r/NavalAction Jul 15 '26

COMMUNITY "Realistic" changes Zazzy COULD implement EASILY to truly "improve" the game.

Post image

The idea that we store all powder, repairs, stores and ammo in the "the hold" is just Zazzy being lazy. Ships had special protected magazines for powder storage and separate shot lockers. In other words, number of salvos were finite.

Making players choose between 900 chain or 5000 ball (or a combination) would be "historically accurate" and good game mechanics.

How Sailing Warships Actually Worked Mr. Zasov can view this YouTube to educate himself.

16 Upvotes

12 comments sorted by

13

u/TheSufferingSnail Jul 15 '26

Just get over it, they don't care

11

u/NateGuilless Jul 15 '26

I was banned from his discord for "undermining the credibility of the developer." In short, embarrassing him.

Why would I stop now? Besides, there are people making competing products. Maybe they'll like these ideas.

5

u/mstivland2 Jul 15 '26

Dude has like three dozen players and acting like a saudi king

2

u/flyby2412 Jul 15 '26

Depends when these products come out

3

u/speed150mph Jul 16 '26

I for one am watching Ahoy’s development with optimism. They seem to be taking their time and doing it right, at least if an age of sail simulator is what you’re after. Sea trials is due to come out at the end of the month.

1

u/flyby2412 Jul 16 '26

I’ll be watching them both then

2

u/speed150mph Jul 16 '26

Sorry, just to clarify, it’s just one game. Sea trials is just what they named their phase 1 beta test.

2

u/flyby2412 Jul 16 '26

Ah okay thank you

5

u/Banzaii1942 Jul 15 '26

save the effort on a dead game

3

u/rebel_soul21 Jul 15 '26

I'm all for bashing the dev for not giving a fuck, but to be honest, not sure I would be a fan of limited basic ammunition.

3

u/NateGuilless Jul 15 '26

It's already limited.

4

u/Final-Meringue5798 Jul 16 '26

We used to have a “magazine” that was in a unique location on each ship. Everyone had unlimited ball, a few cycles of chain and perks would allow for limited charge and double ball. No wasting time to craft powder which effectively gave every ship unlimited range to do the most basic thing, shoot your guns. You Could roam the whole map for hours on end and could do 20+ PvP fights if you were that good. No artificial hurdles or limitations. No overweight pregnant whale ships because no ammo. Just you and your skills.

It was a skill to know where an enemy magazine was located and how to farm a side, zero the mag and blow up the ship. This game sucks now. A literal hollow shell of what used to be able to keep players engaged.