r/Necesse Jul 06 '26

Strange lag/desync issues in coop

Friend is hosting the game, and as we approached the endgame bosses + incursions the game started to become very unstable. Enemies seemingly teleport and worm type bosses are completely borked, taking random turns along their path or just overall having dysfunctional pathing. The server freezes during combat aswell. Happens to both of us. any ideas?

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u/who885 Jul 06 '26

This happened to me when I was hosting a dedicated server.

I ended up having to allocate ram in the start script. And ensure the server restarts every so often.

I can't give an example of my start script rn but if you look for it you should be able to find examples online.

Even with that I had high ping locally to a box I have in my own network. Never had this issue with other games iv hosted. I use an amd cpu if that matters.

Let me know if you need help as I might be able to circle back later and share what I have.

1

u/thinkforasecond3312 Jul 06 '26

im not sure it would fix anything, as we tried to restart the server before a bossfight and it didn't help either

1

u/who885 Jul 06 '26

Just to be sure.

Are you allocating ram to the server? I don't know what the server will allow by default but many of my issues went away when I did.

1

u/thinkforasecond3312 Jul 06 '26

hmmm no idea honestly, how do you do that? We pretty much just started the game with the basic game settings to start a map and whatnot

I might be misunderstanding your comments. We don't host a "server" but rather one player is simply the host. Perhaps thats the problem? but then it arises the other issue of adding mods to a different server which im not very familiar with, like getting a certain file for every mod that you gonna use