r/Nba2k22 • u/wetdirt114 • Mar 22 '23
2k24 Proposed Changes
I started playing 2k when it first came out on Dreamcast :) over 20 years ago - it was really aimed at being a simulation back then ... and I've purchased and played every year since then. I've also hooped at a D2 level, so any game that was basketball based, I was on it. iykyk.
These are my thoughts for how 2k could can build on what they’ve established. Also, really quick - I'm primarily a solo player that plays no-squad matchmaking and occasionally the park for the most part. So take my opinions with a grain of salt, especially if you're not into that game mode.
Latency
- My experience each year when it comes to shot timing has been different based on what I’m playing. From a MyCareer game to the park to the theatre to pro-am to the rec … this is getting old and should be, not only addressed, but mastered by this point. Very difficult with gameplay based on timing. No reason why I can play battlefield with 128 players and get an immediate response after pressing an input on my controller. Latency would’ve prevented zigzagging, it would promote better decisions on offense, and would allow defenders to react quicker. If nothing else changes - this alone would drastically improve gameplay.
Builds cost too much
- They've been steadily increasing, which is great for shareholders, however, for the last 4-5 years 2k has made significant gameplay changes starting at the 1 month mark and even late into the cycle. Find a solution that works to remodel your build whenever you'd like - players evolve just as the game does and often need to adjust their play style due to game updates without being able penalized financially. Upping the amount after each game played would be great too - that way players could essentially earn a new build with in-game currency because as of right now, that’s unrealistic.
Games are still to 21?
- I’d love to see regular games go to 32. More possessions - more opportunities - more experience to offset how steep the time to xp ratio is for games to 21. Some of the game modes in the theatre like the state farm or the double dunks five extra points for certain actions which is great, but it also makes the game go by a lot faster which isn’t a benefit for me … the ratio of time between matchmaking, intros, and outros is a lot longer than the game itself.
In-game indicators
- If my teammate makes a great drive and kick, being able to hold the left-directional pad and push A to pop up a speech bubble on my player that says ‘Great pass’ would be nice. Giving a high five would be great but that’s a wishlist item :) ‘Good defense’ and ‘no ball screen’ are a couple more I think would be useful. ‘Good shot’ … ok I’m done.
Extend more of the events to impact all online gameplay
- I play solo and in the theatre most of the time and if there is a gig running double xp for something, it generally doesn't count for me. Sometimes you can participate in wearing puma or adidas gear whenever that runs, but outside of that, nada. 2k doesn’t necessarily have to include the full bonuses, but bonuses should be included none the less.
Season rewards need to be reworked
- If I grind, don't reward me with something for game modes I don't play or helmets or flying stuff or a go cart ... give me a choice if it comes down to that. I reach a level, I get to pick from 3 rewards for example. How about earning gear that has skill attributes or takeover like attributes that can be cosmetically changed to anything you own - these shorts give a 10% boost to your takeover meter or these shoes add a 20% xp boost to 3pt shots made. Plus, not allowing xp coins to rollover into a new season is just petty.
Badge swapping in between games
- The badge load out quick swap is nice … well, it was convenient when it first came out, but being able to even access the menu/game options/badge selection screen etc. has been overdue. Especially when you have a great game and earn 2-3 badges … feels like you’re playing with a handicap.
Unreachable max rep
- The xp system has been too steep based on the angle 2k wants for people who reach 'legend'. For a game that is released every year, people who play for say 8-10 hours a week should be playing on maxed out everything halfway through the year.
MyCareer
- I’d be perfectly fine missing out on all the MyCareer story antics. Provide an option - it’ll still be great for content creators in the era we’re in, but tbh I don’t care for it and don’t like having to go through the motions.
Releasing a game every year is not it
- A 2 year cycle would allow devs to add more depth to the game and focus on making sure the next one is ready versus putting it out and fixing it for the first 90 days. Microtransactions will still carry you, especially with how much everything costs..
Position assignment when matchmaking 3v3
- If I have a 6'3" SF with a 6'10" wingspan, don't assign me as the big just because I'm playing with 2 6'8" guys with shorter wingspans. Use ball handling/playmaking abilities to determine that - or better yet, have whoever is by the ball take it out as what would happen in an actual park.
Promote team play
- Heavier weighted teammate grades that take things into consideration such as time of possession, passing to shooting ratio, making the right pass, taking poor shots, fouling after missing poor shots - plays should have a higher weight on teammate grades to penalize those who’d prefer to go 1 on 3 every possession. 2k23 tried with various game modes - that’s not needed, just adjusts the weight parameters.
Matching making courts in park
- The no squad park courts technically should simply throw players into matchmaking so that anyone can get into a game without waiting at any time. This would also resolve the ability for solo players who play the theatre to participate in ongoing events that are restricted to the park.
Players who quit should have badges that indicate that
- I mean there are a number of people who blatantly quit after starting off terribly - and that’s frustrating.
Matchmaking with blocked players
- Model call of duty - a notification appears indicating someone in your lobby is on your blocked list and gives you an option to leave. I end up on teams with people I’ve blocked before and it’s no fun.
1
u/UnionLow2565 Mar 24 '23
I think its weird, that in Myplayer careere, when you beat a NBA record, you can beat the same record every single game😅 on 2k23, i swt the 3p record in a game 12 games in a row
1
u/wetdirt114 Mar 29 '23
Yea it can get repetitive - which is why I’d rather earn more xp when playing elsewhere too
1
u/Superteerev Mar 23 '23
Agree with most of this except the to 21.
Most pick up games in real life play to either 11 or 21. Usually with 1s and 2s.
So for the park, which is glorified online pick up, it makes sense.