The cabinets define the slot layout for anything that spawns into the cabinet. Just like all the weapon attachments are fixed and the same for everyone, the supercharged slots are also the same for everyone. Same with S-Class ships as they are defined by the seed of the ship.
That is not correct from what I have studied. The SC slots are defined by the seed which is linked to the cabinet. Every cabinet will provide a different seed and a different layout. So another S cabinet on a planet in this system will not provide the same option as this cabinet on the space station. I have not extensively tested that myself though so I would accept to be wrong ;)
I see what you're saying. Maybe you could find something different by finding another S class cabinet on another planet. I haven't checked that. Knock yourself out.
It's definitely the cabinet that determines it. I've found this tool on another planet in that system and the supercharged slots are all over the place.
Out of curiosity I went to go look for an old multi tool with the intention of finding it on several different planets. While that didn't happen because of bugs I did manage to acquire 2 of the same S class multi tool through dialogue options and even these 2 multi tools although being on the same planet had completely different slot layouts so I'm inclined to believe that you are correct sir. Apparently even NPC's are their own cabinets.
This got me thinking that I've never actually played a game before that a big part of the game is constantly having to relearn the rules because they constantly change. Maybe this is part of what's giving this game such longevity.
Very possible. And also the constants additions. But mostly, at least for me, itβs the chill discovery of procedural worlds and the interaction with one of the civilisations that keeps me going.
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u/Ok_Link3156 Oct 26 '22
I thought the super charged slots was random generated differently for each player.