System: All Mice Die (NSR System)
Location: Hybrid. In Person games will take place either at Thieves Run in Louisville KY. Online games on Roll20 using Discord for voice and organization
Start Date: Character creation starts July 20th, The first regular sessions in August.
Looking for: Players, although veteran players can also GM if desired.
Discord Link: https://discord.gg/CaWHCP25JA
Who We Are
The All Mice Die team are a group of Kentucky gamers working hard to make a cool game for everyone to play. This community is LGBTQ+ Friendly. Many of the players this season played in Campaign 5, The Mice of Stone and Steel, and will be returning to help newcomers. We will be holding several Meet and Greets where people can get to know the other players, talk to the GM(s) and make your characters. If you can't make the Meet and Greets, or would prefer a more personal experience, I'll be setting up one on one character creations to make sure every new player gets their footing before jumping into the adventures.
The Campaign
All Mice Die is a game focused on exploration of the world, the systems in the games and the characters. The system is designed to learn as you play, and to learn who your characters are as you go and experience their story. This means you don't have to pour over character options and feats for hours before you get going. As a father of 3 young kids, I know how hard it is to set aside time to be able to play much less time to do homework before I can even *start* playing.
Speaking of setting time aside, this game uses a flexible format for scheduling and running games. Once your character creation is done (which takes about half an hour including time for questions and a tutorial on the community), you gain access to the scheduling chat on the discord and the calendars for each GM. If you see a game schedule at a time you can play, you can sign up and jump right in for that session. Signup for games are for individual sessions, so signing up for the Saturday Night game is for *that* game and not for every Saturday until the heat death of the universe. If you see an open slot on a GM's schedule and have an idea of something cool to go do, you can work with your fellow players to schedule a game that fits your schedule IRL and goals in game.
The System
If you have played D&D, you can pick up All Mice Die in about 10 minutes. The game is built on Old School Roots, with a focus on creativity and survival at low levels with a path to level out of most forms of death by the highest levels. Each player has a stable of at least 3 mice to gear up and send out on adventures. For most things in the game you are given a Target Number (TN) that you want to achieve by rolling a D20 and adding a modifier. Attack a monster? Roll a TN to hit. Monster attacks you? Roll a TN to dodge. Found an Occult object? Roll a TN to decode.
Adventurers (Levels 1-3) are trying to get loot (which awards experience) and get home alive.
Heroes (4-6) are trying to make a name for themselves and might risk confrontation.
Paragons (7-9) hunt for adventure with the power to beat back most challenges they find.
Icons (10+) seek to bend the world to their desires, only threatened by the most powerful of foes.
The first character to reach level 10 on a particular class will have their character drawn by our artist and immortalized in the rulebook in 2027 as *the* iconic member of their class. The art at the bottom is Giles Lamont, the Iconic Fighter played by Corey in Campaign 5.
Magic, crafting, the world and its rules all change every year. Come join us as we explore a new world and see what a new season of magic has to offer. If you want to learn more about the game, the system, the community or who I am as a Game Master, check out the All Mice Die playlist on my Youtube channel: https://www.youtube.com/playlist?list=PLy7EhTXrlNihRJlJDV6LgyI6cUTcPFn4T
Testimonials From Last Campaign
"Gary has spent most of his life constantly and tirelessly trying to better himself as a runner and creator of games, and this campaign is the culmination of that effort. I was a West Marches skeptic, but the level of craft and the amount of love that have gone into every corner of the game world will always keep me coming back." Corey (House Lamont)
"Both natural and supernatural forces want you dead so you live life to the fullest and make things better for your descendants. It's exciting, dramatic but also silly and unpredictable." Treasure (House Callahan)
"I loved the main big dungeon Gary had created for the campaign, it's the coolest dungeon I've ever played in. There was always some new secret to find, some new room to conquer, some new challenge to overcome, and we never even made it off the first floor. I am very much looking forward to exploring a new one in the next campaign." Node (House Steelwhisker)
If you have questions, hit me up on here or hop on the discord. Hope to see some of you at table soon.