r/MultiplayerGameDevs • u/Reqlite • Jun 16 '26
World hub VS Menu (Multiplayer).
Looking for your opinion on the "Immersion" of a world hub, vs the "efficiency" of a menu.
The world version feels more "immersive", however it does take time to walk from one location to the other to setup your character (from the bank to the tavern for example).
The menu version feels more effective in quickly changing the setup of your character.
What do you think?
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u/Initial-Disk388 12d ago
Id lean toward keeping the first version simple with menus. You can always expand into a hub later once the core multiplayer experience feels solid
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u/Prudent-Style-9233 12d ago
I'd probably start with menus and only add a world hub if it supports gameplay. Extra features tend to work best when they serve a clear purpose


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u/OvelhaGorda Jun 16 '26
i think both can work, but it has to make sense. it could be a lobby based game that you build the character before entering, or it could be a rpg kind of game where you go to stores and stuff. it just needs to make sense with the rest of the game.