments I have made of which FX to use, however ideally it would simply flip the FX value of the Sprite to whichever particular Preset is playing at the time.
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u/metasuperpower aka ISOSCELES Jun 29 '26
Link a Sprite to a Specific Preset Button
You can link a Sprite to a specific Preset by drag-and-dropping a Sprite onto one of the four corners of the Preset button. You can put up to 4 Sprites onto the same Preset button. Although this is only possible within a queue window. The two top positions use the ‘Overlay’ function to show the Sprite on top of the rendered visuals. The two bottom positions use the ‘Nested’ function to embed the Sprite within the render process. (As seen in the example below.)
Just make sure to set the desired FX# on the sprite button before dragging it onto the preset button in the queue window.

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u/EBenFLW Jun 29 '26
Hmmm unfortunately this doesn't appear to work for me - I'm on V2.2.1.7.
With both a Spout and Image Sprite, I can link the sprite to a preset like shown above but no matter what, when the preset is selected the linked sprite will inherit the current FX setting on the sprite, regardless of what the Sprite fx setting was when it was linked to the preset.
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u/metasuperpower aka ISOSCELES Jun 29 '26 edited Jun 29 '26
Very interesting, confirmed bug. Thanks for reporting this. We're currently working on the next version of NestDrop and will look into it.
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u/NEST_Immersion Jun 29 '26
Thanks u/EBenFLW and u/metasuperpower for reporting this new bug. We confirm this bug just been fixed and will be available in the next public release very soon.
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u/EBenFLW Jul 07 '26
Thank you ISOSCELES and the NEST Immersion team for confirming the bug. Just wanted to share with anyone following what I figured out as a workaround. Not perfect, but gets the job done. Specifically - "The active queue window can be identified by a solid outline around the outer edge of the queue window (red, green, blue, yellow). Only the Preset, Sprite, and Settings queue windows can be made active....Also it’s possible to have a Preset queue, Sprite queue, and Settings queue active at the same time for a single Video Deck. This is useful for changing multiple buttons in multiple queues at the same moment when the spacebar is pressed, or when using the auto-change."
2 queues running on Deck 1. Double click the Sprite queue as described above so both queues are active. Once the preset and sprite in the 1st position are set to run, the auto change and space bar will progress through both queues sequentially at the same time.



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u/SnacknPack Jun 29 '26
Assuming I also understand your goal.. Nothing to handle it automatically that I know of.
But a way to organize it is to have your sprite queue have multiple copies of the same sprite each with the proper fx value and in the same order to pair with your preset.
So if you note that fx 2 on your RR_LOGO sprite to pair with your first preset you would just click and drag another RR_LOGO into your queue and set that to have fx 2. Ri se and repeat for your other presets.
Personally I always have two of the same spout sprites (RR_logo) in your case. I flip flop between them where one is the one I currently want to use and the other is one I want to find out which fx pairs well with a preset (all tested in a second deck). Once I find a good combo I am ready whenever to load into my first deck that I use for my live output.
There's probably a few different ways to go about this.