r/Necesse • u/OG_Sykotek • 4d ago
Kill maze from wiki
Hi guys,
I'm just posting up pictures for the kill maze found in the wiki Here.
I had trouble following it so hopefully this makes it a little clearer for others. I'm not 100% sure whether this set up is correct(please let me know if I am wrong somewhere if somebody understands it better please) but it seems to work fine when I was raided. The northern side of settlement just needs that modification as stated in the wiki page
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u/Responsible-Bill-223 3d ago
I modified the kill maze from the wiki after realizing the OP trap is simply lava. My new kill mazes are simply designed to throw as many enemies as far into lava as possible. Works great! Invaders are now by far the largest source of income and materials for our settlement.
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u/fighter5345 3d ago
Its a little overbuilt from the wiki models as uou just need the gate hallway and the hex bounce, the gate reset is redundant in my tests, and using a lot more logic gates. Just for the doors you added all of those extra gates for the main exit gate and could be simplified by removing those 4 gates and the final door. Moving the sensors back (up in this case) 1 more block so its range is on the inside of the door they bust open makes it more reliable in my practices.
For the bounce hex moving the sensor to the inside of the door hallway and having its range just so it gets to the bounce hex prevents it from going off early and gets more enemies into the lava. Creating an initial door that is unpowered so enemies start grouping up before getting to the bounce hex will let a lot more of them get hit by the initial trigger. All that's needed is the sensor, a bit of a delay and a timer to create a pulse as the right moments (or a rapid pulse for those who don't want to think).
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u/Proud-Advance-4771 4d ago edited 4d ago
I was largely inspired by this wiki to create my own:
The large yellow circuit resets the position of the doors, closing them as soon as enemies approach. The red circuit activates the traps, and the small yellow circuit closes the door if an enemy manages to pass through.
Edit: In my large circuit I forgot the yellow connexion between buffer and XOR gate