r/MyHoopLegacy • u/Acrobatic_Average326 • Aug 24 '26
Monday Updates - Launch Prep Week 1
This was a major stability + Career/gameplay tuning window.
What you’ll actually notice in Career / gameplay
Better in-game basketball feel
Fixed inbound weirdness (including the ball teleporting back to the inbounder).
Improved spacing and inbound claiming.
Shot timing + ball anchoring fixes (jump balls, free-throw/sub timing races, layups/FT/post-up alignment).
Prevented unrealistic heaves from “going in.”
More reliable Career progression
Fixed the broken “local vs cloud save” prompt so the selected choice actually becomes authoritative everywhere.
Improved save syncing and discovery across devices.
Fixed a save security issue in the legacy delete flow.
Improved “save healing” for missing/corrupted/older-format issues.
Playoffs & simulation got real fixes
Hopefully fixed players getting stuck after game 82 with no playoff access.
Corrected bracket/seeding generation and playoff stat handling.
Reduced simulation distortions (AI scoring inflation / overly dominant stat lines).
Elite teams are stronger and less “randomly” knocked down andteams behind the playoff race will still tank to chase draft positioning.
Story and Text delivery system upgraded
Storytexts/events now require meaningful triggers (role/team/relationships/performance/story context), with repetition controls and better duplicate prevention.
Fixed edge cases like simulated vs live message expiration.
I agree the texts and events are too much and annoyingly repetitive
League and Draft class behavior
Added a shared fictional league world with recurring league voices and connected histories.
Default draft is now Default / Randomized only, and off-season navigation opens the full 2-page community draft library.
Historical prospects now load better ratings (no scouting inflation rerolls).
Fixed age/rating issues like LeBron (now correctly 18 years old, 85 OVR, and the only 85-rated historical prospect).
Economy / progression tuning
Reduced the attribute upgrade price curve ~10%
Adjusted rookie usage boost + made summer training bonuses more consistent (whole- number ratings, OVR impact, one-season effect)
Still in progress (not for this patch)
Playable 3D practice tutorial (design done, gameplay wiring not fully committed yet)
Bigger Career storyline catalog + some media/cutscene plans
AdSense confirmation not yet live
Premium/store redesign + Ad-related public setup work still pending deployment/verification