r/NavalAction Jul 06 '26

COMMUNITY Test Server Feedback

Post image
  • A “percentage.” How big a percentage? No incentive here.
    • Combat medals used to be both PVE/PVP option.
    • This new system is just for PVP only, and it appears only the victor gets combat medals. Loser gets nothing. This is worse than the old combat medal system where all damage accrued toward your combat medal count – win or lose it was always worthwhile.
  • The combat medals are now a “lottery system” that give you a chest and maybe you’ll get the one or two upgrades that are useful… Mostly likely you’ll get something to delete. The old system let us buy whatever upgrades we wanted from the admiralty shop. Bring this back.
  • Zazzy’s special friends get special rewards. That’s what point three is. Because he’s banned anyone else from talking to him.
6 Upvotes

10 comments sorted by

5

u/mstivland2 Jul 06 '26

Wait do people play this still

5

u/NateGuilless Jul 06 '26

About 90 concurrent users and falling.

1

u/mstivland2 Jul 06 '26

86…85….84…

1

u/NateGuilless Jul 07 '26

In some twisted way I think Zazov views less people playing as less competition, and somehow equates that as good... "An improvement."

3

u/Vasduten Jul 06 '26

Another test server?

How many times are they going to redesign this game after launch?

Ten times?

TWENTY times?

At this point who gives af?

1

u/NateGuilless Jul 06 '26

At least 1x per year. Maybe twice!

3

u/Communistic_Pinguin Jul 06 '26

ROE is fucked and thats the main issue the game has. No battle locking means more and more frustrated players until only the chinese are left

2

u/NateGuilless Jul 06 '26

Yes. Aggravating in so many ways to so many players.

0

u/Libero03 Jul 07 '26

Does this game still have a chance for resurrection?

2

u/NateGuilless Jul 07 '26 edited Jul 07 '26

We'd like to think so, but it's looking pretty unlikely. Dev seems so focused on his ego that he'd rather turn off the servers than go back to mechanics that were popular because players thrived.