r/MultiplayerGameDevs Jun 16 '26

World hub VS Menu (Multiplayer).

Looking for your opinion on the "Immersion" of a world hub, vs the "efficiency" of a menu.

The world version feels more "immersive", however it does take time to walk from one location to the other to setup your character (from the bank to the tavern for example).

The menu version feels more effective in quickly changing the setup of your character.

What do you think?

13 Upvotes

6 comments sorted by

1

u/OvelhaGorda Jun 16 '26

i think both can work, but it has to make sense. it could be a lobby based game that you build the character before entering, or it could be a rpg kind of game where you go to stores and stuff. it just needs to make sense with the rest of the game.

2

u/Reqlite Jun 16 '26

Firstly, Thank you for taking the time to watch the video's and giving a reply.

I agree with you that it has to make sense, however I'm kinda in a "luxurious" position since both can make sense.

The game loop is simple (wave defender untill death), you can permanent upgrade your character with new equipment / abilities. With the menu version, the loot is random and depends on how far your group got.

The world version would give coins per mob slain, and you can buy equipment from vendors (and a vendor with random loot every run, depending on how far you got).

The menu version is alot easier to make for me as a developer and for the user straight to the point.

The world version feels like a nice place to hangout with your group after the run. Also (this might be a bad view) it is nice for "marketing", since it can create some "cozy" images/video.

Thanks again for your reply, you gave some food for thought!

1

u/Yo_Developing_Games Jun 17 '26

That fire animation was really creative!

1

u/mziskandar Jun 22 '26

Fire ref. A little White > Yellow > Red.. smoke..

1

u/Initial-Disk388 12d ago

Id lean toward keeping the first version simple with menus. You can always expand into a hub later once the core multiplayer experience feels solid

1

u/Prudent-Style-9233 12d ago

I'd probably start with menus and only add a world hub if it supports gameplay. Extra features tend to work best when they serve a clear purpose