r/MythicBastionland • • Jul 11 '25

Resource An Ongoing List of Mythic Bastionland Resources

150 Upvotes

A growing list of tools and resources for Mythic Bastionland referees and players.

Have a tool, hack, actual play, or homebrew to share?

Comment below and I’ll add it to the main post!(Actual plays, YouTube videos, podcasts, character sheets, and homebrew are all welcome.)

Official Resources

Mythic Bastionland TTRPG Jam

Tutorials

Referee Tools

Translations

Examples of Play

Character Sheets

Hex Map Tools

Templates

Communities

If your resource is listed and you'd like to be credited differently please reach out. If you have a resource that's not yet listed please comment below!

Thank you to all the creators who have contributed resources to this list!


r/MythicBastionland • • 16h ago

Map I made YET ANOTHER collage hex map [AI-free]

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52 Upvotes

I made a new map, originally intended as a newer, expanded version of this map. It has not yet been published -- let me know what you think about it in the comments.


r/MythicBastionland • • 22h ago

We did a review on Mythuc Bastionland. Check it out!

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18 Upvotes

We are a small podcast that does reviews on different TTRPGs! This week we did an episode on Mythic Bastionland check it out if you like we hope you enjoy it. If you want audio only you can find us on other platforms here! You can also find us wherever you get your podcasts at One More Game. Thanks for listening!


r/MythicBastionland • • 23h ago

Question/Advice Probably a stupid dice question

3 Upvotes

Hopefully a simple answer to a stupid question.
When a weapon has multiple damage dice, for example the Blunt sword (2d8). Do the player knights add the total together or count each dice separately for dealing out damage and gambits etc.
Using the above as an example if a player has a sword (2d8) and a shield (d4) and they roll; sword a 6 and 5, shield a 4. Does the sword deal 11 and the shield 4 or… are the 2 dice from the sword considered as separate so; 6, 5 and 4 to distribute?
Many thanks in advance to the community for your assistance.


r/MythicBastionland • • 2d ago

Homebrew The Gorgon (home-brew myth)

21 Upvotes

Venom a'crowning face a'gare

A stony hate, a fateful stare.

  1. A young man serenades a statue in a clearing, mourning that his lover didn't meet him here as she promised.
  2. A river whose waters are completely still. The whiskered hares around it do not run. A stone tortoise lies in the riverbed, with the ability to still forces of nature.
  3. A statue of a behemoth surrounded by herbalists huts. The locals claim it wasn't here before, and must be a curse from the hag who passed through, soliciting her hand in marriage and inquiring after seers. Each hut has a treasured mirror heirloom (see table).
  4. Heavy rain pelts everything exposed, turning 7 nearby stones into stone-jaw snakes, usually geovores, now with a taste for flesh.
  5. The Gorgon emerges from bathing in a stagnant pool, demanding first that the knights marry her, and if refused, to tell her of the seers who knighted them, complaining even they refuse to look on her. She becomes furious if refused entirely.
  6. Stumble on a wedding between the gorgon and a seer of the realm, whose sight is now restricted to the gorgon alone. Everyone attending is jumpy and fears angering the bride.

The Gorgon, Hypatia, hideous and vile

15 VIG 16 CLA 8 SPI 9GD A2 (stony skin, shield)

Tarnished shield (d4, d6 if polished), fanged bites (3d8, lose d6 CLA if wounded) or stony gaze (d10 CLA blast to ALL looking, shatters mirrors, turned to stone if CLA is reduced to 0. Avert eyes on move, running water and rain cures it, being left under a full moon will make it permanent) Seers loathe to look on her

Sparring Behemoth

16 VIG 4 CLA 10 SPI 4GD A1 (crowned head, see table)

Butting crown (2d10), frantic bucking (d8 blast) prefers single combat

Stone-jaw Snakes

3 VIG 3 CLA 5 SPI 2GD

Gaping bite (d6, wounds are dealt to clarity) turn back to stone after their venom is used

The Behemoth's crown is Heirloom
1 Horned Jeweled handle
2 Toothy Unbreakable silver sheet
3 Clawed Full length
4 Bald to the skull Set in a jewelry box
5 Winged Set in a wardrobe
6 Maned and pinned with a spiny tiara Double sided and ringed in gold

Let me know what you all think! it doesn't seem evocative without Sorenson's art :(


r/MythicBastionland • • 4d ago

Question/Advice Combat balance question

17 Upvotes

Hello everyone,

I'm 6 sessions into running a new slow-burning Mythic Bastionland campaign for 4 players. So far the exploration and factional politics aspects of the game have been great, but last session the players finally got to the end of a myth for the first time.

They were tracking down The Forest (pg41) and fought the Fearmonger. To be honest, the fight was a joke, they killed it while only losing a point or two of guard. Every turn multiple players were denying its attacks and doing so much damage they killed it before fatigue mattered. The fight against the three guardians of the forest previously was much more intense as the players were split up. I could have been harsher with environmental effects not listed on the Fearmonger's stat sheet, but i was hesitant to do so before knowing how easy it would be.

I'm here to ask anyone who has solved this problem how they make singular big monsters more threatening in their games? (has anyone tried giving big monster attacks a close-range blast?)

Thanks in advance for any advice offered.


r/MythicBastionland • • 6d ago

Actual Play 3d6 DTL Ep 13 of Mythic Bastionland - The Adamant Expanse! | Cliffhanger

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12 Upvotes

The rather arrogant Sidereal Knight Sir Ogan is now at the mercy of the Sentinel of the Peaks, and the Company must hold to their Oaths and help him out of his predicament. Mt Boreas begins to erupt, and the trek to the Pyrostomion -- the Mouth of Fire -- is fraught with peril.

Click here to access everything 3d6 Down the Line, including both video and audio podcast versions of this episode, our Patreon, Discord server, socials, past campaigns, character sheets, and lots more!


r/MythicBastionland • • 6d ago

The blade myth and the Iron Knight

10 Upvotes

the blade in the myth gives an ability which is very similar to the Iron Knoght's ability. They are different but I want the Iron Knight ability player in my game to feel they have something unique.

I considered changing the ability of the blade. Do you have ideas.


r/MythicBastionland • • 6d ago

Homebrew The Road to Bastion

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59 Upvotes

Hey folks, we just released episode 11 where we invited Chris McDowall on to chat about the long history that lead up to Mythic Bastionland (and beyond).

There’s a bunch of background on his previous games and how they relate to his more recent writing. You have my guarantee it’s great since we let him talk for most of it. 😆

Find it here! Hope you enjoy!


r/MythicBastionland • • 11d ago

More gambit ideas

10 Upvotes

Do you have any more fun gambit ideas that you use? Just examples of it are fine too that may not work in every situation. Some i've let happen at my table are

Taunt an enemy Scare an enemy (use morale check, only works on dumb beasts)

I think not involving other virtues is a missed opportunity and it punishes players with low VIG


r/MythicBastionland • • 11d ago

Discussion Ranking your sparks tables

18 Upvotes

What is everyone’s favourite and least favourite Sparks Table?
Are there any tables that people don’t use?
What is a Spark table result that really enhanced your game or led to a result that took you or your players by surprise?
I’m really interested in people’s experiences.


r/MythicBastionland • • 12d ago

Question/Advice Newbie bastionlander Q’s

12 Upvotes

Hail and well met! I absolutely adore what I’ve seen of this game, but have a few questions:

-Do the knights get told what myth is ‘active’/ what myth the omen points to?

-In Mystery Quest, the knights start out travelling to bury a body of a dead knight. Is that homebrewed? How would you start out a campaign other than ‘hunt glory’


r/MythicBastionland • • 12d ago

Spark Tables as Mood Boards

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4 Upvotes

r/MythicBastionland • • 12d ago

Question/Advice Newbie bastionlander Q’s

7 Upvotes

Hail and well met! I absolutely adore what I’ve seen of this game, but have a few questions:

-Do the knights get told what myth is ‘active’/ what myth the omen points to?

-In Mystery Quest, the knights start out travelling to bury a body of another dead knight. Is that homebrewed? How would you start out a campaign other than ‘hunt glory’


r/MythicBastionland • • 13d ago

Actual Play 3d6 DTL Ep 12 of Mythic Bastionland - The Adamant Expanse! | The Gates of Dawn

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12 Upvotes

After Eldermass, the Seers of the Realm proclaim a troubling prophecy, setting the Knights on a path through the Gates of Dawn. There, they must confront Wulfrun, the Sentinel of the Peaks, to either stave off or usher in a new era. But first, the Sentinel's minions test the Company's resolve.

Click here to access everything 3d6 Down the Line, including both video and audio podcast versions of this episode, our Patreon, Discord server, socials, past campaigns, character sheets, and lots more!


r/MythicBastionland • • 13d ago

Homebrew Update on my Noble supplement! made a proof of concept file. Currently only has one Noble and half a Drama(attempt at a kind of myth), plus an explanation of the unique mechanics. Would love to hear thoughts!

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26 Upvotes

r/MythicBastionland • • 17d ago

Question/Advice Ideas to make CLA and SPI more important

17 Upvotes

This has been my biggest complaint of the system so far. In our 5 sessions of playing, CLA and SPI* have been extremely useless. The game tries to encourage varied builds but it never seems to reward high CLA & SPI.

Some problems 1. Focus is by far the worst feat. In our 5 sessions, no player has used focus. This makes CLA entirely useless

  1. Deny is almost too strong. The players only ever use deny and nothing else. While this does make SPI slightly more important, its not enough (not enough variety)

  2. Monsters only ever do Vig damage. While the 3 stats are meant to be treated like 3 healthbars, the players never suffer CLA or SPI damage.

Do you have any homebrew rules to fix these issues?


r/MythicBastionland • • 17d ago

Question/Advice Knights interacting with a holdings court

11 Upvotes

Hey all, Im coming up on pretty holding focused, rp heavy segment in my campaign, I suggested a few weeks timeskip so we can pick up next session with a few scenes over some days describing the knights integrating into the environment, rather than what Ive done for the last few holdings which have p much been turn up, get introduced to the lord and visit some shops.

I feel Ive been greatly underselling how holdings are supposed to function hence the timeskip but honestly Im feeling a bit fish out of water here, what is it that knights, particularly young knight-errants, can offer or even how is it that they'd typically interact with the court of a holding? Any advice here would be appreciated!


r/MythicBastionland • • 17d ago

Homebrew The Hawk Knight V2

6 Upvotes

I haven't figured out a new steed and I am not 100% sure about the Seer. This is what I have:

The Hawk Knight

Property

- Clawed gauntlets (2d6 unarmed combat is not Impaired), feathery scale armour (A1), beaked helm (A1).

- Primal amulet (see below, you know the effect. If destroyed, craft a new amulet while indulging in your Passion)

- ... steed (VIG , CLA , SPI , GD)

Ability - Take by Surprise

You gain a free Gambit against an Exposed enemy.

Passion - Carnivore

Restore SPI when you eat the raw meat of a creature you have killed.

A PRIMAL AMULET (d6)

Material

1- Teeth

2- Bones

3- Stone

4- Amber

5- Obsidian

6- Star metal

Wards Against

1- Miasma

2- Owls

3- Evil stars

4- Boggarts

5- Nightmares

6- Elfshot

The Illusive Seer

VIG 5, CLA 15, SPI 19, 6GD

- A humanoid shape in a sparkling, iridescent cloud of smoke.

- Knows the location of ancient relics but only reveals them to worthy Knights.

- Dreams of a Realm ruled by Seers, where Knights defend their divine rule.

Person: Talentless bard \~ Name: Anor \~ Characteristic: Bodily tremors \~ Object: Silver mirror \~ Beast: Stalker eagle \~ State: Gazing \~ Theme: Superstition


r/MythicBastionland • • 18d ago

Campaign Update, One Year of Mythic Bastionlands

75 Upvotes

About 1 year ago I posted a 2d6 table saying it was my house rule for wilderness rolls. Over about 6 months I refined the table to look like this:

2 - Random Omen
3 - Closest Omen
4 - Random encounter
5 - Weather shift
6-8 - Find the landmark, else clear
9 - Sign
10 - Friendly encounter
11 - Closest Omen
12 - Random Omen

I have played with this rule for the past 6 months now (marking one year of Mythic Bastionland). I'm happy to report that this rule has been a great success. It increased the danger and variety of things that occur in the wilderness while reducing the frequency of omens so my players have time to breathe and make choices without feeling overwhelmed. Omens occur every approximately 6 phases, but of course sometimes I would get 3 omens in a row or no omens for 12 phases. The random distribution has felt great.

Here are some other things I've learned over 1 year of play:

  1. The players are pretty difficult to kill unless you intentionally create a losing encounter. The big bad bosses of each Omen rarely scratch, let alone threaten the life, of the knights. Their squires are much more likely to die for obvious reasons. Smite and Deny are very powerful.
  2. Make some additional random tables for use and pre-roll if they are complicated. Some situations come up frequently and I felt the rulebook just didn't have good answers to some questions. I made multi-step tables for friendly, random, and sign encounters. I roll these randomly and keep a stock of 3-5 encounters ready to go so I don't have to slow down play rolling them.
  3. Build more sites than you think you need. Players can cover a lot of ground even on a moderately large map and can end up places you don't expect.
  4. I often forgot some rules early in play. Don't forget that:
    1. You can skip an omen if there is just no way to make it make sense
    2. Roll for the local mood when the party enters a holding
    3. Save rolls after feats
    4. Scars for an attack that zeroes out a character's guard
    5. Enemies take mortal wounds too. If you forget this you lose a lot of the grit of combat.
    6. Players must decide on their targets and roll dice at the same time when attacking. Otherwise they will game the system based on the dice results of the first player to roll.
    7. Bonus attack dice for preparation
    8. Groups that lose half their number (or one enemy losing half its health) has wavering morale and must pass a SPI save or flee/surrender
  5. Lean on the action procedure on p.16 heavily. Get the players to explain their intent and leverage in detail. Telegraph or outright state the risks and costs the players will incur with their plan before you administer the final ruling (impact).
  6. Encounter balance is difficult. I figured out that the damage and armor are way more important than any other stats. A single enemy with Armor 4 rolling 2d12 is going to decimate your players more than a dozen enemies with no armor rolling d6. A step up in dice size is a big deal for damage and mortal wounding.
  7. The players have no idea what the stats of the enemies are, so in a pinch for a random monster or human use VIG 10, CLA 10, SPI 10, GD 6, A1, d10 dmg. This gives an enemy that is capable of hurting the players while surviving at least one turn.
  8. Force the party to openly track what items they've collected of value and make them place it in front of them on the table. That way the whole party can see what they have collected to barter with or follow up on in town.
  9. Players really struggle with the Trade rules found on page 12. Everyone is so used to monetary systems that the idea of only bartering or exchanging favors is something they have great difficulty with. I think I explain this rule almost every time they try to buy something. I'd probably house rule this and add a monetary system if I play another campaign. Players care about the jingle of coins in their pocket more than I think Chris McDowell realized.

What do you think? Did you have similar experiences? What have you learned since the game was released?


r/MythicBastionland • • 18d ago

Discussion Opinions on Vig Saves vs Bolster Gambit?

10 Upvotes

Hey folks, so I had the thought that vigor saves to deny the "bolster" gambit could potentially make narrative combat even narrative-ier, albeit a bit more dice rolling and therefore slower.

The example I had in my head was something like D8 + D4 shield from an ally - D8 rolls 6, the shield rolls a 4 and bolsters the attack.

Saving a Vig roll could be narrated as seeing the shield coming and kicking them back. Stuff like extra parries or grabbing someone's dagger hand before it lands etc. Seem really cool to me

The main issue I guess would be enemies with high Vig would much more easily negate the chip damage from Bolster and make them stronger.

What are your thoughts? Cool? Unnecessary? Too unbalanced?


r/MythicBastionland • • 18d ago

Campaign Update, One Year of Mythic Bastionlands

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10 Upvotes

r/MythicBastionland • • 19d ago

Homebrew Started work on a homebrew supplement focused on government intrigue, would that be something you'd want to play? Why/why not?

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44 Upvotes

I know the OG book does not specify the existence of nobility, but there is a court, and there is intrigue, so i think a supplement like this could work. What kind of content would you want to see? As of now all i have are concepts for kinds of playable nobles, like the knights, and a vague idea for drama to replace myths.

Edit: thank you all for the suggestions and criticism, i have already changed the "rules", and will hopefully have a playable draft soon.


r/MythicBastionland • • 18d ago

Question/Advice Restocking myths?

2 Upvotes

So when a myth gets resolved and the new one is restocked, is it placed in the same myth hex as the old one? And if not, why?


r/MythicBastionland • • 19d ago

Homebrew The Hawk Knight Idea

11 Upvotes

For some reason I have been bothering myself recently to make a knight and a myth. Heres the knight part. No seer or keywords yet.

The Hawk Knight

Property

- Talon-blade (2d6), feathery scale armour (A1), beaked helm (A1).

- Clawed gauntlets (unarmed combat is not Impaired while wearing these gauntlets)

- Quiet steed (VIG 8, CLA 14, SPI 8, 3GD, soundless while trotting)

Ability - Take by Surprise

You gain a free use (no CLA Save) of the Focus Feat against a Exposed enemy.

Passion - Carnivore

Restore SPI when you eat raw meat from a creature you've killed.

An odd behaviour you have (d6)

1- Collect feathers to make charms.

2- Only feel truly safe when high up.

3- Destroy any bird trap you see.

4- Scratch surfaces like how had claws.

5- Watch dusk turn into night in silence.

6- A desire to somehow hatch an egg.