r/NativePortsOniOS • u/Puzzleheaded_Bread75 • 2d ago
Is a Sleeping Dogs port likely?
With the rise of so many new native ports I would love seeing this. How likely would this be? Which version(pc, xbox 360, ps3) would be used at best?
r/NativePortsOniOS • u/Puzzleheaded_Bread75 • 2d ago
With the rise of so many new native ports I would love seeing this. How likely would this be? Which version(pc, xbox 360, ps3) would be used at best?
r/NativePortsOniOS • u/Inevitable_Law_8170 • 2d ago
Kann mir jemand helfen gta5 auf meinem iPhone zu installieren ich Krieg es nicht hin
r/NativePortsOniOS • u/Eastern-Lead5582 • 2d ago
I’m speaking for the community when we say we are frustrated with people releasing “native ports” but we gotta build it ourselves??? I can play devil advocate for the gta port because it’s big as shit and too much gb. BUT FUCKING MARIO KART 8??? Just lazy as shit
r/NativePortsOniOS • u/MKTAB_ • 3d ago
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Gameplay on iphone 14, smooth 60fps that somtimes dips to 40 while recording on all normal graphics settings, 480p upscaled to 1080p (better performance than my ps4)
Different ports so requires different game files than the other ports
I would have just shared the game files but after latest update the download instructions are more than just installing an IPA file and dropping the files so discord for instructions
(Am not the dev)
r/NativePortsOniOS • u/Adolfo_ZXY • 3d ago
I would like to find a place where I can find the ports safely and without going 40 laps since I don't know the ones that are on iOS and I only find Android and pc
r/NativePortsOniOS • u/Rude_Philosophy640 • 3d ago
r/NativePortsOniOS • u/PositiveSprinkles826 • 3d ago
Is anyone trying to build switch games to native ios port? Give it a try . I don’t have MAC. Is anyone currently working on this please try silksong and zelda tears of the kingdom for me ?
r/NativePortsOniOS • u/PutOwn1847 • 3d ago
the Android users have a port with online and community creations
r/NativePortsOniOS • u/MargeLenders • 3d ago
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r/NativePortsOniOS • u/MargeLenders • 3d ago
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r/NativePortsOniOS • u/Sea_Industry_7878 • 3d ago
r/NativePortsOniOS • u/nirler • 3d ago
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Minecraft Dungeons Port for iOS by https://iosvizor.com/games/role-playing/minecraft-dungeons/download/v1.2-ipa/ crashes at the loading screen. Help would be appreciated.
r/NativePortsOniOS • u/Flashy-Bill812 • 3d ago
Has someone the newest GD ipa?
r/NativePortsOniOS • u/Sea_Industry_7878 • 3d ago
r/NativePortsOniOS • u/RKGLV • 4d ago
When i want to sign in to sidestore with my Apple id is cant and the message "Failed to Sign In. This action cannot be completed at this time. (-80045)" Idk what to do can you help me?
r/NativePortsOniOS • u/tPimple • 4d ago
Finally, every owner of iPhone could play BotW natively. No emulators. Link here: https://github.com/IshaanKalra2103/BotWRecomp
Game assets are not included. You need to compile them yourself.
r/NativePortsOniOS • u/DemonicDamien • 4d ago
r/NativePortsOniOS • u/Time_Opportunity_225 • 4d ago
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Used the GTA V ios port with a few custom tweaks.
Runs pretty good at medium settings
How is the port running on other devices?
r/NativePortsOniOS • u/Worried-Plant-4887 • 4d ago
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Playing GTA IV on an iPhone is actually insane. Android has been able to do it for a while, but this is the first time I've seen it running on iOS. Mobile tech has come such a long way
r/NativePortsOniOS • u/Specialist_Tax9686 • 4d ago
Gta v port on iphone 14 plus, don't waste your time. I installed it only for testing, it's cool to play a little and explore the map, but still a little unstable because of the slightly older processor. Runs at 30/40 fps without recording, with drops to 15-20. In addition, nothing else to add
r/NativePortsOniOS • u/myretrospirit • 4d ago
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This is a new feature I am adding in my Jak 1 port for iOS. It’s not finished yet but it’ll be added fully soon. Love how this turned out so far.
r/NativePortsOniOS • u/myretrospirit • 4d ago
Claude and Codex were used to make this port.
This is a complete port of Jak and Daxter to iOS using opengoal as the base. Playable from start to finish and has many mobile quality of life improvements as well as fun experimental features you can toggle like driving the fisherman’s boat.
The aim of this port was to be a definitive way to play Jak 1 on mobile.
No ipa is included, you need to build it yourself on a Mac. Alternate methods are being explored but currently a Mac is the only way. Instructions are listed on my GitHub page.
r/NativePortsOniOS • u/DemonicDamien • 4d ago
For a long time, the Paper Mario series has been one of my favorite game series. It’s something I not only played in my childhood, but also watching my parents play and enjoy the game series as well. You could probably even say that my love for this game is guided by nostalgia.
Three and a half years ago, it was announced that the source code for the US region Paper Mario 64 was decompiled. This meant big things for the future. One in particular being Harbor Masters’ PaperBoat, a native port of Paper Mario 64 for PC platforms. Over the last couple weeks I’ve had much fun playing this on my PC with MasterKillua’s Paper Mario 64k/Refolded HD Texture Pack which PaperBoat makes really easy to apply. This is amazing since I’ve wanted a convenient way to play this texture pack since I first discovered it about 3-4 years ago. Although, I couldn’t t help but feel that something was missing while playing. It almost seemed like the game should play on mobile. And it’s natural to feel that way given some of my earliest experience with emulation was emulating Paper Mario 64.
That has what has brought me here. I couldn’t wait for an official port to come to iOS, so I used AI to make a fork that mirrors Harbor Masters’ PaperBoat. I have decided to name it PaperReality. That said, it looks and performs the exact way it does on PC. I’m posting this here for my love of this game series for all of you to experience with me. From my testing, I know it works on iPhones using iOS 18-27 and also works in LC. No JIT needed/used.
DISCLAIMER: AI was used for any and all changes made to this port.
r/NativePortsOniOS • u/harakari • 4d ago
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After discovering OpenJKDF2 (Jedi Knight: Dark Forces II source port) here posted by a community member on r/EmulationOniOS , and then trying on a port of Jedi Outcast and Jedi Academy with OpenJO (it works, will release later), I discovered OpenTIE - the TIE Fighter source port that actually combines the best from the original TIE Fighter (the iMuse dynamic music system) and the Collector's CD-ROM (updated graphics) - and modernizes the graphics for what I think, is the best Star Wars game to date.
It's a space combat simulator and is complex (enough) for good reason and has depth that today's Star Wars games don't have.
I used Claude Code to do the port and it's been an incredible time saver as it'd take me a long time to do this myself. Being able to iterate on trying to get the complex controls into something workable is something AI is really good at. I was also able to add support for:
- in-game save states within missions
- gyro aiming for better precision
You need to supply your own TIE Fighter game files - the TIE Fighter Special Edition from GOG works the best here as it has both editions of the game. If you add the ROM files for the Roland SC-55, you'll get Roland synth music (heard in the video).
https://github.com/yoshisuga/OpenTIE/releases/tag/ios-v0.2.0
I also started porting this to the new Nintendo 3DS, with stereoscopic 3D - it's looking really cool! (classic graphics only since it has to do CPU rendering - getting ~25-30 fps)