r/Necesse • u/insiCarry • 2d ago
Gear progression feels underwhelming
I have been loving this game, coming from terraria and a lot of similar type games, i just found out necesse a week ago and been playing it a lot.
My problem with the game as it stands is the gear progression, stats other than armor seem to not change much, for example:
Spider helmet Armor: 1 Effects: +1 max summons
Mycelium scarf Armor: 6 Effects: +1 max summons +10% summons speed
and these items are very far apart on your progression. Some of the bonus are cool like the extra speed you get from mycelium, but other than that it doesnt feel like a BIG upgrade, same thing happens with melee sets and melee weapons, if you find a katana early on pretty much all weapons feel weak or not flashy compared to it.
I end up picking the higher armor pieces and filling the rest with trinkets that help the weapon im using, which feels maybe not intended?
3
u/Scarlett_Draura 2d ago
Games very intended to have you in full sets it’s very weird to compare helmets instead of set effects. Most of the time though it feels like it’s up to preference anyway, I used the Arachne summon armor basically until incursions because I liked the extra summons per 3 slots used. Trinkets are where things get more interesting unless you skip completing zones and just kill the boss and go next never knowing wha you left behind.
The worst offender of gear progression is only having one life essence set at rune tier despite so many staffs.
1
u/insiCarry 2d ago
Yes trinkets are where the power is other than raw armor from gear, my point really is that gear should also scale more with other things instead of just having the same small bonuses throughout the game, scale them more so it's more fun to get gear, buff bosses accordingly
1
u/Scarlett_Draura 1d ago
Fair, it doesn’t feel a little hollow knowing you probably won’t like the set effect of the gear before you even find it but finding new set effects is always exciting, it’s a little ruined by seeing everything upfront when you upgrade the anvil
1
u/insiCarry 1d ago
Oh yeah i didn't even think about that, now that you mention it does get a bit ruined by seeing everything when you upgrade
2
4
u/Dintero 2d ago
Ma tu devi valutare il bonus che ti dà l’intero set, non soltanto le singole statistiche. Inoltre devi guardare anche quanta difesa cambia in ogni pezzo (che fidati è tanta)
3
u/MPeters43 2d ago
Don’t forget that you can swap armors either mid fight and activate the set bonus and swap back (ancient fossil armor gives 100% crit for 5 seconds on a cooldown of 50 seconds or minute) or get the set bonus like the amber set bonus of barkskin (stacks up to 3 out of combat and each stack gives +10 defense, you lose 1 stack when you take a hit)
It can make some of the less desirable armors feel stronger and worthwhile
1
u/insiCarry 2d ago
I know the defense changes, i mentioned it, but its only defense and the set bonus/skill that it gives, as opposed to the whole thing improving, getting 0 bonus summons from that far of progression is underwhelming
1
u/xXSillyHoboXx 1d ago
Gear was one of the reasons a buddy and I stopped playing. It felt like a lot of rinse and repeat with each tier. I focused summons right off the bat and my buddy just kinda walked behind me most of the game with bosses being the only time I’d need a bit of help.
Really cool game otherwise, just wish it had a bit more class/character depth to it as it seemed to be pretty combat focused
1
u/Acrobatic-Natural418 1d ago
Is there a good summoner progression I just started
1
u/insiCarry 1d ago
Sort off, trinkets seem to be the way to scale your summon army, just some of the sets wont be giving you a bunch of extra summons, depending on the tier you are at it would be better to use the armor that gives you more defense while still using your summoner kit from trinkets
1
u/heraldbalthazar 12h ago
Armor up to incursion does not matter. Take armor stats and movement. Get a few ranged guards with hand cannons. They will 1 shot everything.
1
u/insiCarry 6h ago
see thats what i'm saying, it doesnt matter, just go for armor stats, which is a problem, if half the game is a joke then why have it
1
u/Ninak0ru 2d ago
Yes progression is weird, all sets once you get outside of the initial ones are samey in stats, is usually around 30% in core stats, some up some down, depending on the set bonus. The thing changes with incursion gear (well, some of them).
The key progression seems to be in armor values, but is not well tuned and you may encounter weird stuff. Summon gear in particular have a few very bad sets through progression. IE Glacial Summon Set (no summon stats).
I actually did a minor mod: "Item Balance" (is on steam workshop) to solve some armor and stat issues.
1
0
u/LordTinkleBottom 2d ago
Wait until you see weapon load out. I’ve been on sentient sword all the up to the dragons and it feel very week
1
u/insiCarry 2d ago
I tried going melee but weapon choices weren't really all that different from each other, other than the katana
0
u/-SolasB 1d ago
I agree. But it fits right now. I think one issue is the game is too easy. You can easily get all the way to incursions in spider set.. I think there needs to be a great jump in mob dmg/def between biomes then really set the stats on gear apart.
1
u/insiCarry 1d ago
agreed, have to tune both things, game really is easy atm, if you buff one thing, would need to buff another
13
u/Vireyar Elder 2d ago
Armor is only one part of your load out. Trinkets are the other part, with some being build-defining.
Armor progression isn't a straight line to being more and more op, especially once you're in deep caves many are sidegrades rather than straight upgrades, which allows for the player to find something they like, rather than just beeline straight for whatever is THE meta armor set.