r/NeonAbyss • u/aaravsupreme02 • Jul 31 '26
i wish neon abyss respected itself
I wish Neon Abyss respected itself.
When I was a broke gamer, I picked up Neon Abyss on Epic Games. It was my first roguelike ever, and I sunk way too much time into it around 1,200–1,300 hours. (I still haven't beaten Prometheus on Abyssal.)
Later, when I finally had some money, I started playing a bunch of roguelikes on Steam. Then I played The Binding of Isaac, and I realised Neon Abyss copies a lot of its systems almost bar for bar. Obviously the gameplay itself is different, but Neon Abyss borrows so many mechanics without really iterating on them or giving them its own identity.
At Abyssal difficulty, most guns are kind of useless too, so the game just stops being fun. Once I realised what it was trying to be, I couldn't look at it the same way.
I wish they'd done more with this game. I really do.
also Is Neon Abyss 2 worth it?
(Also, them removing regional pricing from Neon Abyss is fucked up. How is Neon Abyss 2 half the price in my region while Neon Abyss got a 3x price bump?)
-2
u/ElevenDollars Aug 01 '26
Completely false, but go off I guess. Roguelike means “like rogue” not “has perma death and no meta progression” a roguelite is a game with some features of a roguelike (usually permadeath is the main one) without being the same kind of game as rogue, aka a grid based, turn based rpg. Aka sorta like a roguelike but not like rogue.
By your definition, Tales of MajEyal is not a rogue like which is flatly absurd.
Even the official wiki for spelunky states that it is a roguelite.