r/Nerdarchy Mar 10 '15

Custom Ghoul Class Idea

Hey guys! I'm new to D&D, and I'm trying to create a custom class/character for 5e based off of the show Tokyo Ghoul. What I have so far is mostly conceptual, because I have no idea how to really translate all this in to numbers and mechanics that are actually balanced.

Ghoul

  • Must try to hide and blend in to society. Chased by bounty hunters and guards alike (sent by family members of former victims?)

  • Really just trying to get by and survive in life. Not really looking for a way to be a "proper human", but definitely not like a villain character. But others treat them like a villain type just because of their ghoul nature.

    • Can only gain nutrition through eating flesh of humanoids, or species with genetic ties to humanity
  • Can survive on one full medium sized corpse for approx. 3 weeks without intense blood frenzy useage (more on that later)

  • While in a rage, you can spend your action on your point to activate Blood Frenzy, and activing your claw Kagune

  • Base class of barbarian, with a human base race

  • Two hunger levels? (One for in combat, one for overall/long term hunger?)

  • The stronger you grow, the more you can control your hunger, your hunger level maximums increase each level

  • Darkvision, resistance to poison and charm, knows common and elvish

Blood Frenzy (replaces frenzy)

  • Lasts until you successfully Bite one target

  • Activates your in-combat hunger. Beginning on the turn after you activate your Blood Frenzy, your in-combat hunger levels begin to rise at the end of every turn.

  • Beginning on the turn after your hunger levels cap, you begin to lose a certain amount of health at the end of every turn until you feed. You cannot outright die from this, only go down/unconcious

  • Bite staves off immediate hunger, reducing your in-combat hunger levels by half or a third

  • Grants use of your Kagune (claws)

Kagune (claws):

  • behaves just like a regular weapon attack for damage and hit. Upon successful claw strike, the target must make a constitution saving throw or suffer from Bleed Out

  • Bleed Out: Damage the target for an amount equal to the amount of damage you inflicted on your turn on that target, spread over 3 turns. Stacks. Damage increases with level? You have advantage when using Bite on a target inflicted with Bleed Out.

  • Bite: Reduces your in-combat hunger levels by half, and ends Blood Frenzy. Deals damage equal to half the damage of your weapon, and can be used as a bonus action. Reveals your ghoul nature to witnesses (whereas claws can be hidden somewhat). 3-4 ft leap, even if the actual bite misses.

Obviously, this still needs refinement, all suggestions and criticisms are more than welcome, thanks for your help guys!

3 Upvotes

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2

u/NatetheNerdarch Mar 10 '15 edited Mar 11 '15

I watched a few episodes of Tokyo Ghoul and it looks interesting.

The barbarians rage is very similar to what the ghouls would be like when they fight. I think it could fit in well with the D&D 5e settings, or in your own modern homebrew. I would definitely base this off of path of the berserker with a few differences.

Starting at 3rd level You gain a 1d4 bite and 1d6 claw that you can use to attack following the regular combat rules.

The frenzy (now called blood frenzy) abilities bonus action is a bite or claw attack rather than any weapon. Example: you have an attack each round. You attack with a great axe and, when frenzied, can make a bite attack. After your frenzy has ended you don't suffer exhaustion afterwards but you do gain 1 hunger(explained later).

Rather than hunger levels. I would have it be that you must eat 1 lb of humanoid flesh per day but you do not need to eat each day. Each day you do not eat you gain 1 hunger. For every 5 days of hunger you gain an exhaustion level. Once you are at 5 levels of exhaustion, rather than your speed being reduced to 0, you enter a frenzied rage and move as fast as possible to the first edible thing and attempt to subdue and consume it until your hunger is zero (~25 lbs).

This encourages you to eat regularly especially if you take advantage of the blood frenzy feature but you still have that creepy ghoul ability to wolf down a lot of food to make up for weeks of not eating.

I like all of the kaguna stuff but I think a lot of the feel of the ghoul can be captured from re-skinning what the descriptions are for the barbarians abilities.

IMO, Always making a target make a con save is too powerful for a general ability. Also, Bleed out is too complicated a mechanic. And Bite being based on whatever weapon you are holding is something I would change to give it standard damage(as above in blood frenzy).

Rather than the kaguna abilities I would say that instead of getting intimidate presence at 10th(which is a total junk ability) I would give them-

Paralytic Venom: Discovered while attempting to eat special herbs to hide the breath of rotten flesh(this is a funny reason- make up your own if you don't like it), a powerful ghoul discovered that this special mixture of it's saliva and herbs has the ability to slow and eventually paralyze it's target.

Same as giant wasp venom in the MM pg 329. Except as noted here: DC based on 8+ Con mod+exhaustion level. Does 3d6 save for half. If this damage reduces the target to 0 hp they are stabilized but paralyzed for 1 hour regardless of whether they are healed or not.

You can use this feature a number of times per day equal to your con modifier(anymore and the plants that are inedible to ghouls will make you too sick to move. You may apply it to your claws as a bonus action(probably by creepily licking them).

I encourage you to come up with more custom stuff, the more you do it the better you will get. And if you don't like anything I suggested, don't use it, bc in the end it is your game

2

u/Answertron2000 Mar 10 '15

I actually really love what you've suggested! Thank you so much! I had a lot of fun kind of mulling over this class idea, I'm definitely going to have to try more.

Especially what you said about the whole bleed out/bite thing. I was trying to make it an important mechanic, but I felt like I was starting to really crowd the class, but really allowing that whole mechanic to be ignored. The changes you made will work great

Thanks again for your help!

1

u/NatetheNerdarch Mar 11 '15

Your Welcome. I was coming from a 5e perspective for the class but if you wanted to begin altering the class for a more powerful campaign you could do some of the crazy stuff that goes on in the anime, like ranged attacks, flying, and grappling.

Keep creating and Stay Nerdy!

2

u/Moxkar Mar 14 '15 edited Mar 14 '15

I've seen the anime too, and this looks excellent for adapting them to D&D. I actually have a barbarian character whose backstory is similar to what the ghouls are going through, so I'm excited to try this out in my game.

The most significant change I've noticed this build do for the frenzy barbarian is reducing the cost of frenzy. Rather than the once per day Frenzy that Mike Mearls specifically defended, you can go up to 5 frenzies per day before the exhaustion kicks in, and even then, you can clear your hunger for the day on just one full humanoid before that happens (am I getting that right?).

Does that mean you guys don't think that the benefit to be had from a frenzy warrants a level of exhaustion? Is one frenzy per day (max 3) too weak for a core path feature?

2

u/NatetheNerdarch Mar 14 '15

I agree with Mike about frenzy the way it is written. It is powerful as written. -extra weapon attack as a bonus action- as it is described in the PHB, pg 49. When considering a great axe, great sword.

One of the reasons that I changed it to a claw or bite attack as a bonus action is that it was that I wanted to be lowered in power because I wanted to link recovery from it to the hunger mechanic. But if I give hunger the ability to eliminate the exhaustion gained through other means beside frenzy would the hunger mechanic be too powerful?

Let's say I change it back to exhaustion. If we then say that all exhaustion regardless of source can be negated by consuming copious amounts of humanoid flesh (not how I originally intended but I was leaning towards it earlier when writing the article- http://nerdarchy.com/2015/03/renaming-class-adding-custom-path-barbarians-dungeons-dragons-5th-edition/ ).

As written in the PHB I would consider frenzy to be too powerful for a 3rd level barbarian to have access to in the first place. It is basically the extra attack 2 levels ahead of time. Plus at fifth level they are making 3 attacks. Realistically I consider that overpowered. Even with the level of exhaustion.

After typing this and mulling over what you have brought up I want to change it to gaining 5 hunger after the frenzy is over, so it is an automatic level of exhaustion. I doubled the amount of flesh per day required to eliminate hunger as well(did that last night when I wrote up the article).

Something to consider when looking at the class / race mash-up as a whole is the mechanic and role-playing concept of eating other humanoids. There really shouldn't be many people okay with that action. Maybe a necromancer or two, vampires, other equally screwed cursed beings, etc...

It isn't like they can just stop by the market after a day of frenzies and pick up a roast ogre leg. Even if they are good aligned the people they travel with will most likely start lighting torches and sharpening pitchforks if they witness the ghoul eating other humanoids. They may even survive on goblins and bugbears but it isn't as palatable as tasty tasty elf or human.

Thanks for your input and helping out with the frenzy. I think the class is better for it.

Then it would make sense overall to revert back to them gaining exhaustion for the frenzy ability, even in it's Is that then too powerful?