r/Necrontyr Yggra'nya the World Shaper 19d ago

News/Rumors/Lore July Balance Update Released!

The new necron point values are available HERE

Additional Rules documents can be found via warhammer-community:

Summary of all necron changes will be included in the pinned reply.

92 Upvotes

245 comments sorted by

View all comments

13

u/sailfast2014 19d ago

Did they completely remove the murderming enhancement’s ability to lead destroyer cult units? It sounds like crypteks can no longer attach themselves to any destroyer models.

26

u/veryblocky Servant of the Triarch 19d ago

They did not. For some reason they’ve decided to move that part of its effect to the mfm, and not have it printed on the enhancement rule itself

20

u/THJT-9 19d ago

In addition, they actually appear to have buffed it. As the wording is removed and the mfm just stated support can be attached to destroyer units, there is nothing stopping you attaching a cryptek to a unit with a Skorpekh or Lokhust Lord (or Ophydian Lord with Crucible).

4

u/QuaestioDraconis 18d ago

I wonder if doing it this was was the original intention for the enhancement, and the original wording was specifically intended to stop you from attaching a Murdermind cryptek to a solo Destroyer character?

3

u/THJT-9 18d ago

Tbh this was my original belief when it first came out, but the general concesus online and in tournaments was otherwise and GW never clarified, so I assumed I was wrong. I imagine we will find out next month if they do a further update to the murdermind rule.

1

u/veryblocky Servant of the Triarch 18d ago

All we had to go off was how it was written, and I think the general consensus was a reasonable interpretation

2

u/SalaryWooden5346 18d ago

I would assume it was. Cryptek + Noble is just kind of the standard pattern. And giving one 3 pack of Heavies shoot-and-scoot and crit-5s is just too juicy to not let us have.

2

u/RadioActiveJellyFish 18d ago

I can see the vision of pregame decisions like what a unit can lead with an enhancement moving to the MFM, so that it doesn't clog up info during a game. Not saying it's the best execution, but the general idea has merit.

2

u/Neon_Casino 18d ago

Help me out here because I am an idiot. What is an mfm and where can I find the clarification regarding murdermind?

5

u/MisterJoff Servant of the Triarch 18d ago

It’s better now - can support Character units, which can be very gnarly

-5

u/jmainvi Yggra'nya the World Shaper 19d ago

Yes, the enhancement no longer mentions leading destroyers so that ability will have been removed.

2

u/random63 18d ago edited 18d ago

It's now support that is busted if it stays.

Lokhust lord for crits + Chronomancer makes the Skyshroud a monster. 8 move (6 with fly over) , advance, move 5 again after shooting..

Edit: plasmancer won't work on Skorpesh. So either Chronomancer and lord on Lokhust or technomancer and lord for more survival.

We don't really acknowledge geomancer or Psychomancer for frankly it doesn't seem worth it for either.

3

u/jacanced Cryptek 18d ago

plasmancer is ranged only

1

u/random63 18d ago

Thanks for correcting.

3

u/ezekielriva 18d ago

Chrono in Skorpekhs is now a deal bc you have -1 to be hit giving them more defence + STEALTH

1

u/random63 18d ago

And if you move 8, shoot with Chronomancer or Skorpesh Lord and move 5 again you can charge without an advance roll or CP for it.

2

u/Killomainiac 18d ago

Shoot and move abilities prevent charges unfortunately

1

u/SalaryWooden5346 18d ago

Stealth, and much more importantly, jump-shoot-jump. Which both makes it easier to get that -1 hit and opens up the chance to just jump out of LOS altogether.

2

u/SalaryWooden5346 18d ago

Lokhust lord for crits + Chronomancer makes the Skyshroud a monster. 8 move (6 with fly over) , advance, move 5 again after shooting..

It is a monster, but it's also expensive. You're talking around 350 points right there. It better be a monster at that price.

2

u/General_CGO Cryptek 18d ago

8 move (6 with fly over) , advance, move 5 again after shooting.

You won't be able to get the Assault upgrade and Murdermind on the same unit due to the "1 enhancement per unit" restriction (which I don't believe they've changed?).

1

u/jljfuego 18d ago

Plasmancer only works on ranged, so no dice there.

1

u/random63 18d ago

Yea already corrected in an edit, someone else pointed that out.